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Thanks SO MUCH for all your support, and we'll see you in-game!
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121012a.6
EDITED to add a few missing items.
Embassy Fleet Holding
The fleet system has been expanded and players will now have a new holding to progress through.
Fleet Members will be able to contribute to projects to earn XP and provisions, and unlock tiers just like with the Starbase Holding.
The fleet embassy comprises a single ground map that will receive a cosmetic upgrade and several functional upgrades per tier.
Embassy progression is different than starbase progression.
The embassy is made up of three total tracks, with three tiers per track.
Diplomacy Track
Recruitment Track
Overall Embassy Track
There are all new rewards throughout the Embassy progression that are complimentary to the Starbase Fleet Rewards.
Fleet UI
The UI has been updated to accommodate the additional holding.
There are now arrow keys on the overview page that allow fleet members to scroll between their available holdings.
Additionally, on the remaining pages there are tabs on the left hand column of the fleet UI that list the holdings and tiers of those holdings.
Fleet Projects
A fleet will work together on Fleet Projects in order to progress in this system.
Fleet Projects can be thought of as group Duty Officer assignments that require a fleet of people to provide all of the components in order to be started.
These projects are selected and slotted by fleet leadership and can then be contributed to by anyone that is in the fleet.
All projects have a set "construction" time that must be completed before the rewards are given and the next project can begin.
Projects exist in several categories
Standard
Standard Projects come in Diplomacy and Recruitment flavors.
These projects award Fleet XP specific to their category and can also provide a small number of buff provisions.
Fleets may have any 2 standard or provisioning projects running simultaneously.
Provisioning Projects provide some amount of Fleet XP specific to their category, and also provide a standard number of provisions to a specified Fleet store.
Upgrade Projects
These projects allow players to upgrade locations and personnel in their Embassy.
Fleets can upgrade their department tier, embassy tier, and add upgrades to their interior.
These tend to be the most expensive type of project.
Fleets may have one upgrade project running at a time.
Special Projects
Special projects allow fleets to unlock unique cosmetic upgrades for their Embassy interior or allow them to run a project that grants fleet XP to every non Embassy category.
Fleets can have one special project running at a time.
Provisioning
Provisioning projects works slightly differently compared to the Fleet Starbase
There is now a single provisioning assignment per track at each tier that provides provisions.
If your fleet decides they want to provision a diplomacy item, all diplomacy provisions are provided via a single project.
Fleet Marks
Fleet Marks can be earned by playing any of the Season 6 content, as well as select pieces of Season 7 Content.
The content that grants these Fleet Marks includes but is not limited to:
NEW- The Vault Defense: 5- Man
NEW - Azure Nebula Rescue: 5 Man
NEW - Mining Colony Evacuation: 20 Man
Starbase Fleet Defense: 20-Man
Starbase Blockade: 5-Man
Fleet Alerts: 5-Man
No Win Scenario: 5-Man
Colony Rescue: 5-Man
All of these maps are available 24 hours a day with a 30 minute cooldown for repeating the same mission.
There is a calendar event that grants additional fleet marks to any of the missions above.
Reputation System
The Reputation System is a way for players to earn status with different factions or groups within the game, while at the same time unlocking items and powers that are specific to that faction or group.
When a player logs in they simply go to their status window and will see a new tab called "Reputation".
As the player progresses through the system they will unlock powers and the ability to create special items.
This system unlocks at level 50.
Reputation UI
The Reputation UI is located in the status window in a new tab called "Reputation".
Clicking "Reputation" will bring up the reputation UI.
Available reputation tracks will be located in tabs on the left side of the UI.
The progression track UI shows what tier the player currently is, or is working towards, as well as the power that will be earned by completing each tier.
Personal Projects
A personal project can be thought of as a Fleet Project for a single person.
There are some minor differences that will be noted.
These projects are selected, slotted, and contributed to by the player
All projects have a set construction time that must be completed before the rewards are given and the next project can begin.
Personal Projects exist in several categories:
XP Projects
These projects come in large and small varieties and provide larger quantities of XP for progressing in the system
Gear Projects
These projects are what players run to earn gear or other rewards from the reputation system while offering more modest XP awards.
Tier Up Projects
These projects are used to move the player from one tier to the next, while also unlocking a new power along the way
Rewards
Gear Projects are used to unlock items via the reputation system
Some Gear Projects will award you the equipment directly upon acknowledging the project completion, while others will unlock the ability to purchase your new rewards from the Reputation Store.
Directly Granted Gear projects operate more like duty officer assignments than fleet provisioning projects.
Once a gear project is completed the project will not automatically grant the reward.
The player must go into the UI and claim the item from the completed project.
Once the reward has been claimed players can then slot a new project in the previously occupied slot.
The rewards that fall into this category are as follows:
Special Consumables
Special or Unique Items
Set Gear
There is also a store that sells select new items for Dilithium.
