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Career Officer
Join Date: Jun 2012
Posts: 257
Ok fully specked in armor and 2 MKXI kinetic resistance consoles on because that is all the escort allows you still get insta killed by the 4 tric mines. This was in a test the ship hit was moving with EPS1 Tacteam and TSS2 going it still got killed instantly :/ below are the mine damage to the ship done with a MKXI Tricobalt mine. so anyone know how to get a ship over 100k hull?!

Dr.Evil deals 1398 (28516) Kinetic Damage to you with Mine Explosion.

Dr.Evil deals 3153 (30657) Kinetic Damage to you with Mine Explosion.

Dr.Evil deals 23420 (23889) Kinetic Damage to you with Mine Explosion.

Dr.Evil deals 29551 (30142) Kinetic Damage to you with Mine Explosion.
Captain
Join Date: Jun 2012
Posts: 945
# 2
10-20-2012, 10:40 PM
Kill the mines, fly away from them, or hit brace for impact. It's not worth wasting engineering console slots on something so specific when they could be used to help with other, more widespread issues, like energy damage, turning radius, etc. The only time I use monotanium is if their team is transphasic heavy.

Last edited by skurf; 10-20-2012 at 10:43 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 3
10-20-2012, 10:40 PM
i talked about mines and the resist skill, seems people just dont care atm. higher things on the list?
Career Officer
Join Date: Jun 2012
Posts: 257
# 4
10-20-2012, 10:58 PM
I do fly away from them! Never get to fight in karrat any more because every one I see in there is dropping these so not only do you have 4 on your butt its more like 16 chasing you around then the subnuke tb spam on top yea boom lol. In large fights you cant always see them stealthy little bastards they are!
Captain
Join Date: Jun 2012
Posts: 945
# 5
10-20-2012, 11:12 PM
Mines are one reason I carry cannon scatter volley. Even a scatter volley from only your rear turrets will take out all the mines. And when you run from them, if you hit evasive or APO there's no way they will hit you.
Career Officer
Join Date: Jun 2012
Posts: 217
# 6
10-20-2012, 11:24 PM
I'm in the boat of wanting them balanced. It's just ridiculous how they are at the moment.

And if they're not overpowered, then why the spontaneous massive increase in the use of them? Hmm?

There are many situations where you simply cannot hit them / cannot out-manoeuvre them. For example, how easy would it be to just tractor someone (if you've any common sense, you'd do this when they've got no hold resistances up or if they're on CD), AMS them, use Dispersal Pattern Beta 3 and dumb 4 tric mines next to them. Boom, dead. This seems to be widely popular for B'Rels currently.

That's just one example...

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Empire Veteran
Join Date: Jun 2012
Posts: 873
# 7
10-20-2012, 11:38 PM
Point defence, TBR, grav wells, cannon scatter volley.

Looks like that you're getting hit with tric mines, you can avoid this.
I drink, I vote, and I PvP!
Career Officer
Join Date: Jun 2012
Posts: 257
# 8
10-21-2012, 12:14 AM
2 tric mines with disp pat 3 beats the cool-down of csv and point defense :/ best i see is the old die warp out or omega run and pray they don't subnuke you! And if they ams you or scramble you yea you go boom! Found a new troll to do with them in my temporal ship fly up drop em rewind time when it is done they are already blowing up lol.
Career Officer
Join Date: Jun 2012
Posts: 217
# 9
10-21-2012, 12:39 AM
Quote:
Originally Posted by bubblygumsworth View Post
Point defence, TBR, grav wells, cannon scatter volley.

Looks like that you're getting hit with tric mines, you can avoid this.
This way or the highway? No thanks.

All builds shouldn't be thrown around the place all due to the simple buff of a mine type. That's ridiculous. Balance them out to a reasonable level and all of our problems are solved.

EDIT: Had a fun interfleet match with Show Me Your Critz today. Here's the results from a parser:

http://sphotos-c.ak.fbcdn.net/hphoto...10939049_o.jpg

As we can see, Ricky Bobby dealt a tonne of damage. Let's look into this hax!

http://sphotos-c.ak.fbcdn.net/hphoto...15267676_o.jpg

I don't know about you, but when I saw that 'Mine Explosion' accounted for 1.27 million of his damage score (that's 23% as you can see in the pie chart), I went WUUUUUUUUUUUT. So I asked Ricky Bobby what mine he was using on the aft of his Jem... He said he was using a single tric mine, unspecced.

This just doesn't seem right...

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Last edited by tick0; 10-21-2012 at 12:55 AM.
Lieutenant
Join Date: Jun 2012
Posts: 70
# 10
10-21-2012, 02:27 AM
Quote:
Originally Posted by omgrandalthor View Post
Dr.Evil deals 29551 (30142) Kinetic Damage to you with Mine Explosion.
Firstly, the player name...

Secondly, the worst thing about these mines is that if one of them hits for a crit...they all crit on you...not only instapopping you, but by some freak miracle...you don't die from them, you're disabled from the Tricobalt anomalies...
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