Empire Veteran
Join Date: Jun 2012
Posts: 6,939
# 871
08-30-2013, 01:55 AM
Quote:
Originally Posted by unheard1978 View Post
do you think if I used your " solid skill tree build, good for all cruisers and escorts "

it would work better for a scimitar than the build in my last post ?
you could use that skill setup. you proboly wont need partical gens, max out hull hitpoints instead. i should make a colection of good skill trees for specific purposes some time.

its been a wile since i looked, but im pretty sure attack pattern boffs are one of the most expensive there is. assuming theres any even on the market anymore. damage control doffs are extreamly expensive too, but with them you could run EPtE on that ship too. specing into threat control is recommended too, at gives some resistance too. more then the specific armor skills do between 4 and 6 actually, so always put at least 3 into it, it will get you farther then 6 into energy resist.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 872
08-30-2013, 03:48 AM
Please when you have five minutes
please post a colection of good skill trees for specific purposes like the scimitar.

Thank you for your info
Jean-Luc Picard to Cryptic.

" Can anyone remember when we used to be explorers? "
Rihannsu
Join Date: Jun 2012
Posts: 1,786
# 873
08-30-2013, 07:48 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
...specing into threat control is recommended too, at gives some resistance too. more then the specific armor skills do between 4 and 6 actually, so always put at least 3 into it, it will get you farther then 6 into energy resist.
Based on some numbers I calculated when doing some testing on Tribble a while back, three levels in Threat Control grants about 4.9% Resistance to both Energy and Kinetic Resistances. Six levels in Hull Plating grants about 10.7%, but to Energy Resistance only. Here are the details:

Resistances granted per level:
Starship Hull Plating (Energy Resistance only),
Armor Reinforcement (Kinetic Resistance only)
L1 = +2.5% / +2.5%
L2 = +2.4% / +4.9%
L3 = +2.3% / +7.2%

L4 = +1.2% / +8.4%
L5 = +1.2% / +9.6%
L6 = +1.1% / +10.7%

L7 = +0.6% / +11.3%
L8 = +0.5% / +11.8%
L9 = +0.6% / +12.4%


Threat Control (Both Energy/Kinetic Resistances)
L1 = +1.7% / +1.7%
L2 = +1.6% / +3.3%
L3 = +1.6% / +4.9%

L4 = +0.8% / +5.7%
L5 = +0.9% / +6.6%
L6 = +0.8% / +7.4%

L7 = +0.4% / +7.8%
L8 = +0.4% / +8.2%
L9 = +0.4% / +8.6%


Notes:
- Exact buffs may vary based on existing Resistances due to Diminishing Returns.
- The above buffs were calculated with a character that already had a base 2% Accolade Resistances at zero skills, but no other sources of resistances. So at L1 Hull Plating he had 4.5% Energy Resistance, and 14.4% at L9.
- Adding points to Threat Control not only improves resistances, but it also increases your Threat level vs. NPCs. Irrelevant for PvP, but you'll draw more fire in PvE.
- Starship Hull Plating and Starship Threat Control are Captain Ranked skills that cost 2,500 XP per Level. Starship Armor Reinforcements is Admiral Ranked, and costs 3,000 XP per Level.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,939
# 874
08-30-2013, 10:32 AM
yep, there ya go. 3 points into energy armor grants 7.2, but 3 more only gets you 3.5% more. if you use those 3 points in threat control, you get 4.9 more, and as a bonus to knetic res as well.

if you want to commit at least 6 points to enery armor, your beter off with 3 to each, not 6 in 1.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 08-30-2013 at 10:37 AM.
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 875
08-30-2013, 12:45 PM
Ok your build for the scimitar so wanted it to look like this

http://skillplanner.stoacademy.com/?...otnewbuild_993


With the last points in Threat Control ?
Jean-Luc Picard to Cryptic.

" Can anyone remember when we used to be explorers? "
Empire Veteran
Join Date: Jun 2012
Posts: 288
# 876
08-30-2013, 01:01 PM
Quote:
Originally Posted by unheard1978 View Post
Ok your build for the scimitar so wanted it to look like this

http://skillplanner.stoacademy.com/?...otnewbuild_993


With the last points in Threat Control ?


