Captain
Join Date: Jun 2012
Posts: 633
# 21
10-22-2012, 09:00 AM
Quote:
Actually, splitbeam mode was show on Voyager. In one episode Tuvok had to disable a room of crew members and switched his rifle to a splitbeam and pretty much shot everyone with one trigger pull.
Which episode was this?
Empire Veteran
Join Date: Jun 2012
Posts: 807
# 22
10-22-2012, 10:01 AM
Quote:
Originally Posted by momaw View Post
What I would like to see, is:
2.) if a target dies before you finish charging your shot, then the shot is canceled, and the cooldown time is not triggered.
That is already so.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,731
# 23
10-22-2012, 12:49 PM
There's a lot of stuff that hesitates when activated in STO, especially ship powers.

I'm reminded of, "You're always preparing!" from Spaceballs when this happens.
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting.
Captain
Join Date: Oct 2012
Posts: 924
# 24
10-22-2012, 02:11 PM
Quote:
Originally Posted by lostusthorn View Post
That is already so.
no its not, if the target dies you shoot the ground.
Reply

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