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Thanks SO MUCH for all your support, and we'll see you in-game!
The STF reward tables were updated for this push and they contain all the omega marks and elite marks you should get. When they were updated the dilithium was inadvertently removed as a flat reward. They will be back in a release next week.
You can earn dilithium just from the run, as well as from turning in elite marks if you so choose.
Aaaaaaaaand the STO community audibly sighs collectively in relief. Very good news indeed!
*WARNING: personal opinion incoming, this is not a fact or statement; just an opinion!*
I was hoping for something fresh and new, not a rehash of the fleet system which personally I've gotten completely bored of , so much grind, requirements, and time required to clear missions, time required to gain exp, bigger gaps with no increase to exp gain... its just such a big killjoy to me
*WARNING alert over*
But hey, worth taking a look i guess?
^.^'...
I think CxP is a better analogy. It takea a lot of time and effort to get to teir 4 in all the CxP categories.
So in what all ways can we get Dilithium from running STFs? Sounds like you're saying we can turn Marks into Dilithium as well as getting a flat reward from Elite STFs? And are Elite STFs the only way to get Dilithium out of STFs in any way now?
Just making sure your and Brandon's comments are in-line that Elite STFs are the only Dilithium source from STFs.
If I'm understanding Salami's comments correctly, the flat 480 (I think it's 480 for normals?)/flat 1100 for Elites will remain. So regardless of optionals or Elite marks, you'll still get your Dilithium per run. However, instead of chance-based salvage drops in either Normal or Elite that can be currently turned in for additional dilithium, instead (in Elite only, mind you) you'll get a guaranteed-drop Elite mark which can be used for either gear or more dilithium.
*WARNING: personal opinion incoming, this is not a fact or statement; just an opinion!*
I was hoping for something fresh and new, not a rehash of the fleet system which personally I've gotten completely bored of , so much grind, requirements, and time required to clear missions, time required to gain exp, bigger gaps with no increase to exp gain... its just such a big killjoy to me
*WARNING alert over*
But hey, worth taking a look i guess?
^.^'...
Think of it this way:
The DOFF system is kind of the flip-side system of the Personal Advancement system in how they basically work -
DOFF system requires mainly returnable inputs and give you rewards - Resource Gen.
PA system requires non-returnable inputs and gives you rewards - Resource Sink.
Together those two systems have pairty and obviously the rewards from the DOFF system should be some of the inputs for the PA system to allow for "item-flow through"
Now what stands out in this whole thing??? The Fleet System does not have the same parity. It only serves as a resource sink. What could the next "Big Eng-game System" be???? How about a "Fleet Officer System" Why not have a large system analogous to the DOFF system where fleet members temporarily assign their DOFFs for the betterment of their fleet?? This is kind of what we thought we were getting in the first place. The beneficial side effect is that Cryptic will have to rethink their currency system. Where do the 50 provisions go that my DOFFs got for the fleet and how is a reward tracked?
For this go back to my proposal to create a "personal cargo hold" which is simply a jazzed up DOFF Cargo Hold and Bank system where you "deposit/withdraw". Now in addition to players having one of these to reduce inventory clutter, the fleet has one in their UI to reduce inventory clutter.
Back to the "Fleet Officer System", so I did the mission and got 50 provisions, I get X amount of Fleet Credits, the 50 provisions then populate in the "Starbase Cargo Hold". When a Fleet mission is queued that requires provisions, the amount in the "Starbase Cargo Hold" autopopulates it and no one gets Fleet Credits for it because you already got your Fleet Credits for the initial mission.
Is there anything new a player who is not in a team can do solo? Anything at all?
They've been trying to force people together since Season 4, when they realized that this was the most non-multiplayer MMO on the market. So, in short, no. And if one of the people decides to troll your team and screw everything up, you're S-O-L.
Is there anything new a player who is not in a team can do solo? Anything at all?
Doesn't look like it.
Also, why has no movement been made to simply offer a fleet mark reward to the old "Fleet Actions" and/or fix the broken ones: Starbase 24 Ground, Crystaline Entity, Gelki Feeding Grounds?? It cannot be hard to add 50-100 FMs as a reward as you did it for the Foundry Wrapper mission pretty quickly.