The Ferasan's have been insisting upon the Council to let them intergrate their technology into the Empire.
Several Months Passed with no movement, no word...until now! The Car'acal has been forged to be a warfighting ship imbued with the scientific knowhow and tenacity of the Ferasan race,
Now at last the Ferasans can impose their ferocity upon the Federation and other Enemies of the Empire! Qapla'
Fore: 4 (comes with base: 2x Mk X Disruptor Cannon, 1x Dual Disruptor Beam Bank Mk X and 1x Photon Torpedo Launcher Mk X
Aft: 3 (comes with base: 3x Disruptor Beam Array Mk X)
Device Slots: 2
NEW!! Auxillary Slot: 1 (can equip any item, be it, weapons, fighters or devices) (enables a 360 degree arc for any weapon equipped, but Fighters have a timer)
shields: 7,431 (Mk X)
Turn Rate: 6.0
Impulse Modifier: 0.15
Inertia Rating: 26
Bonus Powers: +10 to Stealth, +10 to Weapons Power
Modes: sector - (also same as stalker shroud) a dark crystalline plating engulfs the ship
Hunter - the Stalker shroud (CP) Recedes and reveals the armour plating beneath, the fractal gun emplacements lower and become a moving part, the tactical bulkhead protrudes from with the hull
The Car'acal comes with a 4 Piece Set (could be a Lobi Store set for 3 of the items)
1: Fractal Pulse Gun (AP) - a new KDF weapon device that can be placed into a device slot (only device that cannot go into aux slot) an AP Gun that has a Pulsing effect, Critical Damage output that akin to the Guramba, also a 2 min cooldown.
2: Nexus Module (Sci) - a device that when activated creates a large nexus 3km to the front of your vessel causing all En. vessels weapons systems to malfunction and target the Nexus, giving you a 15sec gap, a dampening effect is applied to all energy weapons passing through that arc.
3.Positron Field Array (Sci) - when activated it has a chance of nullifying all torpedo attacks and adds a shockwave effect to the Fractal Gun with a small chance of disabling target shields.
4:Stalker Field Emitter (Tac) - allows the Car'acal to shroud itself in an anti-targeting signature, whilst emitting a a pulse wave of frequencies that switch of enemy engines leaving them like wounded prey. (you cannot target whilst this is activated niether can En.
once deactivated a =10 boost to weapon power is available for 5 secs) 1 min cooldown.
2 Piece Power: Permanent Boost to Shield Power and crew recovery rate.
4 piece Power: The Nexus Size is Doubled to 7km in diameter and on top of normal effects causes damage to all ships including players.
this is just an idea ive had, ive tried sketching some looks for this and will get them uploaded as soon as ican scan them,
Last edited by spartanofborg; 10-31-2012 at 01:51 AM.
Reason: Taken ppls thoughts and queries and put them in place.
"2: Nexus Module (Sci) - a device that when activated creates a large nexus 3km to the front of your vessel causing all En. vessels weapons systems to malfunction and target the Nexus, giving you a 40 sec gap."
40 seconds of that malfunction is a near eternity in PvP, shorten it and maybe its a good idea. Another idea for it may be to add a "dampening effect" in the Nexus, reducing the amount of damage done by energy weapons passing through that arc.
What I miss in this proposal is the boff layout. I guess it wouldn't go with 4 uni slots.. 2 Would be awesome.
Auxillary Slot is something I really like, even for Fed. Gives a player way more options to make their ship unique in setup.
I find this idea intriguing. I also like how it's stats are akin to that of the atrox, only a polar opposite. Very interesting indeed. The only negative I see here is that you get shafted if you get targeted, but I am guessing that's kind of the point, with the 1 engi console. Overall, I like this design, but I say give it a little more turn rate and little more HP to compensate for the lack of engi consoles.
Overall though, I give it my thumbs up.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.