Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 11
10-22-2012, 04:19 PM
Quote:
Originally Posted by crusty8mac View Post
Oh, look, I'm not a Fed.
I know your not a fed.

Its not fun to spawn camp in either arena or a C&H becuase you do not give your opponents time to respawn without grief. I find it without honor.

Now ker'rat is a different beast.
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Career Officer
Join Date: Jun 2012
Posts: 1,675
# 12
10-22-2012, 04:21 PM
Quote:
Originally Posted by crusty8mac View Post
So, anyone? How is it fun?
It isn't. My guess is that if the match gets to that point that people just want to end it as quickly as possible.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 10-22-2012 at 04:27 PM.
Career Officer
Join Date: Jun 2012
Posts: 432
# 13
10-22-2012, 04:54 PM
Here is a solution: a 5-10 sec immunity from getting killed and to kill once spawned, once that expires it's free game for both sides, add to that multiple spawn points (that are either player chosen or picked at random and no same point picked via latter within 5 min) and your golden.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,343
# 14
10-22-2012, 05:09 PM
How about a 12km radius save zone?
Protected by a forcefield or a permanent AoE radiation field that is harmful to the opposing faction.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 15
10-22-2012, 05:20 PM
Spawn camping is never fun. For either side.

Sadly, if one team in C&H gets the majority of the points they tend to grow bored and go and kill things, if they're better then the other team by a fair amount then this is the logical conclusion.
Career Officer
Join Date: Jun 2012
Posts: 217
# 16
10-22-2012, 05:23 PM
Quote:
Originally Posted by timelord79 View Post
How about a 12km radius save zone?
Protected by a forcefield or a permanent AoE radiation field that is harmful to the opposing faction.
Since I'm a frequent AFKer, I love this proposal!

Need help with PVP? Check this thread out!
Commander
Join Date: Jun 2012
Posts: 369
# 17
10-22-2012, 05:43 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
LEAVE YOUR DAMN SPAWN when the map starts, if you don't want the battle to take place there.
You call yourself a Klingon? Last time I checked, they fight with honor...
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Captain
Join Date: Aug 2012
Posts: 12,028
# 18
10-22-2012, 06:03 PM
Quote:
Originally Posted by starcommando101 View Post
You call yourself a Klingon? Last time I checked, they fight with honor...
Last time I checked, they hide behind a cloak - appear - attack - if they don't alpha kill, they run away... either way, they go back to hiding in cloak...

...but that's just the last time I checked.
Lieutenant
Join Date: Jun 2012
Posts: 70
# 19
10-22-2012, 06:05 PM
Quote:
Originally Posted by travelingmaster
Even when the KDF has the advantage, we usually prefer to give our targets a chance to run. We don't tric the Fed spawnpoint
You speak for the entire KDF community?
I have been tric mined at the Fed spawnpoint before, and camped in general.

While I don't condone the use of tric mines, in Kerrat I find that on reset when the spawn has been mined by KDF and all feds are blown up, it makes them spawn on the other side as it should be.

As for CnH camping...it usually happens when the other team is useless, although it isn't hard to buff shields, full engine power, and evasive away...
Captain
Join Date: Jun 2012
Posts: 1,059
# 20
10-22-2012, 07:03 PM
hey crusty.

gotta let this one go bro. not worth your effort. its just a part of it, ya know.

i don't see much fun in it, but then again, i don't find much fun in skydiving....but some people do. so...

anyways you know you are good enough to hang with anyone out there. kick em back.

have fun kill bad guys
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