If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121009e.7
New Features:
Mine Trap
This is a new 20-man event, lasting 20-30 minutes, available from the PvE queue at any time.
Level 50 Klingon and Starfleet officers can work together to defend the local population of Romulan refugees from a terrible threat that has escaped from the remains of the Tal Shiar base buried under the surface.
Instruct locals to take refuge in the local homes
Fortify buildings
Protect homes from the threat
Escape town
Rendezvous with shuttles and make your escape
Earn both Romulan Marks* and Fleet Marks as a reward.
Play during the Reputation* or Fleet events for bonus rewards.
*Romulan Marks and Reputation system will be in a later update.
Azure Nebula Rescue
This is a new five-man, 12 minute space event that is available from the PvE queue at any time.
This is a cross-faction mission, so level 50 Federation and Klingon Defense forces fight together against the Tholians.
Tholian forces have set up bases in the Azure Nebula, and have captured several Romulan ships.
The players rescue the ships by disabling the tractor beams holding them in place.
But the Tholians will not sit idly by while you free their captives.
Larger ships have higher point values, but are more heavily guarded.
Rewards are variable based on how many ships are rescued and how valuable the ships are.
Ships will continue to spawn until the time limit is up.
There is a new title for rescuing a certain undisclosed number of ships.
The Vault: Ensnared
This is a new five-man, 15 minute event that is available from the PvE queue at any time.
The event is playable by mixed level 50 Starfleet and KDF teams.
Players will attempt to save the Vault from Tholian attackers.
Tholians attack the Vault and plan the ensnare it in their webs.
Players will attempt to save Reman ships from the initial Tholian assault.
Then keep the Tholians from forming a web around the Vault.
Finally the players will defeat the main Tholian battle group.
Rewards will be given based on player performance which will be tracked by the following:
Number of Reman ships saved.
Number of sections of the Tholian Web kept from being completed.
Completing the optional objective.
Into the Hive
This is a new STF event that is available from the queue at any time.
The event is playable by mixed Starfleet and KDF teams.
The "normal" difficulty version is for levels 45-50.
The Elite version is only for level 50 players.
Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen.
Disrupt the Uniplexus by defeating drones assigned to it maintaining the system.
Upload a new virus to the collective keeping them from responding to your attack on the queen.
Face the Borg Queen in battle, in all her assimilated glory.
The rewards granted will be augmented by completing optional objectives.
General:
Flight Deck Officer Duty Officers that are designed to reduce the cooldown of Boarding Parties now correctly reduce the cooldown.
Added an option so that the aim camera does not zoom into the character model while in RPG mode.
All standard commodities can now be purchased in stacks of 100.
General graphics updates.
General server stability updates.
Foundry:
A new NPC Group has been added for enemy encounters: Mugato
There are now error messages for searching and selling on the exchange, mailing items, and accessing the dilithium exchange that say "You cannot access this while previewing a mission in the Foundry."
Added messaging to PvP and PvE queues while in Foundry preview that indicates that they are disabled.
UI:
It is now possible skip logout and go directly to character select!
A button has been added to the game menu to go to character selection.
The slash command is /GotoCharacterSelect.
Duty Officer UI updates:
Added a confirmation popup to assignments that permanently remove Duty Officers.
Assignments window: Current Sector was renamed to Current Map to better match the actual functionality.
Duty Officer list and filters have been hidden on the Request Duty Officers window when there are no new Duty Officers.
Only the Traits and Species filters are shown on the Brig and Passenger lists, since the others are superfluous.
Chat window updates:
Chat input is now focused when pressing '/' or ';' while the chat window is minimized.
Selecting Private Message on a player while chat window is closed will now open the chat window.
Pressing enter to select auto-fill items from the chat entry field will now complete the line it is trying to auto-fill.
Attempting to Challenge a player through the chat UI will now open the Challenge request window.
Chat Channel Admin updates:
It is now possible to display only players that are currently online.
Added a 1000 character limit to the chat channel Description and Message of the Day fields.
Added paging and searching the list of chat members when using admin for private chat channels.
Improved the bulk buy popup.
Added left and right arrows to slider to adjust amount by 1.
Max bulk buy amount is now displayed.
