Several times on multiple toons and different computers when taking the elevator down to OPS I was glitched into the elevator wall and could not move. Taking the elevator back up to the Lobby unglitched me.
Also several times I fell completely through the bottom of the Embassy while taking the stairs up or down on both sets of stairs. Again on multiple toons on different computers. I was able to repeat both glitches at will.
I really enjoyed the variety of missions available in the Tau Dewa sector, more than just fighting! The mission where I had to negotiate trades between ships to get a particular good was pretty cool. Enemy difficulty seemed to be a little higher than what is currently on the holodeck but the drops I had been getting were also better. I did enjoy that it took a little more strategy (and actually needing buffs) to defeat some enemies. Carriers (or at least the recluse) appear to have their fighters target mines now which makes for much more interesting gameplay.
Here is my Feedback with the Changes to the Taw Dewa Sector for the Testing Weekend:
Jouret: Glad Satellites were moved per previous comment.
Carraya: Nebula not glitching, but in the right location?
Starbase 234: Still disappointed that this encounter is nothing but DPS.
This needs to be automatically scaled according to your ship type so players actually have a chance to win without needing an Escort.
Beta Lankal: Glad Tholians are more protective of their gains.
Pheben: Freighters mostly fixed, but their arsenal needs to be looked at. Fought one that had Defiant Quads on it and using Spread 3. Arsenals like those aren't typical of freighters. If I was a Captain of a Starship, I'd have them detained for having illegal weaponry.
Archer: Still in a Very Uncanonical Location
This location is from the Star Trek Star Charts, which came before Enterprise, which in the series stated the Archer System is 31 Light Years away from SOL, which puts it in the Regulus Sector.
Galorndon Core: This Mission really needs to be redone from scratch, the Gekli getting constantly stuck on the tracks is going to make it highly unpopular and frustrating to do. I really suggest a free range like the Fleet Action and players hurd the Gelki around the Hirogen.
TD DSE: Could really use a respawn clock....
And have it actually work with the Tholian Red Alert Mission.
Jouret System: Seemed to work well, borg seemed a little more difficult than previously, although that may be partly down to the sets having been adjusted.
Acamar System: Nice to have a non-combat diplomacy mission and some different variations on the discussions held so that it doesn't become the same on every run (run it twice so far).
Starbase 234: Nice, the ships are reasonably well balanced, maybe even a touch too easy. But the starbase is quite overpowered, seemed to destroy me with only a few volleys (Engineer running a Tactical Escort Retrofit). Seems like you either need extreme DPS to extreme Tanking (perhaps with hit and run tactics) to survive this and with the difficult advanced to Hard (or Elite) you can pick up a lot of injuries on this mission.
Nequencia System: Works nicely, although quite easy to get lost within the different trader menu's when trying to work out what you need to get where you want. A few different end targets (so things other than plasma coolant would make the mission a little better for replays rather than also going to the same target component). Also when I go to buy the plasma coolant, the message bar seems to appear twice in the middle of screen and is stretched (normally I have it appear out of the way at the top of screen).
Galderon Core: Principle is good, but doesn't quite seem to work. Some of the Gelki (the newborns in particular) seeemd to keep getting stuck at various points (seems like spacial anomolies on the route) and the mission objectives seem to infer that you don't need to destroy all the hirogen, yet when I got the Gelki to the portal the mission says to destroy the last hunting party which was one I had managed to slip by just before the portal.
Sector Red Alert: As previously mentioned, the red alert say's about there being Borg, but you engage the Tholians. There is mention of spacial anomolies or something so maybe this is intentional (tholians making it look like the borg are coming?)
just played a mission in nerandra saving romulans from hirogens. having the enterprise warp in behind me was amazing. spoken dialog from captain shon wasnt expected either but was cool as well. looking foward to more of this kinda thing.
Quick comment on the Red Alerts (applies to them all, but more relevant with the Tholian daily). We really need a respawn timer. I've been wandering around all the different encounters trying to actually find ships to kill for about 20 minutes now. Found one group finishing off the flagship, but that's it. No clues when (or if) any other ships will actually show up.
I did the patrol which i thought was really fun and a good change of pace. fighting all the different factions, but i think the starbase is a bit overpowered, but I'm also playing on elite. It makes killing a regular cube seem like childs play in comparison.
I tried a few enemy encounters, but there was no enemy to fight. Are you suppose to for a red alert or something?
New romulus looks good, but why is there ruins if it suppose to be a new settlement?
One of the 0.7%ers Markus Urelious 12000+ Accolades [Fed Tac VA] Viper [Fed Tac VA] Athena [Fed Eng VA] T'ozz [KDF Tac LG]