Career Officer
Join Date: Jun 2012
Posts: 10
# 1 Fleet Uniforms
10-22-2012, 07:31 AM
Fleet Uniforms.

When my fleet first heard of the uniforms coming in Season 6 with Starbases, we were all pretty excited. It was our hope to design and use a uniform for all members. We knew it would take time. We knew it would take effort and cordination. We accepted this. What we didn't expect, the Uniforms would cost 8000 Fleet Credits and 16000 Dilithium.

Speaking from my own personal perspective, the cost didn't really bother me. I had more than enough Fleet Credits and Dilithium stocked. Really didn't invest too much thought into it. Until, a new member joined my fleet.

A discussion started several days later about using the Odyssey Uniforms as the fleet uniform. Since this was our goal originally, I was thrilled to hear support from the membershp. As I was about to make it official and design the uniform, our new recruit voiced her opinion.

Since she was new to the fleet and new to the game in general, she wouldn't have an easy method of farming Dilithium and Fleet Marks. She couldn't devote much time into the game on a daily basis to get the necessary requirements. Which is when I started to question, why? Why is there a cost on the uniforms?

Prior to season 6, dilithium wasn't as valuable as it is now. Most players back then used it for Cryptic Points, now known as Zen. So for Season 6, I can see how important it was to make this resource more valuable.

Still it didn't answer my question on why is there a cost on the uniforms? Considering the time and effort fleets put forward to acquire them.

Upgrade Starbase I

  • 1080 Fleet Marks
  • 64000 Dilithium
  • 48 Common Non-Civilian Duty Officers
  • 825 Industrial Energy Cells
  • 400 Self Sealing Stem Bolts
  • 25 Particle Traces
  • 20 Hours

Upgrade Starbase II

  • 3600 Fleet Marks
  • 216000 Dilithium
  • 180 Common Non-Civilian Duty Officers
  • 3000 Industrial Energy Cells
  • 1625 Self Sealing Stem Bolts
  • 50 Particle Traces
  • 4 Days

Upgrade Starbase III

  • 10800 Fleet Marks
  • 648000 Dilithium
  • 240 Uncommon Non-Civilian Duty Officers
  • 9000 Industrial Energy Cells
  • 5500 Self Sealing Stem Bolts
  • 100 Particle Traces
  • 7 days

Personal Tailor
  • 2700 Fleet Marks
  • 160000 Dilithium
  • 15 Very Rare Civilian Duty Officers
  • 180000 Expertise
  • 2500 Entertainment Provisions
  • 20 Hours


  • 18180 Fleet Marks
  • 1088000 Dilithium
  • 180000 Expertise
  • 15 Very Rare Civilian Duty Officers
  • 228 Common Duty Officers
  • 240 Uncommon Duty Officers
  • 2500 Entertainment Provisions
  • 12825 Industrial Energy Cells
  • 7525 Self Sealing Stem Bolts
  • 175 Particle Traces
  • 12 Days, 16 Hours

There is no way to calculate what other fleets have spent on the Tactical, Engineering and Science reports, as well no way to calculate the actual time it took to unlock each project, so I left them out. However, I feel the figures listed above proves my point. There shouldn't be a need for a steep price on the fleet uniforms.

To paraphrase Daniel Stahl from Priority One's Podcast #97, "Season 6, will establish the baseline of all fleets, and to bring players together." I believe in Mr. Stahl's words. Season 6 really did bring fleets and players together to work on a common goal.

As a player and fleet leader, I am asking for the game developers to take one more step to solidify that baseline. By reducing the cost on the uniforms. Not only will this make it easier for newer players, it will enable fleets to fully utilize this feature.

Last edited by lightofthesun1; 10-22-2012 at 07:44 AM.
Career Officer
Join Date: Jun 2012
Posts: 10
# 2
10-22-2012, 07:36 AM
*reserving this slot to answer people who post*
Join Date: Jul 2012
Posts: 2
# 3
10-22-2012, 07:38 AM
I, for one, wholeheartedly agree with everything said above.

This seems like an unnecessarily restrictive and onerous requirement on fleet members, to have to pay 8k credits and 16k dilithium to purchase a uniform to match their fleet.

