Acamar isn't about a century old conflict.... it's about the fact that their society only forgets old conflicts when it creates new ones.... you're being asked to mediate one of the recent conflicts.
It's a reference to the TNG episode. But it doesn't invalidate my point. That's a clear reference to the old clanic conflicts, and it souldn't be solved in 3 pop-ups and 30 seconds. Just think it was a foundry mission. What would have been your mark?
I know it's supposed to be *short* but it's really too short.
It's a reference to the TNG episode. But it doesn't invalidate my point. That's a clear reference to the old clanic conflicts, and it souldn't be solved in 3 pop-ups and 30 seconds. Just think it was a foundry mission. What would have been your mark?
I know it's supposed to be *short* but it's really too short.
But that's just it.... you're not solving the entire system of clan conflicts, you're mediating a single dispute between 2 clans. But, I do agree that it felt a bit too.... simple. However, as quarrelsome as they are they'll find something new to argue about tomorrow. :p
As we have do do like 6 systems of so to get to 100% and its only for romulan marks i highly suggest a smaller one for some dilithium that is only doing 3 systems.
otherwise 1) its a bit long winded to get those marks and 2) once you have finished your romulan progression you wont need to use them again, making the whole sector a waste of time.
a nice shorter one for dilithium would be great and give people options.
while there are some nice ones in there i do have to say i was disappointed by the number of kill 5/5 on offer, and they are not that interesting either. the dailies in eta and orelius where effectively the same but they got mixed up nicely so that it felt different. sometimes the mission rotated, sometimes they hit you in different waves. there were diplomacy and small puzzles.
these are like going back 3 years to the launch of the game. you can do better than that.
the negotiation one (forget the system name) were there are about 7 merchants and they all want something different, is something i would like to see more of or even expanded in some way. so perhaps in future there are merchants around the galaxy who want specific things and will give some different in return. could be an interesting side game. but in regards to this mission i think it would have made more sense as a ground map, that having all the ships just hanging around. perhaps use the embassy map to have them all round the negotiation table.
the herding one at galorndon core was a bit slow due to how long it takes but again i dont mind it as its a little different.
the starbase one was very enjoyable. think that may be the first time we have ever really had to attack a starbase properly. would love to see more of this in fleet actions. very tough to beat without a few people or heavy dps but at least you dont have to beat it. be nice if there was an accolade or something attached to getting it down to 0.
the jouret - repair one was fine. nothing to complex. finding a use for things like engineering team and the scan mini game was a nice touch. i was playing a klingon and it felt weird having a orion ships attack me. i know they are often 'rebels' but in future i would prefer if it was enemies like the tholians or the hirogen that make more sense.
the diplomacy one, where you have to sort out the dispute, the acmar system i think, was decent. I like that you dont destroy their ships. just disable them, and there are a few options to try and avoid a fight. i like that. again simple but as part of a daily its fine.
the mining station one, where you deplay the 5 satellites. little dull at first as they all follow the same pattern. you could have limited it to 3 satellites.
the patrols were all fun in their own way, they were nicely done! i liked the wide variate of npc's in all of them, hirogin, tal shiar romulans, gorn, nasican, tholian, rival kdf, federation, borg, think the only ones missing were unidine, dominian, cardasian and orian. i was kinda surprised there was no syndicate orians in any of the missions, the others that weren't in any mission didn't really belong in that sector block, so thats fine.
i would have liked to see some things placed a bit different, like the fed star base behind a fed border, there were a couple of other things like that too i don't recall off the top of my head. or shift the territory coloring around
Enterprise established that Suliban had been destroyed. Why's it even there?
Suliban wasn't destroyed, it became uninhabitable.
Given the restoration of Qo'nos after the Praxis incident and other worlds being Terraformed, it's plausible that over hundreds of years, the Federation helped made the planet habitable again.