Quote:
Originally Posted by phyrexianhero
I imagine they did this:
Probability of getting prototype tech: P (let's say, 0.02)  or 1 in 50
Then the median player would get it in: 3/P (or 150) runs
Instead of doing 3/P runs, it is now 60% less runs (or 150*0.4 = 60 runs total).

While one of the designers did the math and gave me the 60% reduction, this is similar to the logic used.
We looked at how many runs a player would need to have a statistical chance of getting the drop, then reduced the total number of runs needed to max out and get it in the new system.
In addition, for those who have already done a lot of STF runs, we're converting those currencies to the new ones so that once you hit the tier when you can purchase the sets, you'll have an even further reduction in cost based on the conversion rate of your previous items.
So in essence it is similar to a significant improvement in the drop rate of the item, but as part of the new Reputation System. The reason why we we didn't just change the drop rate is because it was still random and still hooked up to specific STFs. Now you can do any Borg content and get items needed to get your gear and don't have some people getting "lucky" and others "unlucky". Plus it is now structurally similar to how other Reputations work in the game such as the Romulan reputation and others that are coming down the road.