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Commander
Join Date: Jun 2012
Posts: 438
# 21
10-21-2012, 12:04 PM
Quote:
Originally Posted by pottsey5g View Post
The only way he could get that many hits with that DPS is to use Dispersal Patterns. I might be wrong about the level used but looking at the numbers there is no way he did not use Dispersal Patterns. A single tricobalt mine with a 100% hit ratio averages out at 556dps with his numbers and a single tricobalt would take over 38 minutes to drop 38mines. As the match was under 38mins and as the DPS was higher than 556 he must have used Dispersal Patterns unless I missed something. I see nothing wrong with around 1000dps from a skill.

EDIT: Well I guess he could have done it without Dispersal Patterns if he used more then 1 mine launcher.
your factoring in critz, APA, GDF, Tacfleet, FOMM, Sensor scans, and all hull debuffs that are being applied at the time they're hitting?
Captain
Join Date: Jun 2012
Posts: 668
# 22
10-21-2012, 12:42 PM
I don't agree that these need adjusting myself... I will say though that yes Ricks numbers are 100% one mine with zero patterns.

Tric mines are stupid good... they are mostly easy to defend against.... I don't care for 2 things 1 they are easy to loose in the spam fields. I would like to see any MES value tric mines where given removed. They are the one mine type that doesn't deserve such a thing. Secondly they are AOE and they will kill you if you are just anywhere close to them... which makes for sort of dumb complete luck mechanics when one hits a sci fleet ship... or someone Elses Mine Ect. Considering that people can now lay up to 4 of them... I would like to see the aoe turned down a bit on them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 752
# 23
10-21-2012, 01:12 PM
Quote:
Originally Posted by falloutx23 View Post
your factoring in critz, APA, GDF, Tacfleet, FOMM, Sensor scans, and all hull debuffs that are being applied at the time they're hitting?
Yes all included. He did 38hits, highest hit 54,525, lowest hit 0, average hit for everything 33,418.39. Assuming he had it on auto fire and no other mines 1 launcher means 1 shot every 60seconds so 557dps if he did not use attack patterns.

Either two mine launchers or 1 mine launcher with attack pattern 1 should in theory double DPS to 1,114. Although in practice I expect a lot of miss?s so my bets are he used pattern 2 or 3. Hard to say without seeing the full log and how many 0 damage hits he had.
Starfleet Veteran
Join Date: Jun 2012
Posts: 752
# 24
10-21-2012, 01:18 PM
Quote:
Originally Posted by husanakx View Post
I will say though that yes Ricks numbers are 100% one mine with zero patterns.
How is that possible without cheating? 1 mine per 60seconds over 20mins means a max of 20mines dropped. He dropped way more than 20 mines.
Captain
Join Date: Jun 2012
Posts: 633
# 25
10-21-2012, 01:36 PM
AFAIK don't projectile doffs effect the CD? can't remeber...
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 26
10-21-2012, 01:44 PM
Quote:
Originally Posted by tick0 View Post
I'm in the boat of wanting them balanced. It's just ridiculous how they are at the moment.

And if they're not overpowered, then why the spontaneous massive increase in the use of them? Hmm?

There are many situations where you simply cannot hit them / cannot out-manoeuvre them. For example, how easy would it be to just tractor someone (if you've any common sense, you'd do this when they've got no hold resistances up or if they're on CD), AMS them, use Dispersal Pattern Beta 3 and dumb 4 tric mines next to them. Boom, dead. This seems to be widely popular for B'Rels currently.

That's just one example...
Mines arenpopular now becuase the mine BOff abilities where recently buffed and I think mines in general got alittle direct love.

I use a single unbuffed Tric and its even good that way. Especially if you time the use of fomm or ApD with it.

In general mines now have a use incombat and people are finding combo's to use them in
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Starfleet Veteran
Join Date: Jun 2012
Posts: 752
# 27
10-21-2012, 01:49 PM
Quote:
Originally Posted by carl103 View Post
AFAIK don't projectile doffs effect the CD? can't remeber...
Projectile doffs should only work for Torpedoes. Anyone tested them with mines?
Captain
Join Date: Jun 2012
Posts: 668
# 28
10-21-2012, 01:57 PM
No torp doffs don't effect mines.

Yes Ricky uses one torpedo. No he doesn't cheat.

It was an interfleet all escort pew pew match. He was in an escort running omega and captain tac buffs. I wouldn't doubt he caught 2 at once a few times perhaps not killing both but still doing massive dmg... it adds up pretty darn quickly.

I don't myself think the dmg is the issue (yes its stupid high)... I don't think with that type of dmg that they even really deserve to be aoe anymore though... considering they can be patterned if you want an aoe style effect... they for sure don't deserve the rift chance. Any MES value they have should be removed as well.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 29
10-21-2012, 01:59 PM
Quote:
Originally Posted by falloutx23 View Post
your factoring in critz, APA, GDF, Tacfleet, FOMM, Sensor scans, and all hull debuffs that are being applied at the time they're hitting?
All the normal Tac buffs aply to mines like any weapon, why not attempt to use them?

A good ApA, Fomm, GDF, APO, TF always helps.

In fact I surprised Kedric yesterday with a Tac buffed 40k Tric hit in Kerrat.

I dont think they are OP at all. They are just seeing more use and they are making waves because of it..
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,395
# 30
10-21-2012, 02:00 PM
Something else worth asking is why you'd bother taking a tric torp when you can get a much better effect out of a mine.

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