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# 21
11-02-2012, 03:56 AM
Quote:
Originally Posted by jellico1 View Post
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In Cannon Feds have superior Battleship class impulse and warp drive engines always have ,much better in fact.In cannon klingon battleships and battlecruisers are 2nd class to the Feds
Klingons have vastly better cruiser engines ,ships roughly 1/2 the size of the galaxy class of ship,The power of the klingon fleet were there Cruisers in cannon

STO lumps battleships dreadnoughts Battlecruisers Cruisers and light cruisers in the same
catagory so the distintion is lost here in this game
Since you say it's canon, can you point to any canon episode or anything else where this is mentioned, especiall the "battleship" part?
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# 22
11-02-2012, 04:09 AM
Just to add something:

I firmly believe the Galaxy as she is implemented now is sorely lacking.
I'd LOVE to use one on my Fed engineer, but as it stands now I'll never leave my Star Cruiser.
But it is not the turnrate that should be buffed (would make little sense for her, she was never particularly maneuverable) but I think she should have other advantages to make her useful.
First and foremost she should have better shields than the other non-Oddy cruiser (she currently has 1.0 like every other T5 cruiser) and possibly even more bonus power available.
She was strong enough to provide power to the alien in "Encounter at Farpoint" and the Romulan Warbird in "Timescape".
These should be things that set her apart from other ships.
It wold also set a nice contrast to all those other ships that put emphasis in their impulse propulsion (like the Negh'var) while the Galaxy has this enormous energy potential from her massive warpcore to draw on.

And while it may sound like heresy to my fellow KDF players, if there "needs" to be a Federation cruiser with pets, the Galaxy with her massive shuttlebay 1 (big enough to carry Runabouts, again from "Timescape") would be the right ship for this.
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# 23
11-02-2012, 04:37 AM
Quote:
Originally Posted by misterde3 View Post
Just to add something:

I firmly believe the Galaxy as she is implemented now is sorely lacking.
I'd LOVE to use one on my Fed engineer, but as it stands now I'll never leave my Star Cruiser.
But it is not the turnrate that should be buffed (would make little sense for her, she was never particularly maneuverable) but I think she should have other advantages to make her useful.
First and foremost she should have better shields than the other non-Oddy cruiser (she currently has 1.0 like every other T5 cruiser) and possibly even more bonus power available.
She was strong enough to provide power to the alien in "Encounter at Farpoint" and the Romulan Warbird in "Timescape".
These should be things that set her apart from other ships.
It wold also set a nice contrast to all those other ships that put emphasis in their impulse propulsion (like the Negh'var) while the Galaxy has this enormous energy potential from her massive warpcore to draw on.

And while it may sound like heresy to my fellow KDF players, if there "needs" to be a Federation cruiser with pets, the Galaxy with her massive shuttlebay 1 (big enough to carry Runabouts, again from "Timescape") would be the right ship for this.
i actually like the idea of a shuttlebay for the galaxy-r. srsly the ship is the least desireable of all cruisers. But i believe the shuttlebay should be restricted to only carry shuttles, not fighters of any kind.
Even a special device, some shuttles, that have infinte charges would be cool to have on that ship. maybe this device could be interchangeable to all cruisers.
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# 24
11-02-2012, 05:20 AM
Quote:
Originally Posted by baudl View Post
i actually like the idea of a shuttlebay for the galaxy-r. srsly the ship is the least desireable of all cruisers. But i believe the shuttlebay should be restricted to only carry shuttles, not fighters of any kind.
Even a special device, some shuttles, that have infinte charges would be cool to have on that ship. maybe this device could be interchangeable to all cruisers.
But if it were interchangeable to all cruisers...we'd basically be back to square 1 since it would not set the Galaxy apart from other cruisers, right?
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# 25
11-02-2012, 05:31 AM
Quote:
Originally Posted by age03 View Post
This game is not based on the show when it comes to ships and the site is telling the canon of the those ships and depends on the accuracy of those that site.
Theres is no statment in the game telling why the Negh'Var is turning 9 and the the Galaxy turning 6, so whether the game is based on Star Trek or not, there is not reason for the two factions to be uneven with the same class of ships. There is no excuse, so you need to stop making excuses for this game. You are not a Dev.
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# 26
11-02-2012, 12:53 PM
impulse engines are a drive coil fed by plasma, they propel the ship in basically the same way the warp engens do, only they are 'cammed' to operate at a 'lower RPM' as in not faster then light.

the fact that there are ports that look like they are for exhaust seems to contradict this some, but that might be more for maneuvering, they could be acting like large RCS ports. the actual device propelling the ship seems to be all internalized, explains the defiant and nebula not having really any visible exterior component.

the impulse drive coil is ether fed directly by a fusion reactor, or piped in EPS from the warp core.

so it seems to be the impulse drive coil creates the thrust, and the large impulse exhaust thrusters do the majority of the maneuvering along with the rcs ports.


i see zero reason why klingon impulse tech would be better or vice versa. there is not a single good reason for fed and kdf cruisers not to turn about the same.
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# 27
11-02-2012, 01:10 PM
Quote:
Originally Posted by alexindcobra View Post
Theres is no statment in the game telling why the Negh'Var is turning 9 and the the Galaxy turning 6, so whether the game is based on Star Trek or not, there is not reason for the two factions to be uneven with the same class of ships.
They are not the same class of ships.

