These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
Only one assimilator out at a time imo. It's silly that they should be immune to energy damage but at least if there's one at a time it can slowly bleed to death from indirect fire. Otherwise it's too much of a time investment to focus on them.
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
High yield torpedo can take them out. Tractor beam repulsars can push them out of radiation range.
Sorry they ruin your tricobalt mine + dispersal pattern: beta spam strategy.
Everything has a counter, adapt or move the battle elsewhere.
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
I agree that the few direct damage counters to them should not be so easily overcome by the AA defenses.
Mike Miller, Dev. I want to have your children < Imagine the avatar with a sexy smile>! I love the new KDF content that much. < avatar winks>. I feel we owe you one for the good work.
No.
Ok, how about some gourmet roasted coffee, whole bean fresh Kenyan?
These things basically negate most of the things that could and should be used to kill them. Heavy torpedoes and mines, the main sources of kinetic damage, are completely worthless. Is there anything that can be done on the developers end to fix that problem?
Dude, heavy torpedoes are negated on the field anyway by everything. Why are you even using them?
Quantums are the mainstay of Kinetic Damage, period.
Torp Spread 1 or 2 absolutely murders the assims.
To say nothing of TBR pushing them out of range or killing them when its' tac buffed, GW even murders them.
PSW can even kill them (mark 3 anyway).
My comment about tric mines apply here, people stop being in Derp Mode, especially in FvK.
FvF and FvK function differently. Trying to force the game into acting the same for both is why we got fed carriers in the first place. (a reprehensible decision if there ever was one)
Steve needs to adapt and adjust. I'm tired of taking his tric mines against my unshielded, cloaked B'rel, but I'm not going to ask that they be nerfed. There are other things I can do to avoid them, if I decide it is worth making the change.
We all have our pet peeves, and just because we don't have enough BO slots to counter everything doesn't mean that your peeve should be the one getting nerfed.
Now, let's talk serial tractor beams....
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It's not about adapting, it's about making sense. If quantums are the only thing worth using then something is wrong. It makes no sense for Aceton Assimilators to act as they are acting. It needs to be addressed.
Needs to adapt? At least tric mines, while in need of work, are free for all and easily countered (before all the p2w holds, drains and placates make them over powered). Seriously. Tell me some more about adapting.
Steve needs to adapt and adjust. I'm tired of taking his tric mines against my unshielded, cloaked B'rel, but I'm not going to ask that they be nerfed. There are other things I can do to avoid them, if I decide it is worth making the change.
We all have our pet peeves, and just because we don't have enough BO slots to counter everything doesn't mean that your peeve should be the one getting nerfed.
Now, let's talk serial tractor beams....
ummm there is no "adapting" to assimilators. they can ONLY be killed by torps, there can multiple on the field and they deal damage to heavy torps that try to take them out, effectivly nullfiying 3 torps from the game against them.
you cant adapt to that.
trics have tons of counters and tactics to be used to take them out.
assimilators have 2, select torps or staying away. and the staying away doesnt work because they can just drop more assimilators (like mines), staying away from mines usually doesnt work either but they have many other counters.
shockwave 3 used to be a counter, until it got heavy damage nerfed.
chain tractoring is a huge problem too, only made possible thanks to pets with them. that is not tractor beams fault but the pets fault.
It's not about adapting, it's about making sense. If quantums are the only thing worth using then something is wrong. It makes no sense for Aceton Assimilators to act as they are acting. It needs to be addressed.
Needs to adapt? At least tric mines, while in need of work, are free for all and easily countered (before all the p2w holds, drains and placates make them over powered). Seriously. Tell me some more about adapting.
Dude, quantums have been the only torp worth fielding for over 2 years now.
This isn't anything new.
Though Trans Torps make a very strong second showing now if you are all consoled up with them.
Heavy Torps Suck. That's their role in life. To be Fail.
Grav wells, tac buffed tbr, (hell just auxed up TBR), quantums, tranny torps. Hell even Photon torps. All eat assims for breakfast. Even Peregrines (advanced Peregrines) eat them alive.
It's not like assims energy drain is even worthy of note either if you have PI. Their only perk is the murdering of tric mines, and misc spam.