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***Resolved Issues***
"Login failed for unknown reason" error
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Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
if you get one of these, you might as well get the temperal set too, it works well to make one of these as min/maxed as possible. also the sci ship, so you can get the Tipler Cylinder. hope you like opening boxes for lobi.
with your 15 turn rate, and your likely inaccurate AP weapons, a tractor beam will be helpful, and your chrono beam and heavy torp will help you slow folks down too, along with the the 3 part bonus from the temporal warfare set. TSS3 with this things 1.05 shield mod should offer absurd escort tanking, along with RSP as well. this isn't a pure escort as much as a ship with escort damage dealing relying on various control tactics to make your enemy easier to hit, without needing to out maneuver them
I have a couple of concerns with this build. First off Im not sure it makes the best use of the temporal sets chroniton torp proc. Why not put a chroniton torpedo? Second from the way you layed out your build it looks like your putting the disruption device on the rear which could work but without omega pattern, and RCS acc. or some other means to turn around quickly I dont see how this will get used to maximium effect. Third Im not sure I see the benefits of using the borg engines or deflector. I was considering using the omega engines because (and I could be mistaken about this) the hyper-engine quality should allow me to be able to out menuver my opponent. Even if this is incorrect why not use HG or Maco engines/deflector?
Basicly I was thinking of using the temporal destroy as a movement disabler, purhaps this is a poor tactic?
Okay that makes sence because of the Autonomous Regeneration Sequencer, but im still wondering how to leverage the chroniton torp proc and the temp. disruption device effectively if the temp device is placed on the back and there arnt boff abilities to increase turn rate or speed also the lack of chroniton torps doesnt take advantage of the boost that the temporal set gives chroniton.
Last edited by uglydisease; 03-02-2013 at 12:45 PM.
Tactical Captain: Specced in Energy Weapons, Torpedoes and Shields
Fore Weapons, 3 Mk XII Beam Arrays [Accx2 or x3], 1 Omega Torpedo Launcher
Aft Weapons 3 Mk XII Beam Arrays [Accx2 or x3], 1 Breen Transphasic Cluster Torp
THY1, TS:E1
TT1
EPtS1, AtB1, RSP2, DEM3
ET1, AtB1
TB1, HE2, VM1
Equipement
Elite Fleet Covariant Shields ResA
Borg Deflector
Borg Engines
Consoles
Subspace Jumper, Neutronium, Borg, RCS
2x Field Generator
3 Energy Damage Type
Doffs
3 Purple Tech Doffs, 1 VM, 1 BFI
Boffs
1 Romulan Tac with Operative passive
4 Humans
Strategy
The Merge: Begin with TT1, THY1 then once the opponent fires the first volley Subspace Jump, DEM, APA, VM1 and TB1, thus avoiding the Alpha and disabling their ship, aww you used Tac Team to avoid my alpha, what are you gonna do about the VM now
The Weardown: Once you are behind the ship begin broadsiding, the VM will wear off by now and your opponent will be angry and quite aggressive, tank the remaining Alpha with TT1, BFI, and EPtS1 while wearing down the hull with DEM3, an escort will eventually get your shields down, now is the time for RSP2(At global). VM will be back up as it is at global. It will take some clever maneuvering to get your opponents ship in your 90' arc again but wait for his/her APO to finish then engage tractor beam, which is at global. Continue spamming DEM3(which is also at global) and the for mentioned steps, including keeping the Omega Torp on Auto Fire and spamming HY1, until their hull is getting low, 30% or less preferably.
The Final Blow: With your opponents hull low, and your APA and subspace jump back from cooldown, repeat the merge strategy, the DEM will continue weakening their hull only this time instead of a sustained broadside, pass your opponent and let the cluster torp fire, 75% of the time the cluster torp will finish them off, if you are lucky even chain critting at 3k per torp which is 30k hull damage, the rest of the time just let the DEM snack on their hull and finish off whats left. Relax now, and revel in the fact on how you owned a lockbox ship in the free ambassador, moreover as a tac in a cruiser...
A Final Note: Hazard Emitters is aux dependent, I chose not to include EPtA in my build because if I need to hull heal myself or an ally with aux2batt running I will switch to a high aux power level preset and the aux power will come back up, if its an emergency pop an aux battery and use HE. The rest of the time, try to time ET with RSP, its the one time when TT is not needed so you can use it without fear of being spiked from one side. This is usually enough combined with the human boffs to keep your hull intact...
that should all work well, on a kamarang. ive tried, to get beam arrays to make holes and deal real damage on a hoped up tac cruiser, but it just tends not to happen really. the dem and plasma dots and sheld damage are just to slowly dealt and to easy to mend. if you can get it to work thats good, in a pug i bet it will work fine. run into any organization and you will be hard pressed to have an effect
http://www.stoacademy.com/tools/skil...SciBuild1_1810
this is just a rougth plan on a build i had in mind for the mirror version as a sheilds n power stripper so my pets can do the damage but would appresheate anny surjestions on wat to put in the other 2 eng slots and maybe wat sort off doff's ? anny help would b greatefull
i followed the link and everything was blank im afrade
Why should i?
None of the ships i do fly or even want to fly, do have the ability to use DHCs in the first place.
Since i am not that much into PvP anyway, and i really hate Escorts i don't see a reason to change my mind.
On the other hand, it is not that i refuse to use DHCs in general, i just can't stand that irritating stuttering sound and the fact that they take too long to shoot finally. I just can't get them to shoot when i want them to shoot, lol.
Anyway, i would rather stop playing this game entirely, before i am forced to fly an Escort.
Sorry for being off topic.
well if your not using an escort never mind. if you do, and you use DCs over DHCs, your not going to do well. you will learn to love the effect they have on shield faceings then. i know what you mean about escorts, i use more off beat escorts like ships like destroyers because i hate that they are the only dangerous ships, and large ships of the line are helpless.
I have a couple of concerns with this build. First off Im not sure it makes the best use of the temporal sets chroniton torp proc. Why not put a chroniton torpedo? Second from the way you layed out your build it looks like your putting the disruption device on the rear which could work but without omega pattern, and RCS acc. or some other means to turn around quickly I dont see how this will get used to maximium effect. Third Im not sure I see the benefits of using the borg engines or deflector. I was considering using the omega engines because (and I could be mistaken about this) the hyper-engine quality should allow me to be able to out menuver my opponent. Even if this is incorrect why not use HG or Maco engines/deflector?
Basicly I was thinking of using the temporal destroy as a movement disabler, purhaps this is a poor tactic?
the torp is aft because its not part of your primary offense, its mostly there to complete the set bonus. using a slow heavy HY torp with a 2 cannon, beam overload alpha is pretty tricky, and your to low on tac stations to use canons, torps and beams in my opinion. against other fast moving escorts, chronos proc is not that useful, it is cleared by APO. other ships are already slow so its a bit redundant on them, thought it will lower defense score
the borg set 2 part is good for heals, but honestly a fast engine is a better defense on an escort, i dont even use the borg set at all anymore on anything. i made that build a wile back, it might be due for an overhawl. a TB is the best way to counter your lower turn rate, attack hard and with everything when you see gaps in TT and
Quote:
Originally Posted by uglydisease
Okay that makes sence because of the Autonomous Regeneration Sequencer, but im still wondering how to leverage the chroniton torp proc and the temp. disruption device effectively if the temp device is placed on the back and there arnt boff abilities to increase turn rate or speed also the lack of chroniton torps doesnt take advantage of the boost that the temporal set gives chroniton.
if you want chrono procs, mines are best. using a heavy torp like that well is difficult, and with the DBB part of the set theres no room for it up front.