Current Count is now a text entry so that an exact value may be typed in.
The total price for the selected amount is now displayed.
Updated the visual look of the PvE queue window.
Status: This column displays an image if you are queued for the mission.
It also displays an error if you are not in the right type of craft.
It also displays cooldown timer if there is one.
Region: This column displays whether this is a Ground or a Space mission and has an associated image to indicate which one it is
Reward: This column shows the type of reward(s) the mission grants.
Challenge: This column shows an icon for how difficult the mission is: either normal, moderate, or difficult.
# Players: This column shows the number of players needed to launch the queue.
Bank updates:
Double-clicking on an item in any bank; Account, Character, or Fleet; will move the item to the inventory.
Double-clicking on an item in the inventory while any bank window is open; Account, Character, or Fleet; will move the item to the bank.
The account bank now has Deposit All and Withdraw All buttons that will deposit and withdraw the maximum possible amount of Energy Credits.
Tray tooltips will now indicate the maximum number of targets it can affect.
Added a ship rename button to the Starship Selection window.
It is now possible to load just the outfit of a saved costume in the tailor and apply it to the current costume.
Made the mail window wider by default and increased size of Date and From columns.
Improved comparative tooltips for ship weapons.
It will now try to compare weapons based on what type they are, eg. Beams vs. beams.
Added Shield Regen Rate to ship status window.
Note that this only works while in space.
Items that are unequippable due to class or rank now display the failed requirement in red.
Removed the unnecessary "Show unowned parts" checkbox from the Fleet Emblem tailor.
Contact Dialog windows: Added an icon next to completed missions to indicate they are ready to turn in.
Missions in your In Progress Journal tab now display the rewards you will receive when you complete them
Added a message on the main C-store screen letting users know that the C-store is disabled on their current server.
This pretty much only affects test servers, like Tribble and Redshirt.
There's a button to view upcoming Fleet events in the calendar in the Fleet Event window.
The Assets tab now resizes according to the inventory window size.
It is now possible to drag power icons for active Bridge Officer skills from the status window to power tray.
Removed the unnecessary stat Stealth Range stat from character status window.
This is a display change only; the stat doesn't and hasn't ever affected players.
Mission tracker updated:
Added buttons for "Open in Journal" and "Turn In".
The "Turn In" button will replace the transwarp button.
Resolved an issue that caused upper and lower Uniform colors to be linked in the tailor.
Adjusted the sizes and layout of several windows to work better with French and German text.
Friend location will now display "in the Foundry" when a friend is in the Foundry.
Known Issues:
Deploying hangar pets causes all power levels to increase.
This is not working as intended.
In the Mine Trap event, broken doors do not draw if you have low graphics.
Cutscenes and audio for the new content are still works-in-progress.
Foundry: Pop-up dialogs are being counted as Objectives.
Some NPCs you are escorting may follow a little too closely to you.
They seem to have forgotten the concept of "personal space".
Events and STFs accessed through the PVE Queues may not yet grant you the proper rewards upon completion.
When Borg adapt to your weapons, the 'Adapted' text is upside-down.
Last edited by zer0niusrex; 10-15-2012 at 01:16 PM.
FINALLY! My request for EC Withdraw/Deposit Alls! Small QoL improvement, but fantastic nonetheless.
Other HOORAYs:
Skip the re-login. It's ABOUT BLOODY TIME! Guild Wars 1 was doing that 10 years ago!
INTO THE HIVE. So much WANT. Special drops?
"Pressing enter to select auto-fill items from the chat entry field will now complete the line it is trying to auto-fill." Broken for a WHILE, nice to have it fixed.
Shield Regen display. Nice.
EDIT:
Quote:
Originally Posted by zer0niusrex
So there was pretty much jumping and squealing with joy when I discovered that.
I like what I see here. The new PvE missions should prove interesting, especially the Azure Nebula Rescue. Good work on expanding the information provided by the PvE queue columns, as well. I was, of course, hoping we'd get a few PvP maps to play with. . .but I can be patient
Please tell me that some of the rewards for the new Vault mission will be Reman Datalogs and more than one at a time. The only current method of obtaining them gets really, really painfully repetitive and frustrating after a while.