Career Officer
Join Date: Jun 2012
Posts: 233
# 41
10-28-2012, 03:01 PM
Season 7 won't be the death of PvP. Why? Because the death to PvP was a long time ago, probably somewhere around Season 3-5, when a large chunk of PvPers realised it wasn't getting any attention. What's left of us are the players who still have hope for Cryptic improving PvP - not much is happening though...

@f4tamy | Sad Pandas
250,000 DPS Member
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 42
10-28-2012, 03:01 PM
Quote:
Originally Posted by sophlogimo View Post
Must be a time zone thing. When I play, the queues usually are faster than they were a month or two ago, even in FvK.
I've never even seen you in the queues Sophie, though I imagine with your popularity that kinda info must be kept quite quiet.

Quote:
Originally Posted by dassemsto View Post
Bah, empty words. Exactly what people said when Dili was introduced, when lockbox ships came, when the fleet system came (an even bigger grind) and now with this small addition. Still, people adapt and learn to play the game in it's new version as well. Grinding a character to the top of the tree is still no slower than other MMOs. Grinding out the rep stuff is no slower than grinding out a XII set in the STFs. (barring cases of extreme luck)

Try to look at it as an increased level-cap.
This ^

Treat it as a fresh skill-cap.

Season 7 is a bedrock for the Romulan faction I'd bet all my EC's on us getting next year. The outcry for a new faction is massive and the potential money is massive too. They're adding a new sector block, new rommie weapons, doffs, boffs, skills etc. It's obvious the Romulan faction is planned.

All that said, no - it's not going to kill PVP, it's not going to empty the queues, if that were a possibility I think the neglect PVP has suffered would have killed it long ago. With siphon drones, overpowered lockbox ships, Borg sets, BFI & SNB DOFFs as the largest layers of the ****cake that is PVP being our main helping, I can't see Season 7's layer to be any worse.
Lieutenant
Join Date: Jun 2012
Posts: 98
# 43
10-28-2012, 03:44 PM
The thing is all that junk that you mentioned borked skills lockbox ship did not really require work. If you read my first post that is the problem i already spend 20% of my time pveing for pvping i will now be forced into this grind for all my toons. The ammount of pvper that left after each season is scary sure queues still pop but its full of new players and carebears that will quit pvp because really there no reason to pvp in this game. All goodies are in pve
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 44
10-28-2012, 04:51 PM
Quote:
Originally Posted by sophlogimo View Post
Well, it is actually legal to PvP without all that stuff.
and even beyond that. tardos who spend 99% of game time chasing mkxii sets for fractions of a percentage point increase are gonna let their "true skill" pvp abilities wane into oblivion. I see it now, people whod rather level their 29th toon thru mirror event than do pvp at all. those people are going to continue to suck, regardles of their mounting advantage statistically over players like me.

Theyll laugh hysterically when fighting my non lockbox limited p2w setup with no max level set items or uber gear.And theyll cry, when they still lose.

If you ask me, I have come from games where the potential grind to attain ALL POSSIBLE GEAR is 10 times the human lifespan of the player with greatest longevity. (eve has 100yrs worth of skills to train)-(grinding gear in a persistent world nwn server for top tier gear might get you one drop a week.)

Frankly the bar has been set way way too low, and the difference between the non special items and the sewt/p2w items is marginal at best. The flukey set and one time/5minute powers we have now and those coming simply arent as earthshattering as most players think. Put it into perspective vs all other games and game engines. Then Ill show you something ten times worse and truly unbeatable in comparison, that would take a person months to attain, on one single character.


This games grind is a pathetic joke, where people can still max level characters in 3 days. I maxed mine b4 official release from head starts 3 day bonus, among dozens/hundreds of other skill gamers who have subsequently quoit this lackluster game.

But some of us are fiends for trek arc based space combat, we will be here, maybe not as much or as happily, but well keep coming back.

i implore the reasonable among us, to not quit, because of this sentence :

"it will take me a while to max out gear on all my 37 characters" <<<this would take 1000 lifetimes in Eve. maxing out 1 asingle toon to lvl 40 in a decent nwn1 pw server could take weeks, max gearing him/her years. perspective people
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 45
10-28-2012, 05:00 PM
Quote:
Originally Posted by webdeath View Post
So, in order to have the best PVP Gear possible.. you'll have to..


Help a fleet Grind up to the tier of Tactical, Engineering, and Science for the ships, and other items you want..

Help the Fleet Grind up the tiers of the Embassy System..

Grind your own Romulan Marks to level up your personal Reputation with Romulans..

Grind Omega Marks in order to level up your reputation with Omega fleet for Borg stuffs.

Grind Elite STFs to get Reticles in order to get Elite Omega Marks to get some of the gear.. and it's 1 Reticle each Elite STF..And I believe you ONLY get the Reticle if you successfully complete the optional.


And after all that Grinding...about 6 months later...maybe a Year.. you'll finally be ready to PVP optimally.... Maybe...

I think we nee a new song for all of this..

"IT"S THE CIRCLE OF GRIND!"
this game has left no opening for people who know how to pick and choose whats relevant to max out. like, whats important and whats not that important. Simply raising every item to max level blankly and without thought isnt any fun. The differences between marks and mods on weapons arent that substantial. There is an entire aspect of gaming that would seperate the cream of the crop even further if it was relevant in this game. There is simply no opportunity cost for leveling, with infinite respecs, no real "choice" between whats the pivotal item to upgrade, and what you simply can "do better" in.

