Career Officer
Join Date: Jun 2012
Posts: 140
# 1 teamwork
10-19-2012, 04:48 PM
so much hate against pandas, read naz premade guide

much love and kill bad aguys
Career Officer
Join Date: Jun 2012
Posts: 217
# 2
10-19-2012, 04:56 PM
Monkey, stop making such pointless threads, lol.

Need help with PVP? Check this thread out!
Commander
Join Date: Jun 2012
Posts: 271
# 3
10-19-2012, 04:59 PM
I really do not think we need this post on the forums. There is nothing good about it!!
Captain
Join Date: Jun 2012
Posts: 1,083
# 4
10-19-2012, 05:01 PM
teamwork = have fun kill bad guys.

i'm captainhorizon, and i approve this thread.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 5
10-22-2012, 05:22 AM
but what kind of teamwork? let me bloviate for a nanosecond......

Have you ever worked with someone that needs constant direction? Even worse, they tell you everything, when you most certainly dont care. The guy who says "man i got to take a poop soon" I had one guy say "man it sure gets hot when the sun comes out"

As that isnt enough... they also seem to demand constant status updates. The guy constantly asking his boss "how am i doin boss" is doing ****tier than the guy who just does his job.

There we are: do your job. In a well defined team with much experience, there is little need for communication. Ive worked with people that know the job well so they certainly dont have to ask me anything, and they definitely dont waste energy or breath telling me what i dont need to know either.

After hooking up with an old pal in kerrat and stomping face with ultra perfect coordinated alphas.. (silent alphas with no communication required) just made me think about what teamwork can be. machine like timing and powerhouse

p.s. my one boss is a real old dude just waves his arms around randomly and points. he gets real mad at people who dont automatically know what to do without beign told. that boss loves me and i love that boss. too bad that boss sucks and always tells us to build the wall in the wrong place then we have to tear it down
Career Officer
Join Date: Jun 2012
Posts: 17
Career Officer
Join Date: Jun 2012
Posts: 797
# 7
10-22-2012, 05:54 AM
Quote:
Originally Posted by emoejoe View Post
but what kind of teamwork? let me bloviate for a nanosecond......

Have you ever worked with someone that needs constant direction? Even worse, they tell you everything, when you most certainly dont care. The guy who says "man i got to take a poop soon" I had one guy say "man it sure gets hot when the sun comes out"

As that isnt enough... they also seem to demand constant status updates. The guy constantly asking his boss "how am i doin boss" is doing ****tier than the guy who just does his job.

thats not team work. thats babysitting.
Commander
Join Date: Jun 2012
Posts: 438
# 8
10-22-2012, 08:05 AM
Quote:
Originally Posted by matteo716maikai View Post
thats not team work. thats babysitting.
^^ what he said ^^

Matches with players of equal skill levels are won or lost on their ability to communicate. Ability does not mean the "more they talk", but in reality the less they talk to make their point, the better communicaters they actually are. A good team that has been working together long enough will be able to cut down the amount chatter to just what is needed so that ppl aren't talking over each other with a bunch of useless info.

Just one person not communicating with their teammates in a high pressure match can make or break a team.
Captain
Join Date: Jun 2012
Posts: 1,308
# 9
10-22-2012, 08:58 AM
Quote:
Originally Posted by falloutx23 View Post
^^ what he said ^^

Matches with players of equal skill levels are won or lost on their ability to communicate. Ability does not mean the "more they talk", but in reality the less they talk to make their point, the better communicaters they actually are. A good team that has been working together long enough will be able to cut down the amount chatter to just what is needed so that ppl aren't talking over each other with a bunch of useless info.

Just one person not communicating with their teammates in a high pressure match can make or break a team.
Couldnt agree more
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Aug 2012
Posts: 13,046
# 10
10-22-2012, 09:25 AM
People knowing their roles - being familiar with the play of their fellows - the trust that can exist in such a scenario... I wouldn't call communication or say they are better communicators.

Yes, it cuts down on the amount of communication that is required and more can actually be said with less... they can communicate more with less, but that comes from having played as a team - the trust, being familiar, knowing their roles - etc, etc, etc.

The less a group has played together - the more chatter that will exist.

If Tom always flies with Jerry, and Tom knows that Jerry's going to drop X when Tom does Y - then Tom doesn't need to tell Jerry to do that - he doesn't have to coordinate that.

Now if Tom's flying with Bob - Bob doesn't know that. By the time that Tom relays to Bob what the plan is - the plan may already be useless - it might be one of those things that he might try to pass along again as they both wait for a respawn - but it still won't be as natural as when Tom's trying to do it with Jerry...

In general, PUGs are going to need to communicate a Hell of a lot more information - and - to be blunt, that tends to be a bad thing... there's just not the time for everybody to process all that information as the battlefield erupts around them.

A better bet, might be the gamble of picking out one of the random folks in the group that appears to have a bit of a clue and try to play wingman to them. Pay attention to what they're doing - what's going on around them - and try to supplement what they're doing.

Too many folks want to be the hero though and they'll expect the others to supplement them... and, well, c'mon - lol, seriously? In PUGland you have to figure there's a good chance that they ended up there by accident and take it from there.

Knowing what your ship can do - having a familiarity with what other ships can do - paying attention to what a person is doing - you can get by with less communication by trying to supplement somebody.

There are going to be times where you'll just want to shoot the rest of your team - no doubt - no doubt about that at all. At other times, you might just gamble on the right guy and turn things around. Hell, if you get a couple of you working in conjunction with that guy... you might even pull out the win.

I'll break out the football (NFL) analogy as an example:

The team's got a playbook, they memorize that playbook, they constantly practice what's in that playbook... when they take the field - the coaches/QB only has to communicate a few words to convey a lot of information.

PUG that up instead - try communicating all that information...all of it would have to be communicated.

It's a world of difference.

Far easier, imho, while in PUGland - just to try to supplement somebody that appears to have a clue. It's a much better plan than trying to hold a lecture on PVP 101 or expecting that anybody is going to help you out with what you're trying to do... but that's just me.
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