I understand the use of the Odyssey uniform is optional, just as any other uniform is optional, but if the goal here is to bring people together, it needs to be accessible for all players, even at early stages of the game.

A uniform might seem like a small thing, but it really can unite fleetmates in an important way - it makes them feel like they are one functional unit, when they play together. Putting such a huge price tag on uniforms makes them too difficult to attain for the vast majority of players, and thus they just won't even bother, completely defeating the purpose of it all.
Join Date: Jun 2012
Posts: 353
# 4
10-22-2012, 07:38 AM

And also..

With the Embassy and new personal holdings coming out in Season 7, I would put a request that dil costs associated with any holding purchases be re-visited. Some of the items in these shops cost more than a single toon's daily refining limit. But now TWO new sinks for dilithium are being introduced it seems.. I think the items in the shops should have their fleet credit costs increased, and dilithium costs eliminated. Or at least raise the daily refining limit.. dilithium is only getting valued more, and with this new stuff being introduced in S7, it's just going to devalue Zen even more if some kind of balance is not made.
Join Date: Sep 2012
Posts: 1
# 5
10-22-2012, 07:42 AM
I agree with the original post. I can understand dilithium prices on a lot of things. Ship equipment through the Dilithium store? Sure. Fleet equipment, be it Ground or Space equipment? Again, I can understand it - Fleet gear is by no means a requirement, so if you want to get extremely effective gear, it makes sense to put a price on it, make it a goal to work towards.

But to put a 16,000 Dilithium price tag on a uniform, optional though it may be, after the mind-boggling amount paid just to access the Fleet Personal Tailor?

Too much.
Join Date: Jun 2012
Posts: 868
# 6
10-22-2012, 07:43 AM
I can kind of understand the Fleet Credit cost, but the dilithium upsets me, it means that, ironically, we can't use these as actual Fleet uniforms - go figure eh?
Career Officer
Join Date: Jun 2012
Posts: 1,476
# 7
10-22-2012, 07:43 AM

the cost is pretty silly.
Republic Veteran
Join Date: Jun 2012
Posts: 871
# 8
10-22-2012, 08:03 AM
By making everything cost Dilth and by maintaining an absurd and arbitrary refining cap they force us to buy Zen and convert.

Don't expect this to change significantly in our favor as Zen sales make a significant portion of the bottom line.

Look at it another way. By doing this they sell the same amount of Zen as before but without the added expense of actually producing content for the store.

Fair for us? Not even a little bit. Good for the company? You bet. TONS of money to be made until we get sick of it and find other games to play.
ISE ISE Ba-bee. "If you got the Borg yo... I'll solve 'em check out this shot while my torpedos dissolve 'em"
Career Officer
Join Date: Jul 2012
Posts: 14
# 9
10-22-2012, 12:25 PM
I don't belief cryptic will change it.
It's simple. Spend all your farmed dilithium for overpriced items.
Without enough dilithium you foced to buy Zen for all other items. ;-)

I would prefer more interesting items in the store and a dilithium free fleet management.
Starfleet Veteran
Join Date: Jun 2012
Posts: 240
# 10
10-22-2012, 12:52 PM
I see the additional cost as just another checkpoint for someone to prove that they have earned the right to use the feature. Fleet Starbases currently have a number of 'checkpoints' to the content within them, possibly instituted by its F2P nature, but still prohibitive to people who'd like to believe that they should only pay for something once, maybe twice if it's really important.

A last-ditch third cost of the uniform itself after a fleet has paid the hefty fees to get first to the appropriate tier, then the bribery to convince the tailor to open her wares, may be a bit much. The only saving grace probably exists in the devs' intention to make it a long-term thing where people can't just throw down credits and take care of it immediately but what they've possibly succeeded in doing is frustrating lower levels that have no easy means of making the cost.

My own fleet has not reached III yet. I have yet to see how they will react to the tailor, so I have no direct experience with this. But, as someone who would be able to afford a fleet uniform, I can still say that it irks me to be charged a third time just to wear an item when there's a huge variety of costumes I already wear. And like.

On that note: Just how customizable is the Fleet Uniform anyway? Its quality? Is it worth its price in cost? I've felt the KDF fleet uniform looked superior in style and form to the crisp, bland, cadet-like Starfleet one modeled in their coming attractions trailer.

The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"

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