The reputation Store can be accessed by clicking the "Store" button at the top of your status page for a specific Reputation.
Each Reputation has its own unique Store.
These stores are unlocked at specific tiers by running an unlock project
Once the project has been completed all gear in that category may be purchased directly for Dilithium.
For example, running the Mark 12 Plasma Pistol project unlocks the ability to purchase Mk12 Plasma pistols from the store.
These items are usually new or thematically related to the reputation they belong to, and are not set or unique items.
New Captain Powers
Across the five tiers of progression players will unlock a choice between two new abilities at each tier.
The first four tiers offer a choice between two powers to the player.
The passive can be space OR ground.
The fifth tier offers a new click or passive power to players.
The click/passive power will be space OR ground.
Reputation Specific Marks
Reputation Specific Marks are earned by playing any of the missions that are themed and designated mark missions.
Romulan Marks are used in the Romulan Reputation Track.
The following content provides Romulan Marks as a Reward:
Romulan Featured Series
The Vault Shuttle Event
Azure Sector Daily
New Romulus Planet and Instance Missions
Select Queued Events
The Vault Defense
Azure Nebula Rescue
Mining Colony Evacuation
Omega Marks are used in the Omega Reputation Track.
The following content provides Omega Marks:
Normal Special Task Force Missions
25% additional Marks for the bonus objective
Elite Special Task Force Missions
Elite rewards three times the Omega marks of a Normal STF.
25% additional Marks for the bonus objective.
Elite also gives an elite omega mark.
A token amount of elite marks are required for Mk 12 set gear.
Elite marks can also be converted to dilithium through the reputation system.
Borg Red Alerts
Defera Invasion
Star Trek Gateway:
What is Star Trek Gateway?
Gateway is a web application which lets you look at your Star Trek captains, ships, bridge officers, and other data from Star Trek Online.
Eventually, you will be able to interact with Star Trek Online through Gateway without logging in to the full 3D client.
The purpose of Gateway is to let players into Star Trek Online without needing to start up the full client.
While Gateway is being tested on Tribble, all of the information it contains will be for the characters on Tribble.
It will not display information for characters on Holodeck.
If you have technical issues or experience any bugs such as problems using Gateway with your web browser or device, please let us know by posting to this forum topic.
Please let us know what operating system and browser, including version numbers, you are using.
If you are using a mobile device, let us know which one.
Also look at the Known Issues below for a list of things we already know about.
Browser Requirements
Gateway is tailored to work on desktop, tablet, and mobile devices supporting HTML5.
Gateway has been verified to operate on recent versions of Chrome, Opera, Firefox, Safari, and Internet Explorer.
It may work on earlier versions of these browsers.
It does not work on Internet Explorer 8 or earlier.
Gateway requires the use of cookies.
Gateway requires the use of Javascript.
Login Issues
You must log in to a Perfect World account to use Gateway.
If you don't have one, you will have to create one first.
If you have a Cryptic account, but not a Perfect World account, you will need to create a Perfect World account and link it to your Cryptic account before using Gateway.
Completing optionals in Normal STFs will be more desirable than completing Elite STFs, given the the Elite STF rewards are set.
THE OPTIONALS ARE BAD. They are team killers.
Even if you changed what they are, it still means you will lose people when one fails.
Your design philosophy and my understanding of this game from playing it are not matching up in some important ways. I think you need to connect your design philosophy to player understanding of the game.
Otherwise, ask Jack Emmert about how well Enhancement Diversification went. (And he was right that something needed to be done there. It was absurd pre-ED. But the problem was that the philosophy needed to be connected with player understanding.) (And be careful on using the acronym when you ask him because I'd imagine asking the CEO about his ED could be all kinds of funny awkward.)
[...]Special projects allow fleets to unlock unique cosmetic upgrades for their Embassy interior or allow them to run a project that grants fleet XP to every non Embassy category.[...]
Does that translate into an additional limited time special *insert 200k dilithium here* project every two weeks?
Completing optionals in Normal STFs will be more desirable than completing Elite STFs, given the the Elite STF rewards are set.
Sets and dilithium, since the only way to get dilithium with the new stfs is to use an elite token into the reputation system to make dil out of it. So...
Completing optionals in Normal STFs will be more desirable than completing Elite STFs, given the the Elite STF rewards are set.
I'm not following your logic here. Well, at least not the part I quoted. The notes say that you get 3x the marks for elite over normal, so unless you can do normal in less than 1/3 the time it would seem to remain preferable to do elites.
Optionals offering only a 25% bonus seems like a reasonable compromise, you want to give people something to work for but not so important they'll rage quit if it fails. The problem with rage quitting is that it is symptomatic of people believing that if you can't do the optional you can't do the mission in a reasonable time, or that the only thing worth doing is the optional. This would seem like it's more of a bonus than a requirement.