Career Officer
Join Date: Jun 2012
Posts: 5,562
# 141
10-21-2012, 09:07 PM
Quote:
Originally Posted by enkemen View Post
Mister Barclay, you will endure!
Today is a good day to talk about our feelings.
Captain
Join Date: Jul 2012
Posts: 2,192
# 142
10-21-2012, 11:32 PM
I think Cryptic is the victim of its own overgrindeness. The more they try to slowdown players with a some grind to substitue the lack of content, the more players try to bypass it by whatever means, forcing Cryptic to "adjust" the grind to again slowdown the gameplay instead adding content.

Just think about it, how many times some grind was added / adjusted and how many times some meanigful gameplay (not vanity) content was introduced from the launch. It took what ? 2 years to add another STF ? Damn how many times was the various token system changes ? marks of honor ? emblembs ? salvage tech ? and now rep ? what come next ? you will grind so you open the option to buy the sets with real money ?

I see no real value in this reputation system, except for the unlucky people who after hundreds of STF didnt get full sets.
Starfleet Veteran
Join Date: Sep 2012
Posts: 35
# 143
10-21-2012, 11:36 PM
Quote:
Originally Posted by azurianstar View Post
I just logged on Tribble to check out the reputation system and I ALREADY HATE IT!

Dilithium Cost? DOFF Cost? Fleet Starbses have left me with no more Dilithum and on top of that, a fourth grind? (STF, Fleet, Romulan, and Dilithium).

And all those MONTHS working to get Elite MACO / Omega / and Honor Guard sets ......... I HAVE TO WORK MORE? Are you kidding me???



It's official, STO is not a game, its a job.......

Since over six Month I work hard to get at least one full MK XII Set but no i am Stuck with 2 of three pieces. and now you tell me 2-5 STFs a Day is not enough to get the Set. I need to do more? Are you kidding me?
Looks like it is disigned to get Peple like my self, to have a lok at the MMO market what else there is to play.

Quote:
Originally Posted by salamiinferno View Post
Several people that have looked at the system have mentioned that the pricing looks pretty achievable. They would be correct. This system was designed to be relatively painless, and was based on actual data draws of the daily currency earn rate of the average player then only a fraction of that.

For a peek at the future, running two T5 xp projects will cost 8k dilithium total. So we're asking for 8k dilithium every 40 hours at the very top end, not too bad.

Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.
Most of us have more then one Character to gear up and to run STFs with, please keep that in mind, wenn designing a other Grind. And there is nothing more in an MMO that I hate then a long and Painfull Grind like this.
Wy dont you Folks at PW/Cryptic just dump the Idea of taking Dilithium for Reputation? We already have to spent a lot for Gear and Starbase. Decrease Dilithium Prices to something reasonable. Not Increase them.

What happens to my Piles of EDCs, Rare and Prototype salvage? Since i Got screwed in the S5 Conversion, a lot of Trust is broken there, so i have my difficulties to believe it will be fair and represent the Time already Spent. On some Characters I got an Tech drop already so I turned it in for the Setpiece already, will that be Converted to or will it be more like my own fault I already converted it?
On the other hand you can not just give it out, without the rage of people who spent 6 hours a Day to get Full Sets or of the ones that where just luky.

This is getting just ridiculous, how heave to Grind. I know your New Owner now wants to put a lot of Grinds there, bacause it is the Way there market works. from where thay are. And I do not like Grind fest, so do most people I know. I have quited several of these games because of the insane Grind, and now it comes to STO the game I suported and loved since launch.
Career Officer
Join Date: Jun 2012
Posts: 5,562
# 144
10-21-2012, 11:42 PM
Quote:
Originally Posted by dalnar83 View Post
I think Cryptic is the victim of its own overgrindeness. The more they try to slowdown players with a some grind to substitue the lack of content, the more players try to bypass it by whatever means, forcing Cryptic to "adjust" the grind to again slowdown the gameplay instead adding content.

Just think about it, how many times some grind was added / adjusted and how many times some meanigful gameplay (not vanity) content was introduced from the launch. It took what ? 2 years to add another STF ? Damn how many times was the various token system changes ? marks of honor ? emblembs ? salvage tech ? and now rep ? what come next ? you will grind so you open the option to buy the sets with real money ?