The federation have Cruisers, a multi-platform vessel designed to perform multiple roles in the field as it needs to in the term of its exploration mission.

The KDF has Battle Cruisers, vessels designed for warfare and conquest with no room for families or anything not used to further the Empire through combat.

This like saying the Humvee I buy off the car lot is the same as the Military one I ridden in in the past. They are both Humvees but they are not the same.
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Last edited by bitemepwe; 11-02-2012 at 01:13 PM.
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# 28
11-02-2012, 01:22 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i see zero reason why klingon impulse tech would be better or vice versa. there is not a single good reason for fed and kdf cruisers not to turn about the same.
Yes and no.
On ships of similar mass this may apply if both have the same amount of space invested into engines and the engines work under the same...I don't know how to cal it I'm sorry...conditions.
On ships like the Galaxy that are designed for long-range exploration the engines are probably tuned for efficiency and range.
On a warship like the Negh'var that is probably not designed to be operated for the same amount of time away from a base those engines would be tuned for less efficiency but brute output.
Thus they'd produce less thrust per fuel spent but have more thrust output overall.
This is actually not my own idea but from the (softcanon?) "Cheyenne Operations Manual" that describes this difference between the impulse engines of the more long-range minded Cheyenne and her more combat-oriented cousin the New Orleans.
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# 29
11-02-2012, 01:46 PM
Quote:
Originally Posted by misterde3 View Post
Yes and no.
On ships of similar mass this may apply if both have the same amount of space invested into engines and the engines work under the same...I don't know how to cal it I'm sorry...conditions.
On ships like the Galaxy that are designed for long-range exploration the engines are probably tuned for efficiency and range.
On a warship like the Negh'var that is probably not designed to be operated for the same amount of time away from a base those engines would be tuned for less efficiency but brute output.
Thus they'd produce less thrust per fuel spent but have more thrust output overall.
This is actually not my own idea but from the (softcanon?) "Cheyenne Operations Manual" that describes this difference between the impulse engines of the more long-range minded Cheyenne and her more combat-oriented cousin the New Orleans.
thats silly really, these long range ships are meant to spend weeks at warp, and at impulse a very small part of the time. it merely for maneuvering within solar systems or around objects of interest, or in battle. these explorers arent going to 'travel' at impulse at all.

people SEVERALLY underestimate how combat capable all these fed love boats are. their primary weapon, the phaser array, is the most ingenious weapon ever conserved of frankly.

- it has amazing packaging, it doesn't take up a huge internal compartment like a similarly powerful cannon would. merely the EPS piping and about half of each emitter is internalized, the rest sticks out of the hull, across its surface.

- its damage output can easily be dialed in between 1% and 100%, just by using a single emitter, or the power of all the emitters at once

- its firing arc is anything that any part of the array has line of sight with, at full power too

-even when part of the array is damaged, it can still operate around the damage. even though they it seemed like they were completely taken off line every time the camera shakes. a centralized gun would be much easier to completely disable with 1 direct hit.

- its also the most scalable weapon ever too. the longer the array, the more emitters it has, the more powerful its output can be. the power of a galaxy class's main array is second only to the big under slung guns on a negvar, and the huge nose cannon on a romulan D'd, but it can hit anything it has line of sight with, those cannon weapons having very small fireing arcs. of course for plot reason the galaxy was rarely able to effectively flex its firepower muscle, to often that would have resolved the issue in an episode or movie in a way that would lack a certain drama.



klingons and other races focus on ambushes and large heavy cannons to deal damage, federation ships are designed to deal damage from a defensive position, and having full effectiveness at any angle.
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Last edited by dontdrunkimshoot; 11-02-2012 at 01:53 PM.
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# 30
11-02-2012, 06:58 PM
Quote:
Originally Posted by hereticknight085 View Post
I feel I must point out that the Neg'vhar is a battlecruiser. The Galaxy is an exploration cruiser. Since the Neg'vhar was built for combat, and the Galaxy was not, I can see why the devs would give the Neggy a better turn rate than the Galaxy.

Just a thought.
This is untrue when it come to the game as the Neg. is a BB and the Galaxy is a DN(dreadnought) a lighter class BB.


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http://staryards.com/
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