If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
Currently using a standard setup, Borg Mk12 antiproton cannons and turrets with 1 forward facing quantum. (Borg set + Maco shield, will switch to full MACO or Omega Mk12 when the nerf hits, not sure yet)
I pretty much exclusively play space, the ground skills are mostly for training! I do a LOT of STFing, and this is a relatively recent build for Kang protecting in CSE.
Thoughts and suggestions greatly appreciated!
I'm very partial to G-well, hence the graviton generators - so handy and it's the hold that I use much more than the kinetic damage.
-Yeah... well... it's just boring now isn't it? They're boringers, they're bluuueee boringers!
- It's a fez. I wear a fez now... Fezzes are cool.
I think what you have is a good start. As a tactical, you can straight up kill your way through STFs. Let the science ships think they are helping by taking their gravity wells.
(Im kidding, I play science myself)
DEM + Beta + your tactical abilities are going to help you cut right through any shielded targets. With 2 spreads and 2 CRF, you have a mini alpha every 15 seconds.
Get 2x Lab development scienctist Doffs to bring the cooldown of Science team to 15 second global.
There was a lot to say about your spec. I dont want to write an essay on how to spec, (people have already done that on the pvp forums), but you had a lot of 9s. By reducing them to 6s, you can specialize into way more skills.