Career Officer
Join Date: Jun 2012
Posts: 121
The videos:

Where quite a few have been before, part 1

Where quite a few have been before, part 2

A duology in three parts



Too long, didn't watch summary:

- Galorndon Core is flat broken with the Gekli AI getting stuck on multiple occasions. Needs revisiting.

- Concerned that several of the patrols are essentially the same '5 wave' mission with different bookends. While there are random elements and differing bookends(such as having the Enterprise-F turn up to help) they don't distract from the fairly blatant copy/paste nature of the missions. Extra elements such as freighter escort might help here.

- Jouret system: why tune the same comm array (two elements, same satellite) twice? Needless repetition, even if it is a nice reuse of the scanner minigame. Briefing could also be clearer on that point, I initially looked around for a second comm array before realising that, no, I had to tune the one comsat twice.

Beta Lankal: Old Iconian world (dun, dun, dun....)? Response from Tholian reinforcements needs to be a bit snappier if you mess up the transport, cause and effect are sometimes a little disconnected by the delay. Also noted that the relics all appear to have the same solution in a given run of the mission but that could have been random chance. Liked the touch with the timers though.

- Mute option for the subcommander. It's nice to have voice acting (although some of it feels a little placeholdery [is that even a word?] with spoken lines not matching the script) but I suspect it might grate a little in six months.
Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral

Last edited by yuzral; 10-31-2012 at 12:18 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,540
# 2
10-31-2012, 11:22 AM
I'll just add that the nebula flickey you've experienced is a common issue that I've been reporting for almost a year now and the devs have acknowledged, but for some reason are struggling to fix it (even thoguh it was fine some time ago) or even sometimes bring it back with newer updates.


PS. I've been watching your videos for a while now and I wonder... when flying as an escort/destroyer in PvE why won't you just stop and shoot all that you've got, instead of circling around all the time at full impulse? ;> Just curious, as I believe that would save you a lot of time when dealing with mobs.

Last edited by suaveks; 10-31-2012 at 11:56 AM.
Career Officer
Join Date: Jun 2012
Posts: 121
# 3
10-31-2012, 11:56 AM
Habit from spending the first 6 months or so of this game as Klingon. Being static does make it easier to keep the forward weapons on target but incurs a significant penalty to defence (so you take more hits and more critical hits) and means that the forward shield takes all the punishment.
Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,542
# 4
10-31-2012, 12:46 PM
He does frequently point out in his videos when escort pilots are probably crying at his antics.


I have the same bad habit grown because it looks cooler and part of me secretly worries that if the fights aren't dynamic and exciting enough, the ratings will slip and the show will be cancelled.
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