Quote:
Originally Posted by alexindcobra
You don't have to try to go it alone when your ship is visble a half map away and the team spot you as a weak link in your team because you are in a slow cruiser with weak turn rate, and weak firepower. You can't tank forever if 3 or more ships are attacking you. Escorts are the main culprits that go after you because they can kill you faster and you lack real firpower to threaten them.
Anybody who plays PVP against established teams, know that the Galaxy is the weakest cruiser, and is most freaquently attacked whether docked or seperated. The power mods don't really add to my ship because my weapons are at 125 power 100%. The power is capped at 125 so you don't gain anything beyond that. Your shields become weaker and you HP is lowered. I can't shield tank as well as I can in the docked configuration. Another thing, you don't become an escort while separated because you don't gain the ability to arm cannons, you don't get extra Tac BOFF slots, and you don't gain extra Tac console slots. Flying fast does not qualify you as an escort, because medeum sized science ships can do the same thing.
You want to talk about reality, play the game more instead of hanging out in the forums. Reality is the Galaxy is the weakest cruiser in PVP by most player's account. The sauser separation doesn't add to your abilities, just flying faster until you are destroyed. You can't tank well in that configuration, and everybody knows your weakness with that ship. The beams from Galaxy Dread and the Negh'Var are almost double the DPS level of the Galaxy-R because have the extra Tac console slots and Tac BOFF slots. I own all 3 of those ships and can properly compare them. My Galaxy does not overpower my Negh'Var or match it in DPS. Only my Dread does, and thats because I put all the latest and greatest on it. If your Negh'Var is being bested by a separated Galaxy, then you must be flying it with only two Tac console slots filled and not utalizing your extra Tac Boff slot. (the Negh'Var comes with 3 Tac console slots).
If you haven't figured out how make your ship fly around with 125 pow 100% then you need to go back into the game an experiment with new consoles and skill tree.
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There's three reasons any PvPer would ever shoot at a cruiser:
- To find out if it's piloted by a noob (if it isn't, you won't make a dent, and will stop after a few seconds to find easier prey)
- To kill it if it got seperated into a 1v4 or 1v5 situation
- Anytime for a free kill if it is piloted by a noob.
The Galaxy-R is ... a noob magnet. Maybe even worse than the Ody.
No decent PvPer will ever go after a good Galaxy - it's not worth the effort, you could just as well shoot at a brick wall.
Your Galaxy though ... yeah, that probably has a targeting crosshair painted on it.
But let's put the L2P excalmations aside for a second, and explain to you (again) your misconception about weapon power, maybe you'll learn it some day:
If you put weapon power at 125, then, with an 8-beam config, your firing sequence would look like this:
Beam 1: 125 - - 55 - - 55 - - 55
Beam 2: 115 - - 55 - - 55 - - 55
Beam 3: 105 - - 55 - - 55 - - 55
Beam 4: 95 - - 55 - - 55 - - 55
Beam 5: 85 - - 55 - - 55 - - 55
Beam 6: 75 - - 55 - - 55 - - 55
Beam 7: 65 - - 55 - - 55 - - 55
Beam 8: 55 - - 55 - - 55 - - 55
You'd be firing at an effective average power level of 63.75.
Now, let's do this again at 150 weapon power. As you mentioned, there is a cap at 125 - for each single shot! It will look like this:
Beam1 : 125 (150) - - 80 - - 80 - - 80
Beam2 : 125 (140) - - 80 - - 80 - - 80
Beam3 : 125 (130) - - 80 - - 80 - - 80
Beam4 : 120 - - 80 - - 80 - - 80
Beam5 : 110 - - 80 - - 80 - - 80
Beam6 : 100 - - 80 - - 80 - - 80
Beam7 : 90 - - 80 - - 80 - - 80
Beam8 : 80 - - 80 - - 80 - - 80
You'd be firing at an effective average power level of 87.34.
An increase in DPS of 37%!
Weapon power over 125 base is not lost - it counteracts weapon drain. And guess what Cruisers excel at? Right: the ability to build up insane levels of subsystem power. That's the key to Cruiser-DPS (also to cruiser tanking, since you need to output dps to make mobs shoot at you).
And that's also why the Galaxy-R's Saucer Seperation is indeed the Galaxy's DPS-mode.
You're complaining that your ship deals no damage in heal-mode ... and that it can't heal as well in dps-mode. You're doing it completely WRONG!
L2P!
(you had this coming, you knew that, right? :p)
If you're still not convinced: give me a tell ingame, and I'll show you what a cruiser can do.