Captain
Join Date: Jun 2012
Posts: 1,302
# 81
11-08-2012, 09:42 PM
weapon wise i use 6 beams 1 quantum in the rear then then the wide angle quantum form the regent in the front. don't use the the saucer sep console most of the time

the only thing that i have never liked about the gal-r is the ensign engineering station sort of a dump slot. this goes for the neg'var as well use that on my klingon

Last edited by gpgtx; 11-08-2012 at 09:45 PM.
Captain
Join Date: Aug 2012
Posts: 1,906
# 82
11-08-2012, 10:06 PM
The Galaxy and Neg'Var are both soft cannon
Ships

The Galaxy was part of the Federation Officers
Manual and broke cannon along with a few other
Things that caused Fasa to lose their lisence.

However the Klingon battleship that's was I'n the
Same manual was clearly inferior to it

The Feds I'n cannon could build battleships much
Better than the Klingons I'n warp speed impulse
Shields and firepower totally outclassing There Klingon
Counterparts

Klingon cruisers were equal to or if cloaked
Much better than Fed cruisers because shields did
Not automatically pop on like STO does and the Klingons
Got there Alfa strike against bare hull

Turn rates should be equal

Saucer separation should not reattach unless the
Player calls for it to reattach

That's my 2 cents
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Lt. Commander
Join Date: Oct 2012
Posts: 214
# 83
11-08-2012, 11:42 PM
"How about you stop putting words in my mouth. It does not make you sound witty when you misquote or say untruths about someone's statement I didn't say anything about nerfing the Negh'Var or making it slower. It is fine the way it is. The Galaxy needs a turnrate boost from day one, hasn't got one."

I didn't quote you I was speaking generally from what I saw in this thread. Also if your not interested in getting the Negh'var nerfed then why in the world did you include it in this thread, and the title? All your doing is putting a bulls eye on the Negh'var.

As for the galaxy-x I tested out that turret to cannon setup, and it worked just perfect. All things depend on the player. Meaning how they do things. Certain things I did not do in that guide because Its not how I want my ship set up. Just depends on the player.
Captain
Join Date: Aug 2012
Posts: 3,590
# 84
11-08-2012, 11:51 PM
Alex, you really should just stop at this point. All you are doing is turning every player on the forum against you.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jul 2012
Posts: 2,192
# 85
11-09-2012, 12:01 AM
Not every. Step down from your high horse as speaker for the playerbase. There is no need for ALL cruisers to turn so badly especially with all the tankiness recent seasons brought to escorts.

Everyone who is playing since the launch knows that Galaxy was always despised by the player base for its turn rate.

Raising turn rate for all cruisers +2 on both sides won't hurt anyone, but will improve the gameplay for wast majority of players.

The main problem of the game currently is that the hps vs turn ratio is completely out of whack. 2-3k hps mean NOTHING, but +2 turn rate means A LOT

Because tankiness of ship is not determined by its Hull/Shields points but at the pilots abilities to use the proper BO skills and TURN rate to avoid hazards and change shield facings.

A Galaxy tanks worse than an Excelsior. You can not realize it in PVE, as its trivial even for my 10 year old cousin. But you can surely realize it in PvP environment - the true environment to test ship performance against each other.
Captain
Join Date: Aug 2012
Posts: 3,590
# 86
11-09-2012, 05:02 PM
Quote:
Originally Posted by dalnar83 View Post
Not every. Step down from your high horse as speaker for the playerbase. There is no need for ALL cruisers to turn so badly especially with all the tankiness recent seasons brought to escorts.
You misunderstand. I am telling Alex that he needs to stop getting so aggressive when others say something that he doesn't agree with. And to stop summarily dismissing something someone else says just because he doesn't agree with it.

THAT is what has turned so many forum users against him. Even I am starting to have trouble not just laughing at his posts and actually taking them seriously. The only bad part is that some things he says are legitimate and worth noticing and doing something about, but those parts are so surrounded by aggression and blind dismissal that it's getting harder and harder to not only find those legitimate portions but also not be immediately biased against what he has to say.

I agree that cruisers could use a slight turn rate bonus and inertia adjustment. And I agree that the Galaxy got shafted hard. I was disappointed when I got into my Tier 4 Galaxy and then disgusted shortly thereafter in one of my first encounters. Granted I never died courtesy of all the engi slots and such, but the fact that I had unimatrices turning faster than me was annoying to say the least.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jul 2012
Posts: 1,483
# 87
11-09-2012, 08:10 PM
Quote:
Originally Posted by hereticknight085 View Post
...
Did you not read the past maybe 5 or 6 posts saying as to why they aren't? Ugh...
Yes I did but my post still stands.I can handle both just fine.
Age StarTrek-Gamers Administrator
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Captain
Join Date: Aug 2012
Posts: 3,590
# 88
11-09-2012, 08:12 PM
Quote:
Originally Posted by age03 View Post
Yes I did but my post still stands.I can handle both just fine.
I don't think you know what you're talking about at all. In fact I think you've completely lost me and anyone else who is trying to figure out what you're saying.

We, or I in this case, say that in this game the galaxy is an EXPLORATION cruiser. IN THIS GAME. Not anywhere else.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 89
11-09-2012, 08:49 PM
Quote:
Originally Posted by dalnar83 View Post
The main problem of the game currently is that the hps vs turn ratio is completely out of whack. 2-3k hps mean NOTHING, but +2 turn rate means A LOT

Because tankiness of ship is not determined by its Hull/Shields points but at the pilots abilities to use the proper BO skills and TURN rate to avoid hazards and change shield facings.
Agreed.

Many players either refuse to acknowledge or simply don't understand those points.

Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 90
11-09-2012, 09:08 PM
Many other posters have already said the same,including myself.
A +1-2 turnrate buff for feds*/+1 for KDf, plus any needed inertia tweaks is an idea I like.
Basically many have supported similiar buffs..so why continued saying we need instead of
telling the Devs outright that its something you desire and unify behind it?
I do not think a fair cross faction buff will argued over by anyone.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
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