Lt. Commander
Join Date: Dec 2012
Posts: 101
# 791
06-28-2013, 09:58 AM
i didnt knew a2b shared was 10... that explains a lot
one more thing, can i apply the a2b tech doff more than once ?
like : ability A has 3 mins cooldown, its shared is 1 min... i activate a2b and reduces its cd by 30%, if i activate a2b again its cd will be reduced again ?
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !
Ensign
Join Date: Jun 2013
Posts: 9
# 792
06-28-2013, 10:04 AM
Hey, this is my first post (yay). I am new to the game, but a hardcore gamer. I have been reading a lot of stuff on the forums (alot) about pvp and cruisers mainly, but also about everything.

Basically whenever I play a game I want to be the absolute most useful person on the team (I know its a team game, but that's why I want to be useful). I tend more towards healing (but that is open to change) because that is what I did in other games (WoW, The Secret World). I also like big things.

From what I am reading it seems like my goals could be accomplished with a Cruiser of some type (tac, eng, or sci). I don't care about getting kills or maxing on any charts, I just want to help my team win (being hard to kill is a big plus, but not at the expense of helping my team win).

My preference is KDF, but I am new and this isn't a deal breaker. My intuition from all my research is that probably a Sci or Tac (meant Eng) Cruiser (probably with A2B) could accomplish this the best, if there were a cheaper variant as I worked toward more expensive stuff that would be good too, but I do plan on having the best gear that I could have as a final product.

If this is the wrong thread for this, or this isn't protocol please let me know, I am new and don't want to be using bad etiquette or upsetting anyone.

Thanx again for any input. Please feel free to tell me that Cruisers aren't really that good and I should go a different direction.

TLDR:What is the most useful pvp build (I hope its not just escort dps)

Last edited by pixxiedust99; 06-28-2013 at 11:07 AM. Reason: added TLDR
Captain
Join Date: Jun 2012
Posts: 1,015
# 793
06-28-2013, 10:17 AM
Quote:
Originally Posted by ssb64 View Post
i didnt knew a2b shared was 10... that explains a lot
one more thing, can i apply the a2b tech doff more than once ?
like : ability A has 3 mins cooldown, its shared is 1 min... i activate a2b and reduces its cd by 30%, if i activate a2b again its cd will be reduced again ?
http://sto-forum.perfectworld.com/sh...d.php?t=547581

Second post starts in on how tech doffs work.
Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 794
06-28-2013, 10:49 AM
Quote:
Originally Posted by captweavers View Post
Thanks for the input....should I stay with the fleet antiproton weapons (all accx2/dmgx2) or should I switch to polaron weapons (all accx3) or tetryon weapons (all accx3) - using
3xdhc, 1xdbb and 3xturrets?? Note: my bug is only used for pvp.
im pretty fond of those advanced acc2 fleet weapons, they just hit really hard in my experience, and acc2 is enough acc. id use the energy type you have the best tac consoles with.

thats the best pvp escort setup for weapons. some of those guys sounded a bit confused about EPt skills, 2 copies of 1 type gives full up time, you want that. but theres damage control doffs that have a chance to lower thier cooldown, 2 or 3 purple is pretty reliable in my experience. you can run 1 copy of EPtE and 1 copy of EPtS, and thanks to the doff have full up time on both.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Dec 2012
Posts: 101
# 795
06-28-2013, 11:00 AM
Quote:
Originally Posted by redricky View Post
http://sto-forum.perfectworld.com/sh...d.php?t=547581

Second post starts in on how tech doffs work.
that was all the info i was looking for. great thread, really helped me.

looks like i have to use 2 a2b, but knowing that a2b can cut more than once into other abilites cd its just great. also i didnt knew that a2b always cut total cd, and not the cd of the abilites right at the moment i activate a2b.
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !
Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 796
06-28-2013, 11:32 AM
Quote:
Originally Posted by pixxiedust99 View Post
Hey, this is my first post (yay). I am new to the game, but a hardcore gamer. I have been reading a lot of stuff on the forums (alot) about pvp and cruisers mainly, but also about everything.

Basically whenever I play a game I want to be the absolute most useful person on the team (I know its a team game, but that's why I want to be useful). I tend more towards healing (but that is open to change) because that is what I did in other games (WoW, The Secret World). I also like big things.

From what I am reading it seems like my goals could be accomplished with a Cruiser of some type (tac, eng, or sci). I don't care about getting kills or maxing on any charts, I just want to help my team win (being hard to kill is a big plus, but not at the expense of helping my team win).

My preference is KDF, but I am new and this isn't a deal breaker. My intuition from all my research is that probably a Sci or Tac (meant Eng) Cruiser (probably with A2B) could accomplish this the best, if there were a cheaper variant as I worked toward more expensive stuff that would be good too, but I do plan on having the best gear that I could have as a final product.

If this is the wrong thread for this, or this isn't protocol please let me know, I am new and don't want to be using bad etiquette or upsetting anyone.

