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Hi all. I could use some advice for my ship. I seem to be getting my behind kicked in elite STF's more than I should. It takes me forever to take out simple probes. Any suggestions to increase my DPS or staying power would be appreciated.
Oh my god, your build is disgustingly bad. Now, where to begin...
Get the Tactical Odyssey first. If you can't afford it then stick with the one you have, but:
Drop ALL your torpedo weapons. Get a 6th Antiproton array. Use fore and aft quantum torpedo launchers.
Keep the shield. Get the rest of the maco set if you want to tank. If you don't mind the tiny loss in survivability, get the omega force engines and deflector. You'll fly faster and turn faster, and the deflector gives a bonus to weapon accuracy.
Engineering consoles:
2 monotanium alloys (people swear by neutronium but it's not as good since you'll be hit hardest by torpedoes in STFs)
EPS Flow Regulator
Chevron Separation
Keep the SIF generator for hull heals
Science:
Assimilated module
2 Field Generators (more shield hitpoints are better value than any other science console when you're using a cruiser)
Tactical:
2 Antiproton Mag regulators
If you get a tactical Odyssey, drop the SIF generator and add a third antiproton mag regulator.
Last edited by fulleatherjacket; 06-24-2012 at 05:20 AM.
Hi all. I could use some advice for my ship. I seem to be getting my behind kicked in elite STF's more than I should. It takes me forever to take out simple probes. Any suggestions to increase my DPS or staying power would be appreciated.
There are quite a few places for improvement.
Please understand though, you have chosen the tankiest ship with the tankiest profession. There will be a limit on how much damage you can output and it will generally be a touch low.
That being said you are capable of some of the best survivability available, with the ability to support/heal your team.
7 x MK XII AP Beam Arrays
1 x MK XI or XII Tricobalt (you can use the [Borg] one, but I would pick up one from the exchange with some combination of CrtH & CrtD.)
Tactical Consoles:
Energy Distribution Manifold Mk 12
Warhead Yield Chamber Mk 11
You really don't need Chevron separation for anything, you can maybe use it for dealing Donatra. But lets leave it in for now, ESTFs aren't so hard that you cant have a few consoles "just for fun".
ENG Consoles
Chevron Separation
Neutronium Rare MK XI x3
Assimilated Borg Console
SCI Consoles
Field Generator Rare MK XI x3
TAC Consoles
2x Rare MK XI AP Mag Regulator
Devices:
Stack of 20 Shield Batts
Stack of 20 Aux Batts
Subspace Field Modulator
Anything (some good options would be deploy-able turrets, scorpion fighters, or the red matter capacitor)
Next post your BOFF layout, and whether you want to focus on soaking damage or supporting the team with heals (For ESTFs where Threat Control has value, I much prefer to soak damage on my Cruisers).
Last edited by ussultimatum; 06-24-2012 at 05:27 AM.
i use 2 maco (deflector and shield) + 2 borg (console and engine)...also 3 borg works just fine (deflector, engine, console)
Put the console in one of the engi slots...get to field generator and a field emitter and focus on shield heals with your BOFF powers.
and really important are the BOFF's, with ****ty abilities you will fail everytime, regardless of your gear.
Skilltree is also something we need to look into, before giving advice.
Oh my god, your build is disgustingly bad. Now, where to begin...
He is here asking for help, being insulting serves absolutely no purpose.
An Engineer in an Odyssey is going to be able to shrug off Torpedos, especially now that Neghvar and Raptors have been brought down a few pegs.
The reason I usually recommend Neutroniums for ESTFs is because they are the only way to get AP, Plasma and Kinetic Damage resistance from a single stack-able console.
AP resistance is for the Borg Cutting beam which completely ignores shields.
A proper BOFF layout will see a cruiser like this constantly rolling 50-65% resistance to all, with the ability to spike resistance vs. kinetic through the use of BFI or something like Aux to ID & Polarize Hull backed by Aux Batts - you can even add a VR Hazard System DOFF or 2 to increase BFI's resistance.
Last edited by ussultimatum; 06-24-2012 at 05:28 AM.
my suggestion would be that link. feel free to modify it and play around with it before changing it ingame.
it is my PVE build for my engi captain...i use single cannons and turrets. rotate EPtS and tactical team all the time...if you lose shields too quick, reverse shield polarity will save you until CD are ready again. also aceton beam will buy you some time, since the borg cube will not deal alot of dmg for 30 seconds.
run weaponpower at max and shields and aux ad middle...
PS: the problem with your build is, that you use way to little heals...if you want to tank...healing yourself must be your priority. I chose a tactical ltdcmdr for my build, because pattern delta and omega are cool defensive abilities and they add dmg for the grp and yourself. Thus having more resistance or def while dealing more dmg, and generating more aggro.
Me:
Maxed out:
Attack Patterns
Energy Weapons
Maneuvers
Stealth
Weapons Training
Projectile Weapons
Targeting Systems
Threat Control
2 Green bars on Energy Weapon Specialization
Projectile weapon specialization is empty
This looks like a lot of confusion. You need to decide if you're shooting for tank or damage.
It looks like you have some of both going on, :tongue:
For instance, Taking Threat AND stealth is just a waste, really.
Focus on one.
As an Eng, I prefer to tank. Thus, I max threat. If you're focusing on dealing damage, leave threat to the tanks, and don't spec into it. If you built an Ody to maximize it's damage, you won't have the survivability. For Specializations, I'd only recommend those if 1: you're focusing on maximizing damage and 2: you have the extra points to spare.
Quote:
Originally Posted by boorman73
Lt. Commander Tactical:
Polarize Hull1, Tyken's Rift 1, Photonic Shockwave 1
If you plan to tank, make this an Eng Boff.
If you plan to deal damage, you'll probably want to make this a Tactical Boff.
Ensign Universal Station:
Tactical Team1
Lt. Tactical Station:
Torpedo Spread 1, Cannon: Rapid Fire 1
Torp spread is good, since you have tac team covered. CRF is a complete waste on this build. It only affects cannons, Dual cannons, dual heavy cannons and turrets. You have none of those equipped.
Commander Engineering Station:
EPtA1, Engineering Team 2, EPtS3, Aceton Beam 3
If you're tanking, this isn't entirely bad, as long as your LtCmdr station is an engineering Boff with a 2nd EP2S.
I'd switch out Aceton for Extend Shields 3. Also, Aux2Sif is a pretty good heal/resist especially after popping an aux battery. Having Eng Team, Haz Emitters and Aux2Sif after popping an aux battery makes a pretty solid 1-2-3 healing combo.
Lt. Science Station:
Science Team1, Jam Targeting Sensors2
If you're tanking, drop Jam sensors. It defeats the purpose.
If you're dealing damage, it's not an entirely bad choice. But there are better ones.
I'd almost always go with Polarize Hull and Hazard Emitters. One for tractors/hull dmg resist and one to heal teammates/put out plasma fires/hull dmg resist.
(Activating one of these will start a 15 sec cooldown on the other, btw. Not a huge deal, but very good to know :wink: )
Transfer Shield Strength is another decent option.