Survivor of Remus
Join Date: Jun 2012
Posts: 317
# 341
11-03-2012, 03:32 PM
I have to say that while I understand the need to fix the current (broken) system, I wonder why you're including the hard-coded minimum of 2 months to complete the Reputation system?

Anyone who was messed up by the current system by not having gotten the drops yet gets further messed up by the new system, requiring them to spend at least 2 months grinding up the rep to get it.

It seems like all we're doing with these rep/fleet systems is putting in artificial time constraints into the game.

Is it the intention to lock players into a fixed rate of progression? That is like saying you can only earn 1 level every 2 days. If you've reached your limit, please come back later.

It seems to me that MMOs are supposed to reward time and effort spent playing the game, not cap it.
Career Officer
Join Date: Jun 2012
Posts: 786
# 342
11-03-2012, 03:41 PM
so far tier 1 romulan reputaion doing upgrade now. have enough for 2 you should be tir 5 with in a month just starting 2
Captain
Join Date: Jun 2012
Posts: 633
# 343
11-03-2012, 06:19 PM
Nah minimum is 72 days. Takes effectivlly 2 days per pair of projects and you need 36 pairs minimum.
Career Officer
Join Date: Jun 2012
Posts: 5,836
# 344
11-03-2012, 06:49 PM
Quote:
Originally Posted by carl103 View Post
Nah minimum is 72 days. Takes effectivlly 2 days per pair of projects and you need 36 pairs minimum.
I believe higher tier missions do grant more XP.

And part of the idea with the cooldowns is to give people time to acquire resources.

All that said, I think what's needed are project time boosts to speed things up, either for dilithium or ZEN.

And, as I've said before, I think what we're getting is a better system with a bad rollout that will frustrate people who felt close to their goals before... and that it's inadequately tested for S7 to launch in the next couple of weeks because it's impossible to get to higher rep tiers in the testing phase.
Starfleet Veteran
Join Date: Jun 2012
Posts: 254
# 345
11-03-2012, 07:12 PM
Too much time for "projects" to complete when all the quals are met. Someone else in here stated something similar, but even Fleet projects take less time to complete once they are started: 20 hours vs. ~ 2 days? Yikes!

Also, though it's not as large a resource sink as the Fleet system, the requirement costs are really too high for a) what the missions are currently dropping (too few, too little dilithium drops yet huge outputs of same in the current Season already) and, b) for the time it takes to complete missions and reach even Tier I.

Sorry, the system is cool, but it's my feeling that most aren't going to have the time, resources, and interest to invest in it the way it currently plays.

Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Starfleet Veteran
Join Date: Jun 2012
Posts: 491
# 346
11-03-2012, 08:33 PM
What would make this reps system acceptable is if the player gained one base level (level 10) space and ground set upon completing tier one. and then the rest of the time is devoted to upgradeing the gear to XI and XII. Making a player wait until getting to end to obtain the gear is just going to make more player rage quit do to grinding, edc/dilith sinks, and time-gated play for stuff that had no cost (other than game time) to obtain befor season 7. Make a STF X set for initial award for completing tier one and then less complaints for having to jump through all these hoops to get to the higher levels. Of course, don't get greedy with the requirements either.
Starfleet Veteran
Join Date: Jun 2012
Posts: 491
# 347 How many are waiting?
11-03-2012, 08:46 PM
Was it intentional to leave out the population count for the STF/FA quequing? Now you join and wait and wonder how long it will take for an event to start since their is no indication of how many are currenlty quequed. Please add this back in for Holodeck.
Career Officer
Join Date: Jun 2012
Posts: 163
# 348
11-03-2012, 08:53 PM
2 days btw projects is way too long. I think I would prefer a mix like the Doff missions, where if you set it up for a 2 daybreak the reward needs to match the time, a shorter time would equal less pay out etc..
Rihannsu
Join Date: Jun 2012
Posts: 148
# 349
11-03-2012, 09:39 PM
Quote:
Originally Posted by joenatl View Post
2 days btw projects is way too long. I think I would prefer a mix like the Doff missions, where if you set it up for a 2 daybreak the reward needs to match the time, a shorter time would equal less pay out etc..
I couldn't agree more.
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Founder and Current XO of Gamma Strike Force
Rihannsu
Join Date: Jun 2012
Posts: 333
# 350
11-03-2012, 10:19 PM
I agree. Two days is way too long. It should just be one day.
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