Thanx again for any input. Please feel free to tell me that Cruisers aren't really that good and I should go a different direction.
hmm, were to start. dedicated healers are a bit of a dieing breed from what i can see, pewpew is more fun for most. the best dedicated healer is the tholian recluse, a lock box ship you can get from the exchange. the orb weaver, another tholian ship, isnt bad ether, but theres no heal or support skill at commander sci, which it has. a kdf healer is the rarest of all, but theres actually a great ship for that purpose thats not to hard to get, its the Fleet Corsair Flight Deck Cruiser Retrofit. science heals, TSS and HE, do the most healing work and are the best heals. the eng heals on the other hand are more spiky, as apposed to over time and larger. so, this station setup is just about perfect for this role.

the best loan wolf puger healer is an eng, because he has to count on no one cross healing him, wile he tries to keep himself and the rest of the team alive. eng is really weak in any other situation, they serve pretty much no purpose. in any basic team play a sci is a better choice, for what the sci brings to the team, the all important debuffs critical to get anywhere in mid and high level play. on a team the sci healers can cross heal each other, because they are smart enough to.

AtB is incorrect for healers. used to its potential, your aux will always be nearly gone, and you cant be a good healer without around 125 aux all the time. AtB builds are to make cruisers, and a few destroyers and escorts, more tactical then they could have been otherwise red ricky posted a link to the best source of AtB information a post or 2 ago, give that a read.

on a team, cruisers have been less and less utilized, even as healers. the vesta, temperal sci ship, and orb weaver can all fill the role of healer quite well, wile providing good CC for the team as well. on the other end of the spectrum, cruiser damage dealing sucks becase it is so gradual, it is dps. thanks to all the anti pressure power creep, DPS, no mater how strong, tends to have a net effect of 0. spike damage is effective damage, strong cannon fire stacked with BO and or some torps, all hitting someone at once. every new adition to the game seems to hurt cruisers more.

look for a post in the table of contents made by renim about a odyssey heal build, he sets the ship up the same what that corsar comes, and is the most knowledgeable dedicated healer thats still around.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 797
06-28-2013, 11:34 AM
Quote:
Originally Posted by ssb64 View Post
that was all the info i was looking for. great thread, really helped me.

looks like i have to use 2 a2b, but knowing that a2b can cut more than once into other abilites cd its just great. also i didnt knew that a2b always cut total cd, and not the cd of the abilites right at the moment i activate a2b.
it cuts the cooldown of anything cooling down when you activate it. but it wont cooldown faster then the built in system cooldown allows.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Jun 2013
Posts: 9
# 798
06-28-2013, 02:02 PM
Quote:
Look for a post in the table of contents made by renim about a odyssey heal build, he sets the ship up the same what that corsar comes, and is the most knowledgeable dedicated healer thats still around.
Wow that is soo helpful, ty. I read renim's guide and think I want to go this way on the Klingon side. I noticed however that the Corsair you linked seems worse in every way (cept for the Carrier Abilities) than that Odyssey that Renim is using. I have no problems spending Zen on the best ship for this. Are there any other Klingon ships that would fill this roll better. Also what about the Bortasqu (any of the 3, these do have less science devise slots though ;(

Or Romulan would be ok too.

Also if the Carrier abilities make up for the differences than that is cool as well.

Last edited by pixxiedust99; 06-28-2013 at 02:22 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 799
06-28-2013, 02:49 PM
Quote:
Originally Posted by pixxiedust99 View Post
Wow that is soo helpful, ty. I read renim's guide and think I want to go this way on the Klingon side. I noticed however that the Corsair you linked seems worse in every way (cept for the Carrier Abilities) than that Odyssey that Renim is using. I have no problems spending Zen on the best ship for this. Are there any other Klingon ships that would fill this roll better. Also what about the Bortasqu (any of the 3, these do have less science devise slots though ;(

Or Romulan would be ok too.

Also if the Carrier abilities make up for the differences than that is cool as well.
worse? its got a bit less hitpoints, but that doesn't mater to much. thats like the least important stat after a certain point. it also doesn't have a bunch of mostly distracting universal consoles, starts with a better turn rate, and shield heal drones are awesome for yourself or allies. the bortas can have that station setup too, but with its consoles its not the optimized heal platform the corsair is.

you can get the fleet modules on the exchange for like 5 mil each, you dont have to spend zen on them. 20 mil ec for a fleet ship is a bargain honestly.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Jun 2013
Posts: 9
# 800
06-28-2013, 03:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
worse? its got a bit less hitpoints, but that doesn't mater to much. thats like the least important stat after a certain point. it also doesn't have a bunch of mostly distracting universal consoles, starts with a better turn rate, and shield heal drones are awesome for yourself or allies. the bortas can have that station setup too, but with its consoles its not the optimized heal platform the corsair is.

you can get the fleet modules on the exchange for like 5 mil each, you dont have to spend zen on them. 20 mil ec for a fleet ship is a bargain honestly.
Thanx alot
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