Captain
Join Date: Jun 2012
Posts: 1,642
# 171
10-24-2012, 02:40 PM
Quote:
Originally Posted by levi3 View Post
I know this is not a big issue but what is happening to the Borg Duty officers that you could purchase with Edc's?
Perhaps i should not have said this was not a big issue - I actually have no idea how many people purchase these doff's with their edc's.
Starfleet Veteran
Join Date: Oct 2012
Posts: 96
# 172
10-24-2012, 02:41 PM
Quote:
Originally Posted by dastahl View Post
Statistically speaking, this is untrue.

Even starting from scratch, maxing out the new Reputation system will take you approximately 60% less STF runs than the chances you have of getting the last gear drop you need. This is what we meant by the system is far more favorable for most players. When the drop rate is so low, you'd have to run STFs "X" number of times for a likely chance to get the tech drop.

In the new system, the number of STF runs needed to get that last piece of gear is reduced down to a definite cost that has a finite number of STF runs to obtain which is 60% less than what it would have been previously in the random odds table.

Sure you might get lucky and get the last piece of gear you need in the next two months, but the odds are against you in the current reward table. You are more likely to get the last piece of gear you need by leveling up the Rep system than leaving it to chance.
Pardon my ignorance.. but 2 months? You've repeatedly used a definite example of time scales of months so you're definitely referencing that this is what, the expectation time at some STF/day rate to obtain an item based on an average casual player?

Would that change if, for example, a person only did 3 stf's a day, but only the one that drops the the thing they need? Log on, 15-20 minutes on a particular STF, and then... done?

I've only been back for a couple of weeks, on all 3 of my characters I've gotten at least one prototype deflector, one prototype shield (usually two) and only one toon with a prototype engine I think. But it seems like there's a what..5%, 10% drop chance for prototype specific slot? I understand the appeal of a definite reward, and I guess the new way rather than 3 of a specific stf a day you can do 3 of any stf in only an hour, and that's good, but you're referencing relatively specific math without laying out how you came to it, and it's not quite obvious what the basis of your numbers is.
Lt. Commander
Join Date: Jun 2012
Posts: 204
# 173
10-24-2012, 02:41 PM
Quote:
Originally Posted by dastahl View Post
- Statistical number of STF runs needed to get a specific prototype drop = X

(New Reputation Way)
- Number of STF runs needed to max out Omega Fleet and acquire gear = 60% less than X
Where are you getting this 60% less than X? If X is a variable about the amount of time until a player has gotten the full set. While 60% less is what you are refereeing to is amount of STF runs. These equations do not match X is amount of time and 60% less is an amount of runs (These do not have a conversion ratio; unless for example 1 hour= 2 STF runs .In your calculations you do not state where those numbers come from. For example 60% less could be the amount of runs to earn the Marks to buy MK XII gear (not including all the runs we will have to do to get to T5). 2nd 60% less could be all the runs needed including (all STF runs to get to T5 and then buy the armor; this is a best case scenario).

Join date: January 2010
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 174
10-24-2012, 02:43 PM
Quote:
Originally Posted by themarie View Post
Since the old system is being nuked, can you enlighten us as to how it worked? What is X in this case? How was the random calculated, how it was applied to the tables and all that jazz.


I'm hearing anywere from 60 to 90 days of "casual" play to grind the new gear.

Can you give us an idea of what Cryptic defines as "casual?" One or two STFs per day? All seven, every day?
The old system had a reward table with a small percentage chance of the mk xii prototype tech dropping, and even then it required a specific STF for each gear. Since this is considered the best gear in the game, we wanted to keep it challenging to obtain while drastically reducing the amount of STFs needed to get the gear sets. We calculated a 60% reduction in the number of STFs needed to get gear when making the new system. Also, we wanted to give credit to players who had already been hunting for these items by giving them a conversion crate that allows for a further reduction beyond that.

Since the Reputation system is similar to the Fleet System, projects have a set time limit to completion. We calculate that even if you have all the items necessary as inputs for all the projects, the time needed to complete all projects is going to be around 2 months.

When we say "casual" play - we calculate that a player can earn all inputs necessary to complete the Rep system by playing three 1-hour session per week. That is very casual when compared to the greater amount of time most players actually play. We do not anticiapte anyone needing to trade for any Dilithium in order to complete this system as they should be able to easily earn enough in three 1-hour sessions per week given the amount of Dilithium players earn on average per session.
Captain
Join Date: Jun 2012
Posts: 702
# 175
10-24-2012, 02:44 PM
Quote:
Originally Posted by neos472 View Post
i guess the reason they are not listening is because your complaining too much and not offering any constructive criticism. And i like this new system i like that i will be able to complete some sets on my toons and it won't take forever to do. and to be honest with the many ways to earn dilith coming they need to make some dilith sinks for us so they can keep the market stable and not have inflation of prices. If you look back at the 2011 holiday event dilith for C-points back then sky rocketed and only after the fleet system came did they settle down. I agree with what they are doing i am going to see how this does in Tribble and offer my bits of what needs fixing.
What more constructive criticism could I offer:

Are low drop rates a problem? Raise the drop rate until is ceases being a problem.

