Commander
Join Date: Jul 2012
Posts: 366
# 31
10-25-2012, 12:49 AM
Plasma fire from EVERY energy weapon? Ok, if that comes live I stop playing cause my GPU wont survive all this plasma fire around.

Anything else - I already got used to the fact that I'm on the receiving end of PvE stick. I don't play PvE outside of Traelus repair mission from time to time to get some dilithium. So I will have zero reputation and no new toys. I don't have DOFFs outside what I get when I level up, I don't use STF sets cause I don't PvE. Why cares about another PvE addition that will make my STO experience even worse?

I can switch to SW:TOR as it has six stories for me to play through (unlike STO which does not have any). And yes, I bought SW:TOR this month in spite of it going F2P live. It can say even more about STO cause I spent on it my monthly MMO budget I intended to spent on Sao Paulo or Regent.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 32
10-25-2012, 01:08 AM
Hm, well, more shield penetration is a good thing, isn't it? It will make escorts less tanky, and will make armor (and thus engineering console slots) more relevant.

Yes, everybody will be effected, but escorts the most. Don't you agree?
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Commander
Join Date: Jul 2012
Posts: 366
# 33
10-25-2012, 01:44 AM
We don't. Escorts with 4 DHC and 3 CT on rapid fire will have bigger chance to proc-kill cruiser then it will have with 4 rear beams against eascort. Even with broadside it's still just 8 beams on normal fire against 7 CRFing cannons.

Anyone will be affected, but escorts will have biggest benefit from it.
Captain
Join Date: Jun 2012
Posts: 668
# 34
10-25-2012, 01:45 AM
Quote:
Originally Posted by sophlogimo View Post
Hm, well, more shield penetration is a good thing, isn't it? It will make escorts less tanky, and will make armor (and thus engineering console slots) more relevant.

Yes, everybody will be effected, but escorts the most. Don't you agree?
Yes I agree... a Rapid Fire cannon spewing escort is going to make you cry... is that what you mean ?
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 35
10-25-2012, 01:47 AM
Quote:
Originally Posted by husanakx View Post
Yes I agree... a Rapid Fire cannon spewing escort is going to make you cry... is that what you mean ?
No, I mean that it will blow up more easily before it is finished with blowing up something else. Don't you agree? If not, why?
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Promote what you love, instead of bashing what you hate.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 36
10-25-2012, 01:51 AM
Quote:
Originally Posted by zarathos1978 View Post
We don't. Escorts with 4 DHC and 3 CT on rapid fire will have bigger chance to proc-kill cruiser then it will have with 4 rear beams against eascort. [...]
I could swear someone on these forums corrected me a while back when I pointed out that firing speed affects proc speed. But maybe I was right and that person was wrong.

Okay, if the procs work now the way I had believed back then, this indeed means escorts will proc this more often. How much more often? You all seem to have a very decided opinion on that, so I guess you know the numbers. What are they? How will this work out vs lower escort hit point totals and fewer armor slots?
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Promote what you love, instead of bashing what you hate.
Captain
Join Date: Jun 2012
Posts: 668
# 37
10-25-2012, 01:54 AM
Quote:
Originally Posted by sophlogimo View Post
No, I mean that it will blow up more easily before it is finished with blowing up something else. Don't you agree? If not, why?
Because the escort is going to have 7 cannons on you with rapid fire running and is likely going to proc you more... they are also going to be procing you with DHC that will hit for 6-10k in pure kinetic 100% to you hull... where as the average hit from a cruiser is more in the 2k range. (nothing to do with rapid fire procing more... just if you had a choice of procing a 100% kinetic hit on a Rapid Fire 3 Alpha DHC hit or a Beam which would you take... my DHC crit for 10-15k pretty regular... can you spare 15K in hull very often. lol)

If this change goes though sci ships and cruisers are toast. Ships that can arc high dmg dhc are going to make short work of them.

Now you can hit your RSP all you want.... a all cannon escort can just keep firing away... and if there sub nuke doffs don't proc its ok chances are either a phaser proc will shut your shield off... or a Kinetic Strike on a DHC will help that along.

Honesty this change favors Escorts quite a bit.
Captain
Join Date: Jul 2012
Posts: 2,192
# 38
10-25-2012, 02:01 AM
I could live with the kinetic dmg..but everything on plasma fire
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 39
10-25-2012, 02:07 AM
Quote:
Originally Posted by husanakx View Post
Because the escort is going to have 7 cannons on you with rapid fire running and is likely going to proc you more... they are also going to be procing you with DHC that will hit for 6-10k in pure kinetic 100% to you hull... where as the average hit from a cruiser is more in the 2k range. (nothing to do with rapid fire procing more... just if you had a choice of procing a 100% kinetic hit on a Rapid Fire 3 Alpha DHC hit or a Beam which would you take... my DHC crit for 10-15k pretty regular... can you spare 15K in hull very often. lol)
[...]
Okay, so the tac escort's DHC procs and critically hits with 15k raw damage (how often will this happen, the crit and the proc hitting at the same time? This is not a rhetoric question!). Many people will still use Neutronium, so you should expect a cruiser to soak about 40% of those 15 away with armor, leaving something like 9k of damage coming through. Which is about 20% of the cruiser's hitpoints, usually less.

The cruiser, critting his BO in the same way by adding crit and proc at the same time, will do something like 15k, too, vs an escort that can probably not hope for much more than 30% resistances, leaving something like 10k of damage. That is 30% of the escort's hitpoints, usually less.

Those are very rough numbers, of course, but even in the scenario you describe, where the damage-buffing ability (CRF or BO) plus a crit plus a proc all strike together, I see no one-shot kills being the rule.

However, what is interesting now is: How often will that happen? How much 100% shield bleedthrough kinetic damage can be expected over 1 minute between the two exemplary ships?
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Rihannsu
Join Date: Jun 2012
Posts: 1,447
# 40
10-25-2012, 02:08 AM
My issue is with getting hit for 5k+ on Crits to my Hull from a Kinetic Transformed DHC/Turret combo repeatedly and being able to do nothing to block it except for Polarized Hull, Hazard emitters, and use Kinetic resist consoles.
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