Captain
Join Date: Aug 2012
Posts: 2,580
The new marks system will allow players
To spend there marks to buy anything they wish
Space gear or ground gear.

Great right?

Well cure ground is hell without a veteran pre made
Team, the teams exist to get new fleet members the
Good ground gear. Now you can buy this from doing
Easy short pug space missions.

Cure ground will be lonely
Infected ground will be lonely

Kitometer ground is kinda fun almost

So what is going to happen to keep people doing
These very hard ground missions compared to
The equally rewarding short space missions

As far as I am concerned the ground rewards
Should be double or triple to space missions
They are that much harder and time consuming
Except for a small few elite players I'n pre made
Teams

Nothing will be done about it probably so I will
Join everyone else grinding the easy fast space
STFs
If the reward matched the difficulty it might
Be differnt though
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Starfleet Veteran
Join Date: Jun 2012
Posts: 592
# 2
10-20-2012, 02:22 AM
Space missions are finished so quickly, I could see myself doing a Ground mission or two before a Space is completed.
Plus, M.A.C.O. Team Commander still needs grabs. I can imagine the frustrated men at anywhere still needing the Optional Objectives for the ground missions.
Career Officer
Join Date: Aug 2012
Posts: 117
# 3
10-20-2012, 04:29 AM
Due to the fact that you will still need to actually do the STF's to get the marks (like you had to to get the EDC's and techs) it will be exactly the same as it's always been with two fundamental, and in my opinion advantageous differences:

1. Because you can 'just buy' what you need, as you point out, more people will have the sets which means at least if people don't have a clue, they will have the necessary equipment (instant remodulator and arguably the best non-fleet gear for STF's)

2. Because you won't need to wait for the stuff to drop, you won't feel that need to do the STF's over and over again in order to get the shield or whatever because, as you say, you will be able to 'just buy whatever you wish'. You will do them for fun and not for the gear, which is an entirely different experience. This, I guarantee you (being someone who has all the gear and all the optionals) will take away all the irritation you might feel when doing pugs. Incidentally, I would also like to point out for the record that ALL my optionals for Space and Ground, Normal and Elite were achieved in public groups - yes, even CGE and IGE.

I do have to agree with you about the rewards. The ground rewards should definitely be higher.
Captain
Join Date: Jun 2012
Posts: 632
# 4
10-20-2012, 06:15 AM
Or they just get round to overhauling ground stuff and make ground actually work. The ground misions are so hard becuase ground combat is functinolly FUBAR.
Captain
Join Date: Aug 2012
Posts: 3,692
# 5
10-20-2012, 06:29 AM
Quote:
Originally Posted by carl103 View Post
Or they just get round to overhauling ground stuff and make ground actually work. The ground misions are so hard becuase ground combat is functinolly FUBAR.
Not really. It's just that the enemies are quite durable. And they hurt. A lot. Tbh, getting one-shotted by elite tac drones through my mk XII maco set does get old after a while.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 632
# 6
10-20-2012, 07:49 AM
Quote:
Not really. It's just that the enemies are quite durable. And they hurt. A lot.
If that isn't FUBAR your definition of FUBAR needs a check. STF ground combat bears absolutly no playstyle similarities with the pre-STF ground combat or the STF space combat. Both the latter two are slow paced with a great deal of emphesis on careful use of the right ability and the right boff build.

STF ground combat is a super twitch reflexes shooter with littile if any emphesis on carful anything. It's simply spam your best attacks as fast as possibbl until one side is dead. Eve abilities that you do have go on the back burner becuase the lifespan of the enemies, (if they don't kill you first), is s short the overall effect is svererly muted. Their there, but compared to good gear and being able to twicth reflex dodge/swiotch target/hit hypos and sheild charges their very minor.

Quote:
Tbh, getting one-shotted by elite tac drones through my mk XII maco set does get old after a while.
And if the previous half of your post wasn't a sign things are FUBAR, this definetly is.
Captain
Join Date: Jun 2012
Posts: 2,429
# 7
10-20-2012, 07:54 AM
The STF ground is still fun, they just need to create some flavor IMO.
Captain
Join Date: Jun 2012
Posts: 7,304
# 8
10-20-2012, 08:32 AM
Certain costume options still need all the elite optionals completed to get them in Season 7.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 9
10-20-2012, 09:52 AM
I like ground. People will still play these missions for the challenge. And more difficult missions might give better rewards too. We have no information about that.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 10
10-20-2012, 07:20 PM
Quote:
Originally Posted by jellico1 View Post
Cure ground will be lonely
Infected ground will be lonely

Kitometer ground is kinda fun almost

Good.

I hope these missions are abandoned by the player-base.

Maybe then, the devs will realize that they need to prioritize a proper ground revamp including kit balancing, player/NPC shields & hit points.

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:28 AM.