Lt. Commander
Join Date: Jun 2012
Posts: 230
# 41
11-07-2012, 12:18 PM
The lockout happens if a player respawns while still scrambled, i.e. only when the remaining scramble duration at the time of death exceeds the respawn timer of 15s and the player presses the respawn button before the scramble runs out.

Easy ways to avoid the bug:
1) Don't respawn while you still have the SS icon counting down.
or
2) Spec into sensors. Then only the most unfortunate circumstances (full aux + full spec SS3 + death immediately after being hit by SS) have a chance of giving you an SS timer that is longer than the respawn timer. And in these rare cases apply 1).
Captain
Join Date: Jun 2012
Posts: 1,427
# 42
11-07-2012, 12:25 PM
This also strongly implies (as a lot of us already suspected) that the "invisible ship" bug is caused by some sort of active proc, buff or action being taken while respawning.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Commander
Join Date: Jul 2012
Posts: 363
# 43
11-07-2012, 12:33 PM
Quote:
Originally Posted by fakehilbert View Post
2) Spec into sensors. Then only the most unfortunate circumstances (full aux + full spec SS3 + death immediately after being hit by SS) have a chance of giving you an SS timer that is longer than the respawn timer. And in these rare cases apply 1).
This makes sense.

All TRH builds have points in sensors. Which also explains why we have been unsuccessful replicating the bug for the Devs.

Furthermore, it would appear those that do not have points in sensors not only experience the effect of this ability, but also the bug tenfold.

-PaxOttomana of Turkish RP Heroes
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