Maybe (almost sure) i am wrong but... i have one question for you: If you are a Tactical captain, why do you need 6 points in Auxiliary Systems?

I dont understand that... i understand in that space who need put any point are a science or eng captain

Please explain me why.

Note: I am a newbie in pvp
Expand, or die.
Support: Ferengi cross faction!!


Career Officer
Join Date: Jun 2012
Posts: 597
# 877
08-30-2013, 02:06 PM
Quote:
Originally Posted by lordhavelock View Post
Based on some numbers I calculated when doing some testing on Tribble a while back, three levels in Threat Control grants about 4.9% Resistance to both Energy and Kinetic Resistances. Six levels in Hull Plating grants about 10.7%, but to Energy Resistance only. Here are the details:

Resistances granted per level:
Starship Hull Plating (Energy Resistance only),
Armor Reinforcement (Kinetic Resistance only)
L1 = +2.5% / +2.5%
L2 = +2.4% / +4.9%
L3 = +2.3% / +7.2%

L4 = +1.2% / +8.4%
L5 = +1.2% / +9.6%
L6 = +1.1% / +10.7%

L7 = +0.6% / +11.3%
L8 = +0.5% / +11.8%
L9 = +0.6% / +12.4%


Threat Control (Both Energy/Kinetic Resistances)
L1 = +1.7% / +1.7%
L2 = +1.6% / +3.3%
L3 = +1.6% / +4.9%

L4 = +0.8% / +5.7%
L5 = +0.9% / +6.6%
L6 = +0.8% / +7.4%

L7 = +0.4% / +7.8%
L8 = +0.4% / +8.2%
L9 = +0.4% / +8.6%


Notes:
- Exact buffs may vary based on existing Resistances due to Diminishing Returns.
- The above buffs were calculated with a character that already had a base 2% Accolade Resistances at zero skills, but no other sources of resistances. So at L1 Hull Plating he had 4.5% Energy Resistance, and 14.4% at L9.
- Adding points to Threat Control not only improves resistances, but it also increases your Threat level vs. NPCs. Irrelevant for PvP, but you'll draw more fire in PvE.
- Starship Hull Plating and Starship Threat Control are Captain Ranked skills that cost 2,500 XP per Level. Starship Armor Reinforcements is Admiral Ranked, and costs 3,000 XP per Level.
Thanks for this, this is going into my bookmarks, very very useful
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Empire Veteran
Join Date: Jun 2012
Posts: 6,939
# 878
08-30-2013, 02:52 PM
Quote:
Originally Posted by unheard1978 View Post
Ok your build for the scimitar so wanted it to look like this

http://skillplanner.stoacademy.com/?...otnewbuild_993


With the last points in Threat Control ?
that looks like a good skill tree to me. i tend to just put 3 into weapons and aux performance though. 6 into energy armor and 6 into threat control. any of the rest into eficency and potentual

Quote:
Originally Posted by tarsudo View Post
Maybe (almost sure) i am wrong but... i have one question for you: If you are a Tactical captain, why do you need 6 points in Auxiliary Systems?

I dont understand that... i understand in that space who need put any point are a science or eng captain

Please explain me why.

Note: I am a newbie in pvp[/color]
the good heals run off of aux power, its useful on everything. if i only have room for 1 battery, i slot aux batts so i can pop one before using my heals in an emergency.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,939
# 879
08-30-2013, 02:54 PM
Quote:
Originally Posted by g0h4n4 View Post
Thanks for this, this is going into my bookmarks, very very useful
http://home.comcast.net/~amicus/Skil...%20Effects.htm

this and a few other links like it are in the table of contents
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Remus
Join Date: Jun 2012
Posts: 128
# 880
08-30-2013, 03:13 PM
just one last thing, I see so many pvp builds with Starship Inertial Dampeners do you feel its needed ?
Jean-Luc Picard to Cryptic.

" Can anyone remember when we used to be explorers? "
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