Career Officer
Join Date: Jun 2012
Posts: 3,400
# 31
10-19-2012, 01:09 PM
Quote:
Originally Posted by orondis View Post
Idea 2 - Next-gen Warp Core - Effects are akin to a green or blue warp core doff. This is personally my fave as a passive, being helpful in both PvP and PvE but not being overpowered. If it was possible a Mk X set would give a common warp core passive bonus, Mk XI green and Mk XII blue. The biggest problem is getting it to work with the warp core doff without being overpowered. In that case maybe have the passive so it's just the same as a green warpcore doff.
Interesting.

Actually, I thought it would be interesting if each set could also have a DOFF Specialized in that particular set that would have some sort of synergy with it.


Quote:
Originally Posted by orondis View Post
Idea 6 - Combat Impulse Engine conversion - At low engine power settings the engines (combat/impulse or hyper) receive +5 to +10 extra power or just a buff in speed depending on which works best. Second favourite after idea 2.

Idea 6b - Same as above but focused on turnrate, with low engine power settings giving it a buff. This would also help address some fed players concerns about the low turnrate on fed cruisers.

The problem with these is that its actually rather difficult to build for low enough adjusted engine power on an endgame ship to actually make use of a Combat Engine at all.

Career Officer
Join Date: Jun 2012
Posts: 883
# 32
10-19-2012, 01:11 PM
Quote:
Originally Posted by weylandjuarez View Post
That's it? Seriously?

Why?

Omega is already the cross-faction set - why would you need to make MACO/KHG cross faction?

I mean, I get that some KDF players might want MACO and some Feds might want KHG but having these sets faction exclusive gives each faction something unique (and yeah, I play Fed and KDF).

There was nothing wrong with how things were and if anything, once again you're giving people less reason to play KDF.

Dumb move - really dumb.

And once again, it's a glaring example of trying to pass off old content as 'new' - the only work that's being done here is texture mapping - do you even have any designers or programmers left working on STO??
Um its balance, just like you said regarding the borg set. You cannot argue the balance card and then call hax when a balance decision does not meet your criteria
Starfleet Veteran
Join Date: Jun 2012
Posts: 899
# 33
10-19-2012, 01:12 PM
Quote:
Originally Posted by borticuscryptic View Post
Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.
Won?t this make the Breen set useless from a torpedo prospective? 25% to all torpedo damage from the adapted Honor Guard set or 20% to Transphasic torpdeo only from Breen. Even if I use Transphasic torpdeo why would I ever want to use the Breen set over Honor Guard set ?
Career Officer
Join Date: Jun 2012
Posts: 883
# 34
10-19-2012, 01:14 PM
Quote:
Originally Posted by borticuscryptic View Post
Yesterday, we performed another tuning pass on the set bonuses associated with these high-end sets. The changes we settled on are conservative (mostly), but we think that players will enjoy the increase in effectiveness that all of these powers will receive. Here are the details of what should show up on Tribble soon:

MACO:

2-Piece -
* For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

3-Piece -
* We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
* Knockback has been increased.
* Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.

OMEGA:

2-Piece -
* No changes for the time being, but we're looking into it.
* One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit.

3-Piece -
* We're increasing the speed of the projectile by a large amount.
* Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.

KHG:

2-Piece -
* We haven't reviewed the data on this one yet, but also haven't heard many complaints about it, if any. It may be fine as-is.

3-Piece -
* This power wasn't quite functioning in a way that we wanted it to, and so portions of it have been rebuilt. We're still not completely sure that it's up to snuff, and are definitely keeping an eye on it.
* It is now more like an AOE Enhanced Battle Cloak, but also allows Energy Weapons to be fired. If you are under the effects of the Mask Energy Field, and fire a weapon, you will be revealed for a couple seconds before the effect takes hold again. Unlike an EBC, your shields stay active while stealthed.
* The effect lasts 30 seconds and has a recharge of 120 seconds, allowing for frequent up-time.
* Even if the stealth effect is not active on you (because you are firing weapons, or are being fired upon), you will still benefit from the +Defense bonus it offers.

ALL SETS:

We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

We've decided to introduce cross-faction sets. But, let me clarify...

Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.
Sounds pretty good, I look forward to obtaining a Maco set for my Orion slave girl

Will you be doing a pass on the other sets, Aegis, Breen and Dominion?

Those sets could do with a warp buff to fFeet/Maco level if nothing else

Edit: Oh, could the Omega engine get the same buff? would make it easier to swap out parts if you dont lose the sector space speed boost

Last edited by darkenzedd; 10-19-2012 at 01:17 PM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 35
10-19-2012, 01:45 PM
Quote:
Originally Posted by pottsey5g View Post
Won?t this make the Breen set useless from a torpedo prospective? 25% to all torpedo damage from the adapted Honor Guard set or 20% to Transphasic torpdeo only from Breen. Even if I use Transphasic torpdeo why would I ever want to use the Breen set over Honor Guard set ?
The Breen set is really not on the level of the STF sets, and IMO should not be.

I'm OK with the STF sets surpassing them for these reasons.

I look at sets like Breen & Jem'Hadar as starter sets.

Aegis is too dilithium costly for too little payoff.

That being said, I'd love for there to be a way to upgrade them.

