Career Officer
Join Date: Jun 2012
Posts: 597
# 271
10-25-2012, 12:19 PM
Quote:
Originally Posted by pottsey5g View Post
That one battle with you isn?t how all battles go. I had the first Escort down to 50% and in CtF and arenas things go differently as you have ally?s to snare, lower kinetic resistance and all the rest. I have had many kills with other ships on full shields. For example an Escort fly?s in, lowers Kinetic resistance, gets target to 30% Hull, target hits RSP, I shoot a volley or two and blow them up. The idea of the build isn?t pure DPS it is to bypass shields and apply pressure to the hull. Most people can tank far less on hull then shields and you need less DPS to kill hull then shields. My log says I was doing between 7k and 15k after resistance to hull per volley. If I could have survived surly that would have been a threat over time. If someone else took your shields down that would have been between 14k and 30k per volly to hull.

After trying beam boats as suggested I am failing to see how they are much better. They have worse defence due to needing power to weapon energy which means they die even faster so do less DPS. Half the time in a 1v1 the beam boat cannot even take the enemy?s shields down or kill them. Based on my other fights unless I am doing something wrong it seems like a beam boat against you have done even worse than the torp boat. Going to try to beam boat again today but it is not working very well for 1v1's.

EDIT:
If your friend is up for it I am interested in my beam boat against his so I can see if it?s my damage/setup/tank that is wrong.

Changing topics someone did the timeship freeze, drop Tricobalt mines on me and it wasn?t as bad as some people on here said. Once unfrozen it takes a few seconds for the Tricobalt mines to lock on and move so you get time to hit brace for impact and other Kinetic resistance. If anything its easier as you have the frozen moment to survey the battlefield and hover the mouse ready on the skills you need for when time unfreezes.
dude i had explained on ts why i even let you get me down to 50%. are you still on this bs? i gave you advice. you even wanted to test that advice. but when i showed you my 8 beams on a broad side, over caped and yet i just took your sheilds out while u cycled tt you should have see from there. also i gave you a key bind to distro your sheilds. if you need more help feel free to come back on ts. ill even ask mav to come as well. i know you dont have red matter and you should get it. then are doffs eptx and bats. i hit you with 8 beams and only droped to 119 wep power. i could stay at 125 with eps transfere and nadion inversion with red matter. was no need. was only showing u an example.

Last edited by broken1981; 10-25-2012 at 12:21 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,568
# 272
10-25-2012, 04:55 PM
Maybe this is how a Mine should be in Star Trek Online:

http://www.youtube.com/watch?v=_zSpueUqvcs

Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. Kinda Like Dispersal Pattern Beta 3 Trics
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jun 2012
Posts: 797
# 273
10-25-2012, 05:40 PM
Quote:
Originally Posted by webdeath View Post
Maybe this is how a Mine should be in Star Trek Online:

http://www.youtube.com/watch?v=_zSpueUqvcs

Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. Kinda Like Dispersal Pattern Beta 3 Trics
went to play the vid and an unskippable politcal ad appeared.


thats quite a mine indeed
Rihannsu
Join Date: Jun 2012
Posts: 629
# 274
10-25-2012, 06:46 PM
Quote:
Originally Posted by webdeath View Post
Maybe this is how a Mine should be in Star Trek Online:

http://www.youtube.com/watch?v=_zSpueUqvcs

Although my favorite scene was much later when the ship drags the mines right into the big enemy ship and blows it up. Kinda Like Dispersal Pattern Beta 3 Trics
I did just that this afternoon. Someone in a BoP deployed a spread of Tricobalt Mines. I locked the BoP in a tractor beam, then parked on top of him while firing my Phased Tet beams (set to target shields), I hit Hazards, Brace and Polarize then let the mines hit me.

I had to send a Doff out with a squeegee to clean the BoP off the hull...
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Captain
Join Date: Jun 2012
Posts: 1,089
# 275
10-25-2012, 10:58 PM
Quote:
Originally Posted by tlamstrike View Post
I did just that this afternoon. Someone in a BoP deployed a spread of Tricobalt Mines. I locked the BoP in a tractor beam, then parked on top of him while firing my Phased Tet beams (set to target shields), I hit Hazards, Brace and Polarize then let the mines hit me.

I had to send a Doff out with a squeegee to clean the BoP off the hull...
That doesn't make sense, unless you mean to say you simply killed him with your beams? Mines don't have allied/self splash damage.
Career Officer
Join Date: Jun 2012
Posts: 735
# 276
10-25-2012, 11:22 PM
I'll agree Tric mines are OP the day they pin my Tactical Officed to the hull plating!

Quote:
Originally Posted by ghostyandfrosty View Post
get One Passed by every Tom **** and Harry Escort (like me) despite blowing every heal you have at your disposal.
poor ****... he's STILL banned from the forums it seems
Captain
Join Date: Jul 2012
Posts: 2,192
# 277
10-25-2012, 11:28 PM
Quote:
Originally Posted by skurf View Post
That doesn't make sense, unless you mean to say you simply killed him with your beams? Mines don't have allied/self splash damage.
Tricobalt mines do, or at least did.
Career Officer
Join Date: Jun 2012
Posts: 735
# 278
10-25-2012, 11:34 PM
Quote:
Originally Posted by dalnar83 View Post
Tricobalt mines do, or at least did.
Tricobalt Torps have splash-to-all. Tricobalt Mines have splash-to-hostile only.

This is the major and the only issue with Tric mines. If they gave the mines splash-to-all, it would take a lot of skill to get good mileage from them. The problem right now, is that you can spam them randomly and still get decent value for it.
Captain
Join Date: Jul 2012
Posts: 2,192
# 279
10-25-2012, 11:40 PM
Hmm, maybe you are right and its kind of logical, but I swear when I tested it on the mine rewamp few months ago I almost killed myself on tribble. But maybe that were torps :/ Anyway If mines did agro everything they would destroy each other.

The solution is to make them target everyone except mines from the same launcher I'm not sure if Cryptic's coding allows that....
Career Officer
Join Date: Jun 2012
Posts: 735
# 280
10-25-2012, 11:46 PM
Quote:
Originally Posted by dalnar83 View Post
Hmm, maybe you are right and its kind of logical, but I swear when I tested it on the mine rewamp few months ago I almost killed myself on tribble. But maybe that were torps :/ Anyway If mines did agro everything they would destroy each other.

The solution is to make them target everyone except mines from the same launcher I'm not sure if Cryptic's coding allows that....
Nono, not aggro on everything, they should only target hostiles, but when they splode, the explosion should affect everyone close enough. Friend or foe. Hence the splash term. Then it would work just like the torp version.

This would fix everything except the Temporal Backstep, but this should be addressed seperately anyway.
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