Players who worked hard to get full or partial Mk XII sets are unhappy with new reputation system starting them at square one? Grandfather them into the system. Maybe not at Tier V, maybe Tier III or something.

Dont misunderstand... this is great for alts, or new players, but anyone who only has one main character and has already worked hard is getting shafted.

And I take issue with the fact that they are shoehorning old content into a new system.

This is a cash grab. They are monetizing the STFs through this. Not only because dilithium is required to advance through the reputation, but because dilithium is required to buy the set pieces. If it werent a cash grab... dilithium would never factor into the equation.


You know the reason no one really offers constructive criticism? Because they dont seem to listen to it.
Empire Veteran
Join Date: Jun 2012
Posts: 172
# 176
10-24-2012, 02:45 PM
Quote:
Originally Posted by dastahl View Post
MK XI gear unlocks at T3 of the Omega Rep system so is faster to get than the MK XII.

The prices of all the gear is calculated off the reduction in time needed to get the MK XII gear, so it is intended to be less over all the gear options.
Im trying to get you to answer the question how you can justify 2 months or
552 hours forced game play to be better than the current system wich takes significantly less time.

please you have to answer this.

this is kinda hard to swallow in a sitting.
If only they fix Cloaking bugg *new message BOOM decloacked.
Career Officer
Join Date: Jun 2012
Posts: 730
# 177
10-24-2012, 02:45 PM
Quote:
Originally Posted by ltsmith View Post
Where are you getting this 60% less than X? If X is a variable about the amount of time until a player has gotten the full set. While 60% less is what you are refereeing to is amount of STF runs. These equations do not match X is amount of time and 60% less is an amount of runs (These do not have a conversion ratio; unless for example 1 hour= 2 STF runs .In your calculations you do not state where those numbers come from. For example 60% less could be the amount of runs to earn the Marks to buy MK XII gear (not including all the runs we will have to do to get to T5). 2nd 60% less could be all the runs needed including (all STF runs to get to T5 and then buy the armor; this is a best case scenario).
I imagine they did this:
Probability of getting prototype tech: P (let's say, 0.02) -- or 1 in 50
Then the median player would get it in: 3/P (or 150) runs

Instead of doing 3/P runs, it is now 60% less runs (or 150*0.4 = 60 runs total).
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Career Officer
Join Date: Jun 2012
Posts: 1,173
# 178
10-24-2012, 02:45 PM
Quote:
Originally Posted by dastahl View Post

- The conversion will be different for everyone which is why we aren't posting a chart.
Math is hard!!! This is a very silly answer - a chart would tell us EXACTLY where we would be or at worst, a rough ballpark estimate.

Quote:
Originally Posted by dastahl View Post

- Due to the fact that some players have enough items being converted to max out the new system, we chose to withhold the conversion crate until the character hits tier 5 in Omega for a few reasons. We wanted player to have the choice at each tier how to spend their resources. We wanted players to be able to make choices about which captain power they want at each tier. We wanted to retain player's purchasing power by holding back the converted items until they can be spent on the Gear Sets.
Translation: We don't want you to make those decisions yet and you are not smart enough to make them on your own.

Dude - we're Star Trek fans - we are likely all Intelligent, Aspugery or OCD. I'm sure we can figure it out and can make good decisions.How does giving them credit immediately hinder "making choices"? How does cashing them out immediately keep them from getting the gear sets? With all due respect, utter bullocks!

-
Lieutenant
Join Date: Aug 2012
Posts: 97
# 179
10-24-2012, 02:46 PM
Well another great way of saying FU to all the players that ran hundreds if not thousands of STFs and still haven't gotten the mk xii gear.

All the converted crap is locked until you hit Tier 5 in Omega Reputation? You people are morons. Stop requiring dilithium for every stupid thing released. Lots of us are sitting on a couple milllion EC why not use that instead. Oh wait! Doing that would require actually using your pea sized brains to program in!

Grinding is for asians not westerners.
Starfleet Veteran
Join Date: Jun 2012
Posts: 220
# 180
10-24-2012, 02:46 PM
Im sorry dstahl but the new system stinks and its not wanted. Youve gone too far, sure youve taken the random factor away of obtaining gear, but asking veteran players and people partially through obtaining a set, asking them to wait 2 MONTHS ? im not being funny but that is ludicrous.

I honestly dont know how you can sit there and suggest that this is an acceptable replacement for the current system ?

If you dont take this back to the drawing board with your team YOU WILL lose a lot of players I can guarentee.

Please mr stahl as a player who has been here since day 1, do the honourable and decent thing and scrap this awful idea, take on board all feedback, and i dont want excuses of theres too much feedback to take on, im sure you get paid more to do your job than i do mine, take it all on board and come back to the players with a version 2.

Had this system been in place since the start then fine i could accept it. But not now. Not when a lot of players have put a lot of blood, sweat and tears into playing at the highest possible level in an STF, only to have the carpet pulled from under their feet. I do feel that this shows just out of touch you and your team are with the players. Sorry to be critical, we the players want STO to suceed, but this really is an awful idea.

I take it your familiar with SWG NGE experience ?
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