Empire Veteran
Join Date: Jun 2012
Posts: 1,778
# 36
10-19-2012, 02:00 PM
Quote:
Originally Posted by borticuscryptic View Post
I highly disagree that the Hot Restart is not a "useful ability" -- it basically guarantees that all Engines Offline status effects last 1sec or less. In point of fact, it's the only STF Set engine that has an In-Combat bonus (unless you count Aegis) making it arguably more valuable than the others.
Well, all i am saying is that I feel the hot restart isn't nearly as useful as a way to fly around sector space fast.
The set is great and doesn't require much find tuning. But those engines are the reason i used to switch to borg engines.
Then I would think "Well since I have a borg engine here I may as well get the two set bonus with the console".
Commander
Join Date: Jun 2012
Posts: 321
# 37
10-19-2012, 02:08 PM
Quote:
Originally Posted by borticuscryptic View Post

MACO:

2-Piece -
* For the time being, we've chosen to not increase the cooldown reduction offered by this bonus. Because it impacts too many different cooldowns, making it larger than 5% can lead to some scaling issues. Instead, we're looking at possibly adding another passive effect alongside it, and would welcome suggestions.

3-Piece -
* We've chosen to not increase the damage dealt by this ability, as it was never intended for the damage component to be its primary source of utility.
* Knockback has been increased.
* Added Engines Offline and Weapons Offline effects, to go alongside the existing Aux Offline.
Since it says "yadidy blah blah" about the eps systems: you could add a really hefty repair skill +. Say in the 20 - 50 range as disables are becoming very common now

or make it a helluva nice set and add a .5% or 1% clear a debuf. though that would probably be a better 3 piece power.

Quote:
Originally Posted by borticuscryptic View Post



OMEGA:

2-Piece -
* No changes for the time being, but we're looking into it.
* One problem with the current Tetryon Glider is that it drains all four facings simultaneously. We're considering changing it to only drain the facing that is hit, which would allow us to also increase the magnitude of the effect a bit.

3-Piece -
* We're increasing the speed of the projectile by a large amount.
* Many have asked for the Kinetic Debuff and Defense Debuff magnitudes to swap places, but that's unlikely to occur. Keep in mind that enemy NPCs have an innate Defense value that is not based on their speed alone. Debuffing that, even all the way into negative figures, allows any innate Accuracy you may possess to spill over into Crit bonuses at a higher rate. Also, this is effectively a full-team buff. We believe the magnitude of the effects scale well enough in a team setting that increasing them would be a bad idea.
I'd like to see the Tet glider do a borg proc in a similar manner to the ground weapons.
Keep the bonus shield damage as is as it makes a nice pvp and non borg pve power but add something to it to make it useful for stf which are full of huge HP sinks.

Quote:
Originally Posted by borticuscryptic View Post

ALL SETS:

We were planning to surprise folks with this news when we released the Omega Reputation, but in the interest of the ongoing balance discussions, I'll go ahead and let the cat out of the bag...

We've decided to introduce cross-faction sets. But, let me clarify...

Upon reach Tier 5 in Omega Reputation, players will now unlock the ability to earn an "Adapted" version of their faction's Ground and Space Sets, each of which confer the exact same stats as their counterpart. In other words, the Adapted MACO Space Set will have the exact same stats and effects as the existing Klingon Honor Guard Space Set, while maintaining the cosmetic appearance of the MACO set.

The Adapted Ground Sets will actually have a new costume attached to them that has not yet been released. Another variant of the existing MACO and KHG armors. And again, just to be clear, this does not mean you'll see Federation players wearing Klingon outfits and vice versa - they will still appear cosmetically as the appropriate faction, and simply possess the stats & bonuses of the opposite faction.

This move is being done in order to bring some parity to the faction-specific sets. Hopefully allowing all players to have access to the effects of all of the sets will allow for more universal feedback and a more balanced gameplay experience.
I like the idea, especially as it seems I may be able to get a tasty yummy KHG engine for my ships, just wish I could get that great visual. You might want to consider letting the space sets carry their enemy faction look, as on both sides their are some ships that would be unbelievable if they had the Maco/KHG look

And now to a play balance point: Whats going to happen when a person combines the adapted version of the maco shield and the Leech console? Thats + 20 to 26 power to each subsystem! Only way I see to balance that is make them the same buff type so they are limited to a system hard cap and running both just means you get their faster.
Cause if someone goes running a leecher build with a +26 to all systems when they get shot at some your gonna see some nerd roid rage.
Empire Veteran
Join Date: Jun 2012
Posts: 820
# 38
10-19-2012, 02:10 PM
Maybe its time to separate in mission engine bonus from sector space engine bonus.
Like umm, you know add a warp core to all ships, and warp engine items what get all those sector space stuff while impulse engines are strictly for system stuff.

Or rename impulse engine to simply engine and allow each have a sector space bonus, async warp field, transwarp etc on top of the normal system space effects.

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Empire Veteran
Join Date: Jun 2012
Posts: 7,163
# 39
10-19-2012, 02:26 PM
why improve the best sets? how does this make sense? improve aegis, breen and jem hadar!
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Captain
Join Date: Jun 2012
Posts: 1,360
# 40
10-19-2012, 02:30 PM
To be honest, the majority of the space "sets" are useless to me, because starting a season or 3 back, the missions you need to obtain them (Reman, Breen, etc.) were restricted to at or near-endgame ranks. Makes more sense to me to have a "set" to work for at every rank, but what do I know?

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