Compare it to a dnd mmwo or sp game, you NEED +5 weapons to break premonition, etc. This game has no similar dynamic. The slightly-betterness of most **** is simply not great enough to provide impetus for knowledgeable players to upgrade every single item. There is no critical point at which the differences become relevant. Acc2>acc3 weapons doesnt give you a lights out advantage nor does an extra 20% shield hp like moving from a battleship to a dreadnaught in eve ( a single skill to train that takes 1+yrs...).

this game sucks becus everyone just copies hilberts build thread and gets exactly the same stuff he tells you to

unfollowable rant off
Captain
Join Date: Aug 2012
Posts: 18,671
# 46
10-28-2012, 05:07 PM
Quote:
Originally Posted by aquitaine985 View Post
The outcry for a new faction is massive and the potential money is massive too.
Yet... the KDF are still unfinished.
Career Officer
Join Date: Jun 2012
Posts: 735
# 47
10-28-2012, 05:22 PM
Quote:
Originally Posted by tick0 View Post
Season 7 won't be the death of PvP. Why? Because the death to PvP was a long time ago, probably somewhere around Season 3-5, when a large chunk of PvPers realised it wasn't getting any attention. What's left of us are the players who still have hope for Cryptic improving PvP - not much is happening though...
nono, stretch your memory further back! A week before season 2 launched, we had a big pvp tournament that we called "End of balance".

Ofc, it turned out to be a complete demonstration that balance never had existed, and it really became a contest in who could poop out the most chroniton mines... I still remember searching like a madman through the cloud of mines, desperately trying to find a TSI to target...
Career Officer
Join Date: Jun 2012
Posts: 233
# 48
10-28-2012, 05:33 PM
Quote:
Originally Posted by dassemsto View Post
nono, stretch your memory further back! A week before season 2 launched, we had a big pvp tournament that we called "End of balance".

Ofc, it turned out to be a complete demonstration that balance never had existed, and it really became a contest in who could poop out the most chroniton mines... I still remember searching like a madman through the cloud of mines, desperately trying to find a TSI to target...
Can't say I'm surprised the imbalance extends that far, but I actually joined STO mid-September 2010 and only started PvPing post-Season 3; so I'm unsure of what mayhem PvP was going through then.

@f4tamy | Sad Pandas
250,000 DPS Member
Career Officer
Join Date: Jun 2012
Posts: 735
# 49
10-28-2012, 05:47 PM
Quote:
Originally Posted by tick0 View Post
Can't say I'm surprised the imbalance extends that far, but I actually joined STO mid-September 2010 and only started PvPing post-Season 3; so I'm unsure of what mayhem PvP was going through then.
Well PvP has never been as unbalanced as it was in those first months, with complete shutdowns and cannons delivering uber-spike damage. I think people just got better at exploiting imbalances over time.

Still, you don't need a lot of flashy stuff to rule PvP these days. A vo'quv and some siphon drones is all you need! (and from what I hear, the coming changes doesn't help much...)
Rihannsu
Join Date: Jun 2012
Posts: 1,569
# 50
10-28-2012, 06:38 PM
Quote:
Originally Posted by emoejoe View Post
this game has left no opening for people who know how to pick and choose whats relevant to max out. like, whats important and whats not that important. Simply raising every item to max level blankly and without thought isnt any fun. The differences between marks and mods on weapons arent that substantial. There is an entire aspect of gaming that would seperate the cream of the crop even further if it was relevant in this game. There is simply no opportunity cost for leveling, with infinite respecs, no real "choice" between whats the pivotal item to upgrade, and what you simply can "do better" in.

Compare it to a dnd mmwo or sp game, you NEED +5 weapons to break premonition, etc. This game has no similar dynamic. The slightly-betterness of most **** is simply not great enough to provide impetus for knowledgeable players to upgrade every single item. There is no critical point at which the differences become relevant. Acc2>acc3 weapons doesnt give you a lights out advantage nor does an extra 20% shield hp like moving from a battleship to a dreadnaught in eve ( a single skill to train that takes 1+yrs...).

this game sucks becus everyone just copies hilberts build thread and gets exactly the same stuff he tells you to

unfollowable rant off
I don't think you understand what I am talking about. I'm not talking about the fact that it will take X days to "Grind" up the materials needed to make new cool stuff, I'm talking about the NON PLAYING Grind needed to get to those tiers. Where your putting crap into a "Crafting" like Experience grind.. and then it takes Days to get any progress that has nothing to do with playing STO at all. Here's an Example of the Omega Reputation System.

You set up to 2 Missions like a Fleet mission. You gather most of the Gear weither it's Buying Consumables, using your Exp earned for Boff skills, or Dilithium. Then you do (Currently) 1 Elite STF, Get 60 Omega Points.. And you start that Daily timer. That whole process takes maybe..an hour of play time. And then your left with a Day and A Half with nothing to do.. Sure you can PVP. But in the Long term, Let's say 2 years from now, if you start a new player will be severly out matched in PVP and it will basiclaly be suggested "Go PVE for a while till X, Y, and Z are maxed. Then PVP" That is not fun to me. What is fun is actually getting to new heights VIA PVP. Not this new rep system. Or the Embassy System, or the Fleet System. But Cryptic has yet to do that. Continue to claim "PVP is coming in Season X" and then decides.. "NAh, this is going to be cooler, we'll give you this.. Look for PVP in the next season!"

Personally, I'm getting fed-up waiting for the PVP in this game to get any better. I mean I'm not going to "Quit" the game. Because I have a Life time Sub. But I am at least considering walking away from the game for a short stint soon, coming on to only do my Daily PVE..then going back to something else. Because that is what STO is starting to feel to me. Not a place to spend Hours if not Days at a time playing and PVPIng. But Stoping in for maybe.. an hour or two and then going some place else.
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