Captain
Join Date: Jun 2012
Posts: 1,279
# 11
10-20-2012, 07:28 PM
All they had to do was crank the drop rates.

This complete overhaul, making the folks who already geared out mk x, xi and, xii grind through AGAIN to build up the "reputation" tiers.


I'm not saying instantly give these players (of which I am not one, I've only got MK XI gear) but give them SOMETHING for the work they've put in.

If, like starbases, these new reputation systems have multiple tiers then provide a majority of the first tier, or the "reputation marks/credits" equivelant to that level of completion.



Honestly the thing that gets me most about this is that these are going to be yet ANOTHER drain on the player bases already bruised Dilithium reserves.
Captain
Join Date: Jun 2012
Posts: 1,447
# 12
10-20-2012, 08:50 PM
Quote:
Originally Posted by redsoniavrel View Post
This, I guarantee you (being someone who has all the gear and all the optionals) will take away all the irritation you might feel when doing pugs.
For someone with so much experience , it's surprising that you are wrong .
Even pugs were getting better with the current system because many ppl eventually improved (both by weapon choices and gaming knowledge) .

By sidestepping most of the grind , ppl will be sidestepping most of the knowledge as well .
What you will have instead will be LOADS of players in sets that are the easiest to obtain , with little knowledge and even less (positive) memories .
In short , the lowest common denominator .

OTOTH , some "Vets" will continue grinding because for them that is still the best this game has to offer ... , no matter how many times Cryptic tries to ruin (errr.. I mean "improve") the experience .

But I agree that this will likely enlarge the STF playerbase on the short term (especially on Easy) and shrink the STF playerbase on the long term .
I find this a bit sad (as this is pretty much all I do in this game anymore) .

Last edited by aelfwin1; 10-20-2012 at 09:19 PM.
Captain
Join Date: Jun 2012
Posts: 891
# 13
10-22-2012, 12:24 AM
Ground missions should die.

Seriously though, people that don't like ground missions don't do them now, so it's no different. I haven't ran a ground mission in years.

Last edited by xantris; 10-22-2012 at 12:30 AM.
Captain
Join Date: Jun 2012
Posts: 1,764
# 14
10-22-2012, 01:48 AM
I've never run a ground STF. Maybe someday when I overgear the instance, but not now. Not as a squishy tac I'm not.
Quote:
Originally Posted by Lt. Comm. Pion
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,343
# 15
10-22-2012, 02:15 AM
You should try it. It's not so bad if you don't rush into every room like there is a free buffet inside.
And tacs are considered to be the best class for STFs.
Lieutenant
Join Date: Jun 2012
Posts: 55
# 16
10-22-2012, 05:30 AM
Quote:
Originally Posted by carl103 View Post



And if the previous half of your post wasn't a sign things are FUBAR, this definetly is.
Im sorry (and i really hate to use this term), but you need to learn to play, with a decent team the ground STFs are easy and completed in 20mins, OHKs in endgame instances is right, they are meant to be hard, show me an MMO with easy endgame content.

its very cliched but if you are finding elites too hard then go back to normals, most of us who have been around for a long time and have completed hundreds of STFs are desparate for a real challenge
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Captain
Join Date: Jun 2012
Posts: 633
# 17
10-22-2012, 07:29 AM
Show me any MMO where 1 hit kills are considered ok then. And in case you didn;t know, unless you have a full AMCO set bnormal STF enemies cna OHK you as. well.

OHK in an MMO are ntoyhing more than a sign of an utterlly terriblle design. They should NEVER happen. In a game with as littile self and cross healing as this and as fast a RoF for enemies 4 hit kills should be rare.
Lt. Commander
Join Date: Sep 2012
Posts: 170
# 18
10-22-2012, 07:48 AM
Quote:
Originally Posted by thechugster View Post
Im sorry (and i really hate to use this term), but you need to learn to play, with a decent team the ground STFs are easy and completed in 20mins, OHKs in endgame instances is right, they are meant to be hard, show me an MMO with easy endgame content.

its very cliched but if you are finding elites too hard then go back to normals, most of us who have been around for a long time and have completed hundreds of STFs are desparate for a real challenge
Speaking as someone who's done a lot of endgame comment in a number of games. I've never seen that from BASIC mobs. (boss mobs and elite are a little different)

in STO you have shields' you have body armor. Bypassing shields isnt supposed to be possible except through transphasic weapons or having a specific frequency. Neither of which the borg employ especially on their ground troops. OHKO is a cheap way of increasing the difficulty level with no reason to. You have on this supposedly superior equipment and it gets ripped through like it isnt even there by BASIC mobs? Come on man surely you can see the problem in that.
Captain
Join Date: Jun 2012
Posts: 633
# 19
10-22-2012, 09:04 AM
Quote:
Speaking as someone who's done a lot of endgame comment in a number of games. I've never seen that from BASIC mobs. (boss mobs and elite are a little different)
Even Boss/Elite mobs are only OHK on dedicated healers at worst, and only in MMO's with dedicated tanks. Even then most of them will let the Healer et al take a couple of hits so the tank can grab aggro back. For a game like STO where there's no dedicated Squishy or Tough class it's tottally unheard of. Tr multiplying all the playe and elite mobs health and sheild points, (and sheild/HP regen), by about 5 and we'll be getting somwhere, though an expose/exploit overhaul would be good too IMHO.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 20
10-22-2012, 09:20 AM
Before I talk on, I have to say, I love the ground in this game and consider myself a veteran ground player (if there is such a thing), yes it needs improvements, but what doesn't. So I may be bias when it comes to ground combat.

Ground is harder than space, at first. However once you get use to it, pic and use your kits effectively, and use the right weapon for the right job, + a bit of team co-ordination, it becomes a dwaddle.

If you're getting knocked out in one go by elite tactical drones constantly, then your not playing right. Yes, i've on the rare occcasion got knocked out by an elite tactical drone, but that was because i was on half health and no shields and an unlucky crit.

I play a tactical space based trill with the Squad Leader and MACO set, at points if i'm lucky, i can tank Rebecca on IGE for a while whilst a squishier fellow jumps around to get some of the team up. My damage is respectable but nowhere near what those operative/ambush kit users can do with the right weapons.

and those tanky sciences and bomb squad engineers, damn they are good.

In the longest way possible i'm saying learn to play ground, your not going to get anywhere running into a room like Arnie in Commando. We need a harder STFs not easier ones. Some of us want a challenge.
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