Career Officer
Join Date: Jun 2012
Posts: 23
# 51
10-19-2012, 04:51 PM
Quote:
Originally Posted by salamiinferno View Post
Several people that have looked at the system have mentioned that the pricing looks pretty achievable. They would be correct. This system was designed to be relatively painless, and was based on actual data draws of the daily currency earn rate of the average player then only a fraction of that.
You have an interesting definition of painless. A grind over weeks or probably months to get the same gear that right now is only an STF and a bit of Luck away, and additionally stacking a dilithium tax on top of it where previously it was a potential net source of it is not painless. Calling it painless is exceptionally daft.

Mind, If it were an ADDITIONAL system, on top of the current STF system with NEW sets and I mean new as in newly made, not recycled and/or renamed probably nobody would mind as much. Gating gear readily available now in that way is just plain insulting.


Quote:
Originally Posted by salamiinferno View Post
For a peak at the future, running two T5 xp projects will cost 8k dilithium total. So we're asking for 8k dilithium every 40 hours at the very top end, not too bad.
Not too bad under the assumption it would be for new content, but to unlock stuff that is available RIGHT NOW without any of these taxes is just again plain insulting

Quote:
Originally Posted by salamiinferno View Post
Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.
And here it comes. THAT is the main part of all of that. the rather easy to acquire equipment from the omega store is the main thing, isn't it?

Why do people not like the dilithium store? to expensive compared to borg weapons.

Why don't they like the fleet weapons? to expensive compared to the borg weapons.

So, the solution is not to make the dilithium and fleet store equipment more appealing, instead you gate and charge for previously free equipment.

As many other poster in various threads today already mentioned, monetization going berzerk.


You know, with that last piece of information you confirmed my suspicions that the whole system is not about accessibility, but purely for monetization and/or as a resource sink in addition to cutting off a significant income strain.

Same with the embassy, or the changes to the doff recruitment and grinder. Its price gouging nothing else, an attempt to bleed the playerbase dry.

But, you know what? My answer to this grind is simple: I won't. Indeed, If the changes go live like that I'm out of STO. What you do is turning something that used to be a game into a job as an accountant. I won't have any of that. I will reserve final jusgement until the final build is shown, but If there are not substantial changes to all of that thats it for me.

You have NO IDEA how much I now regret getting LTS during the last sale But even that won't hold me in a game that is purely about grind, grind to pay, pay to grind and then again on top of all the grind getting charged again. Oh and I almost forgot your shady gambling boxes, I hate with a passion too...

But one thing is certain, outside of STO I will NEVER touch anything with the Perfect World or cryptic label on it. ever.
Starfleet Veteran
Join Date: Jun 2012
Posts: 371
# 52
10-19-2012, 04:53 PM
Quote:
Originally Posted by salamiinferno View Post
There will be a conversion that will be announced later.

We are returning dilithium to straight STF play, as well as allowing people to convert elite marks into dilithium.

More ways to earn dilithium are potentially coming soon as well...stay tuned.
That's fine and dandy, but if you introduce MORE ways to earn dilithium into the game, and introducing more ways to spend it, you're devaluing the currency overall. What will 1000 Dilithium be worth if one can has to choose between DOFFs, non-Rep gear, Rep gear, starbase assignments, the Zen Exchange, etc, etc.?

I guess that perhaps PWE thinks the RL value of Dilithium is costing them money, so they want to make more ways to spend Dilithium; in that way, people will need more of it, so they'll either have to spend most of their play time earning it, or buy Zen and then convert it to Dilithium. You'll need quite a bit of it to purchase exactly everything you want in game, between everything I mentioned above (and some things I have probably forgotten). It might turn into the equivalent of a loaf of bread costing $100. Certainly, this is a slippery slope argument, but it does truly seem to me that PWE is trying to devalue Dilithium in general by making many things in the game require it for their purchase.

I await the results of further testing by people who probably know better than I, but I'me currently cautiously pessimistic on how this will all end up.

I don't care how long you've been playing. I only care about how you play.
And remember to follow the rules.