I see no real value in this reputation system, except for the unlucky people who after hundreds of STF didnt get full sets.
I think the rep system is getting a bad rap because of the inclusion of the Omega stuff.

The Romulan rep looks interesting and keep in mind that aside from having new rewards and rewards of new types (consumable security escorts, non-combat entourages), Romulan rep unlocks missions and story advancing cutscenes. On one hand, it's gating, yes. On the other hand, it makes the grind feel like it DOES SOMETHING in terms of story. It's not just mindless grinding but is an "in world" repetition of tasks that unlocks something beyond just another store.

Thing is, the Borg stuff probably should be gated there, as in maybe T0 to T1 you only get Infected, T1 to T2 you get Cure, T2 to T3 you get Khitomer Accord opened up, T4 you unlock Elite mode, and T5 you get Into the Hive.

And each tier would open up a story cutscene explaining the new STF, maybe even playable directly from the rep window whenever you want, with the final cutscene covering the approach into the Unimatrix.

That's how it probably should work if the STFs were DESIGNED for a reputation system. But that would probably annoy players even more who were already used to them unless they did rep grandfathering.
Captain
Join Date: Jun 2012
Posts: 855
# 145
10-21-2012, 11:48 PM
Quote:
Originally Posted by salamiinferno View Post
Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.
I'd like to ask; Who made this decision?

Gear in the Dilithium Store can be purchased INSTANTLY so long as you have enough Dilithium on you.

Gear in the Reputation Store requires the player to achieve the necessary "Tier" for the Reputation Faction, before being able to "unlock" access to buying things. And in order to upgrade your Tier levels, you need to run a bunch of projects along the way, which among other things... cost Dilithium. If you want to keep the prices equal to the Dilithium Store, fine... But remove ALL Dilithium requirements from the "Projects" to upgrade your Tiers.

---------------------------------

In regards to my thoughts on the whole system;

It's not new, it's not revolutionary.

It's a cross between the current Fleet Starbase system, smashed together with the current STF Store. Reputation/Notoriety in other MMOs is generally earned by completing various tasks/missions/objectives, which awards players with additional "rep". When you reach a certain amount of rep, the next level is automatically unlocked. The cost, is spending time. It's not donating hundreds of commodities, expertise, thousands of dilithium etc.

Season 7 with it's "main feature" being the Reputation System, is currently headed for failure. If the intent was to launch Season 7 with "nothing major", then you are successful. If the intent was to launch with rehashes of existing content/systems, then you are successful.

If the intent is to come up with something truly new, and unique, then you have failed miserably, and should go back to the drawing board. Although I suppose i've come to expect such things from Cryptic, given that you guys tend to use old content, slap on a new skin and call it a "new feature". Mining-minigame? Rehashed scan-minigame. Lower level? Rehashed mission/player interior maps. Need I go on?

Is cash really on such short supply for Cryptic, that you can't come up with some truly unique designs or content? What, with all the thousands of dollars earned on scamming players via lockboxes/masterkeys.

Quote:
Originally Posted by salamiinferno View Post
There will be a conversion that will be announced later.

We are returning dilithium to straight STF play, as well as allowing people to convert elite marks into dilithium.

More ways to earn dilithium are potentially coming soon as well...stay tuned.
Point 1: We never got the numbers for how all our Marks, Emblems and Badges were to be converted into Dilithium pre-F2P. That was 11 months ago. Why should we assume you intend on showing us any conversion numbers this time?

Point 2: Why was the Dilithium reward for completing STFs, removed in the first place?

Point 3: "Coming soon", ahh the best argument ever invented by a software developer. Soon by most definitions is "In the near future", whereas software developers tend to over-use this excuse for things coming in several weeks or months. "Into the Hive" was coming soon, when it was first announced 2 years ago. We're still waiting.

