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Any chance you could add that to torpedo/mine weapons? It would be nice if torpedo boats could do some extra Kinetic damage when shields are up. Why use torps if energy weapons do Kinetic to hull when shields are up only perhaps with a 10% proc due to slow fire rate? It seems energy builds get the best of both worlds with this change while we torpdeo boats lose out.
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I have updated this power to make it work with Torpedoes and Mines. It will have a 5% proc rate with Torpedoes and Mines.
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You do realize that this is in contrast with both your own portrayal of Romulan NPCs so far (all known NPCs use disruptors, and all ships larger than a Scorpion use plasma torpedoes, but ONLY torpedoes) AND canon?
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I'm aware of the current state of the NPCs in the game as well as Romulan weapons in canon.
Let me clarify my statement - the new Romulan Star Empire reputation focuses on new unique Plasma Torpedoes and Plasma/Distruptor hybrid directed energy weapons. This represents new technological developments. We may or may not end up retrofitting old Romulans with this new technology.
There is precedent in canon for Romulans using Plasma weaponry, such as the torpedoes in Balance of Terror.
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Yea i could see a full team focusing on the knockback to be quiete an issue... 30% chance to crit on ground with buffs and gambler and a 20% chance to knockback and thats before consumables and weapon crit chances even, a full team doing that could be mega annoying. Makes me wonder if theres some immunity to that knockback in place like for rifle butt. Any chance you could say something about the knockback archon?
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This ability will trigger Knock Back Resistance, similar to a Rifle Butt. This isn't in the current build on Tribble, but it's implemented on our end and you should see it on your side soon.
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Im also wondering about the 50% chance of a shield heal on taking a crit.. that sounds like a really powerful ability.. with its +151 shields its like +40% filling shields, crits on ground happen quiete frequently if theres not some cooldown-debuff in place (like with the borg-space set shield heal proc) this could totally nerf fast firing weapons in ground pvp.. i.e. omega carbine.
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I recently added an internal cooldown to prevent it from procing too frequently. I will clarify the tooltip to make this more obvious.
I play in PvP myself, and I'm aware that some of these powers have PvP ramifications. If we wanted to make our new advancement systems only have an impact on PvE, that would severely restrict our options.
We could disable these powers in PvP, but ultimately I feel like that would just make these systems less compelling and intuitive. There are arguments for both sides.
I'm very interested in making at least one PvP specific reputation at some point in the future, but I can't give any specific dates on when that might happen.
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Same with the new kits btw.. would be cool to get some chance testing em to give some feedback before they hit holodeck.. not sure if theres enough time to grind the embassy up in time.
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I'd certainly love feedback on this stuff. I'm not sure if we're going to do anything to accelerate progression on Tribble or not.
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Im also wondering if theres any sort of respec option planed yet for those reputation choices.. or if we are going to be stuck with what we choose forever.
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Respecs will not be available when the system launches, but we've discussed them and I'm certainly hoping to see them further down the line.
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Also be nice if there was a choice depending on profession.
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I'm a huge fan of character customization and choice in power selection, but in this early implementation of the system we'd rather dedicate our resources toward making sure these Tier 5 abilities are both appealing and functional. If we feel that giving more choices in the future can be done in a balanced fashion, we'll probably do it.