Last edited by obsidiusrex; 10-19-2012 at 04:59 PM.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 53
10-19-2012, 04:55 PM
Quote:
Originally Posted by crypticarmsman View Post
So, you're saying you never saved EDCs, or converted salvage for set pieces you already had into items or Dilithium under the (now defunct on Tribble) old STF system? Effectively, both systems were/are 'grinds'.

The only thing new is there's no longer any random 'jackpot' per se (and time will tell if that's a better change in the general playerbase's eyes or not. The unlucky folks will no longer be randomly grinding STFs for the hope of that 'jackpot'. Now they'll know beforehand how many runs they'll need, etc; and can work toward a piece of gear knowing that in the end; they'll be sure to attain what they want.

Again, not saying it's a better or worse system yet (And for folks who liked the thrill of seeing what was in the bag at the end, and got lucky in the past they will probably not like the new setup. However, the players who've run 66+ STFs and not seen the item they want drop, will have a different perspective.)

Time will tell. It's certainly a major depature from most end-game/raid style loot mechanics like EQ and WoW.
It's fair if this was brand new for everyone.

But those of us who been working hard since December and yet to unlock Elite Sets for our characters, will have to start all over again. And that is far from fair. Even if Salami has a conversion for EDCs and Salvage, it will take months more work and resources to get to Tier 5 to unlock it.

So basically Cryptic just spit in our faces.


Then adding insult to injury, we now have to pay with Dilithium we no longer have, because of those stupid Starbase Projects left us bankrupt. Which means 0 progress.
Career Officer
Join Date: Jun 2012
Posts: 883
# 54
10-19-2012, 05:06 PM
I was under the impression (by what you devs have said) that the new rep system and the marks you earn for it would be earn-able from all Romulan, Borg and Undine story missions.
So why is it only the grind mission are the ones that you can earn them in?

I also tried running Frozen from the Romulan FE series that the patchnotes say would reward Romulan marks. Guess what, no marks...

I just wont bother if the only way to progress is to grind like a job....
Captain
Join Date: Jun 2012
Posts: 1,175
# 55
10-19-2012, 05:22 PM
great i am already completely tapped out with the damn starbase now i have to get even more doffs and more dill? the hell?

really can we just have the old mission grind back as random loot drops
Captain
Join Date: Jun 2012
Posts: 884
# 56
10-19-2012, 05:25 PM
here is a question for cryptic : was it your intention to make the personal rep system feel like the fleet/grind system ? .

1 day 16 hours per part seems a little on the high side tbh for just 800 points towards teir 1 , from what i have played tonight on tribble i think if nothing changes i will be looking else where for fun gaming . well when my subs run out anyways , seems i have wasted the past 70 days subbed if this is the shape of things to come

Last edited by usscapital; 10-19-2012 at 05:31 PM.
Career Officer
Join Date: Aug 2012
Posts: 114
# 57
10-19-2012, 05:30 PM
I think this so called Rep system is far from what most people are thinking of. This is just another huge dilithium sink, with less rewards than the current ESTF system.

This reminds me of the horrible launch of the new improved crafting system and we all know how well that went for crafting.

Cryptic needs to realize not every player is sitting on 500million EC and 1mil refined dilithium. Imho, this is going to do more harm than good.
Captain
Join Date: Jun 2012
Posts: 884
# 58
10-19-2012, 05:33 PM
dilthium shortage is stopping my fleet from finishing teir2 com array and now they want more , i have spent enough on fleet stuff (zen to dilithium) so much so i am ready for chucking in the towel

Last edited by usscapital; 10-19-2012 at 05:35 PM.
Captain
Join Date: Jun 2012
Posts: 887
# 59
10-19-2012, 05:34 PM
As the devs will keep reminding us, we won't lose the sets we already have. We also won't have to grind endlessly for that one lucky drop.

No more getting wiped by armek repeatedly only to find, yet again, that there's no prototype Borg weapon drop. Finally, once you do reach T5, you'll be able to get all the omega and MACO space and ground set equipment at the same time (if you have the dilithium). Not only is that fairer, it's less exhausting AND less grindy.

Personally I think its a good change, as long as the higher rep tier projects don't reward less XP. If they do, that WILL piss me off.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Captain
Join Date: Jun 2012
Posts: 884
# 60
10-19-2012, 05:37 PM
if you already have the mk xii space gear like me will most carry on grinding for more ?
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