Last edited by meurik; 10-21-2012 at 11:57 PM.
Career Officer
Join Date: Jun 2012
Posts: 5,562
# 146
10-21-2012, 11:53 PM
Alternatively:

Omega Force Introduction Cutscene
T0 to T1: Infected (Normal)
T1 to T2: Infected (Elite), The Cure (Normal)
Infected Outro/The Cure Intro Cutscene
T2 to T3: The Cure (Elite), Khitomer Accord (Normal)
The Cure Outro/Khitomer Accord Intro Cutscene
T3 to T4: Khitomer Accord (Elite)
Khitomer Accord Outro/Into the Hive Intro Cutscene
T4 to T5: Into the Hive (Normal)
T5: Into the Hive (Elite)
Into the Hive Outro Cutscene "The Fate of the Collective"

Maybe with side missions and dailies you could do in the STFs. Things like: Get Assimilated in an STF. Defeat one of the Borg bosses. Kill 25 Borg. Destroy 10 Interlink nodes. With a little grab bag reward.
Empire Veteran
Join Date: Jun 2012
Posts: 34
Dear salamiinferno / Cryptic Studios Team

You say:

Quote:
Originally Posted by salamiinferno View Post
Several people that have looked at the system have mentioned that the pricing looks pretty achievable. They would be correct. This system was designed to be relatively painless, and was based on actual data draws of the daily currency earn rate of the average player then only a fraction of that.

For a peek at the future, running two T5 xp projects will cost 8k dilithium total. So we're asking for 8k dilithium every 40 hours at the very top end, not too bad.

Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.
So that is...

4k Dili every Day for Omega Rep
4k Dili every Day for Romulan Rep
xk Dili every Day for the Starbase
xk Dili every Day for Diplomacy
xk Dili for DOff grinding

100k Dili per Reputation to reach T5 and you have to purchase every MK XII piece for another 36k of Dili per piece on top of all this.

... where in all the world can you consider this

Quote:
...very very achievable.
with a cap of 8k Dili per Day? This is no new Content, this is no gameplay, this is imho only working for nothing, it's not a fun game to play, it is only money grabbing and artifical stretching non-existing game content.

The upcoming changes are making me feel really sad.
Lieutenant
Join Date: Aug 2012
Posts: 67
# 148
10-22-2012, 06:01 AM
There is a lot of rage in this thread. Oh my.

I'm worried. Unlike most of the people here, I don't really grind dil. I'm a pretty average player - I mostly enjoy some PvP and the occasional STF - and it seems like this is going to put almost all endgame content out of my reach. I'm a student with a part-time job, so spending for dil is difficult at best and impossible at worst.

Please, I ask you to consider this before going live - you may be harming the average non-hardcore player more than you think.
Commander
Join Date: Aug 2012
Posts: 471
# 149
10-22-2012, 06:19 AM
Quote:
Originally Posted by daniela1055 View Post
[b][color="Yellow"]with a cap of 8k Dili per Day? This is no new Content, this is no gameplay, this is imho only working for nothing, it's not a fun game to play, it is only money grabbing and artifical stretching non-existing game content.

The upcoming changes are making me feel really sad.

This is the new game experience lol. I suggest you try to do what i'm going to do. Rise to the challenge and complete all the new reputation systems, get all the new items and complete all the new missions WITHOUT SPENDING A PENNY. After all whats the rush?


This is the new challenge in STO. Play the game without spending ANY money. I for one look forward to it. By the end of next year i'm expecting it to be a challenge roughly equivilent to playing Dark Souls on the 360 with one hand.
Rihannsu
Join Date: Jun 2012
Posts: 13,080
# 150
10-22-2012, 06:49 AM
Quote:
Originally Posted by daniela1055 View Post
Dear salamiinferno / Cryptic Studios Team

You say:



So that is...

4k Dili every Day for Omega Rep
4k Dili every Day for Romulan Rep
xk Dili every Day for the Starbase
xk Dili every Day for Diplomacy
xk Dili for DOff grinding

100k Dili per Reputation to reach T5 and you have to purchase every MK XII piece for another 36k of Dili per piece on top of all this.

... where in all the world can you consider this



with a cap of 8k Dili per Day? This is no new Content, this is no gameplay, this is imho only working for nothing, it's not a fun game to play, it is only money grabbing and artifical stretching non-existing game content.

The upcoming changes are making me feel really sad.
Where in the world did you get the idea that people would need to spend 4k dil on rep? It's nowhere close to that expensive.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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