Captain
Join Date: Jun 2012
Posts: 1,118
# 11
10-31-2012, 09:00 AM
http://www.phan.org/sto/pics/KlingonShipChart.jpg

From the Size Comparison thread: http://sto-forum.perfectworld.com/sh...d.php?t=219383

Tactical Escort is 120m in canon, 150m in game.

B'rel BoP is 110m in canon, 150m in game.


I don't see why this couldn't work.
Captain
Join Date: Jul 2012
Posts: 1,273
# 12
10-31-2012, 12:22 PM
Heh. First the Feddies steal the KDF carrier class and get their Danubes and whatnot, along with an escort carrier that outmaneuvers the 'flight deck carriers' of the KDF. Now they want a 'frigate pet' to 'even the odds'. Lets just keep defanging the KDF, one feature at a time. After all, we're the 'dirty, evil Klingons', we don't get to have any advantages over the 'good guys'.

You want a frigate pet? USE A KDF TOON. Stop stealing everything the KDF has.
Lieutenant
Join Date: Jun 2012
Posts: 34
# 13
10-31-2012, 10:13 PM
most of our hangers are useless IMHO. I play both sides. To add a frigate it would need to be setup similar to the klingon frigates. so:
dual cannon
turret
torpedo
High yield or torp spread
cannon rapid fire
mines or a special that is effective.(no battle cloak so maybe emite gas)
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 14
11-01-2012, 06:34 AM
Quote:
Originally Posted by squishkin View Post
I kind of like this, but the only problem I have is that it would be OP unless the frigates had reasonable cooldowns on their heals, but then you'd worry about people simply despawning and respawning them, possibly. I think you would have to equip them with their own powers, not simply basic powers carted over.


True, but it doesn't have to be an exact carbon copy.

Perhaps the solution is something like, say, Voyager's Aeroshuttle.

Hangar- Aeroshuttle Frigate
Cooldown, 1:20
Aeroshuttle Gear:
Phaser Beam Array
Tachyon Beam I
Work Bee Hull Repair Beam
Transfer Shield Strength I

Advanced Aeroshuttle Frigate
Cooldown: 1:20
Aeroshuttle Gear:
Antiproton Beam Array
Chroniton Torpedo Launcher
Tachyon Beam II
Work Bee Hull Repair Beam
Transfer Shield Strength II

Something like that, perhaps?
I don't care for tachyon beam and think beam overload would be a better choice there but the rest of that looks pretty solid. The problem with balance in this argument is the KDF advanced frigates launch tricobalt mines and high yield devices. While the DPS is crap on them the spike and AOE damage of four frigates is capable of wiping out fleets of Fed pets and the occasional wounded/non-optimized players.
Commander
Join Date: Jul 2012
Posts: 426
# 15
11-01-2012, 07:11 AM
Quote:
Originally Posted by razellis View Post
I don't care for tachyon beam and think beam overload would be a better choice there but the rest of that looks pretty solid. The problem with balance in this argument is the KDF advanced frigates launch tricobalt mines and high yield devices. While the DPS is crap on them the spike and AOE damage of four frigates is capable of wiping out fleets of Fed pets and the occasional wounded/non-optimized players.
Could give them Subnucleonic beam instead of Tachyon Beam.

I get what you're saying regarding the KDF frigates, but I was going with the idea of the Fed frigates being science/support based. Giving them tons of damage dealing doesn't really make sense in that role.

Alternatively, what about the standard one getting charged particle burst instead of tachyon beam and the advanced one getting CPB and Subnuke?
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 16
11-01-2012, 07:23 AM
Quote:
Originally Posted by squishkin View Post
Could give them Subnucleonic beam instead of Tachyon Beam.

I get what you're saying regarding the KDF frigates, but I was going with the idea of the Fed frigates being science/support based. Giving them tons of damage dealing doesn't really make sense in that role.

Alternatively, what about the standard one getting charged particle burst instead of tachyon beam and the advanced one getting CPB and Subnuke?
LoL. Careful what you say or the Subnuke pet could be on its way, on the bright side the klink's would never ***** about runabouts again.

I was just saying that the heals/buffs that would be equivalent to tricobalt devices would have to be well over the top. More in line with the sci captain abilities than the current BOFF powers.

Powers like Feedback pulse, tractor beam repulsors, charged particle burst and photonic shock-wave could all feel that offensive power slot with various degrees of success. We've already got a tachyon beam pet and tachyon beam is a very resisted power.

Last edited by razellis; 11-01-2012 at 08:19 AM.
Commander
Join Date: Jul 2012
Posts: 426
# 17
11-01-2012, 08:39 AM
Quote:
Originally Posted by razellis View Post
LoL. Careful what you say or the Subnuke pet could be on its way, on the bright side the klink's would never ***** about runabouts again.

I was just saying that the heals/buffs that would be equivalent to tricobalt devices would have to be well over the top. More in line with the sci captain abilities than the current BOFF powers.

Powers like Feedback pulse, tractor beam repulsors, charged particle burst and photonic shock-wave could all feel that offensive power slot with various degrees of success. We've already got a tachyon beam pet and tachyon beam is a very resisted power.
The only issue I have is that TBR is a very difficult skill to use effectively, and I wouldn't trust a frigate to use it at all properly. It'd be a disaster. Similarly, I'd be worried about giving them Grav Well or Tyken's Rift.

Feedback pulse, perhaps. Charged Particle Burst, definitely. Photonic shockwave, alright. Scattering field as well, perhaps? Alternatively, you don't have to give it solely science powers; how about Aceton Beam? The damage is mediocre but the energy weapons debuff could be useful.

I feel like you want a mix of offensive and defensive buffs/debuffs so that if you use the frigates in 'attack' mode, they'll go and use their debuffs on your target, and if you use them in escort mode they'll use their buffs on you.

Offensive:
Charged Particle Burst
Photonic Shockwave
Subnucleonic Beam
Feedback Pulse
Aceton Beam
Scramble Sensors
Jam Targeting Sensors

Defensive:
Transfer Shield Strength
Extend Shields
Scattering Field
Engineering Team
Science Team
Work Bee Hull Repair Beam

Maybe Charged Particle Burst and Aceton Beam combined with Engineering Team and Transfer Shield Strength?
Captain
Join Date: Jul 2012
Posts: 1,449
# 18
11-01-2012, 09:42 AM
I don't agree with this as the Defiant is a much bigger ship as to why it is parked ouside of DS9.You have got other figter ships to choose from use them.
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Commander
Join Date: Jul 2012
Posts: 426
# 19
11-01-2012, 09:43 AM
Quote:
Originally Posted by age03 View Post
I don't agree with this as the Defiant is a much bigger ship as to why it is parked ouside of DS9.You have got other figter ships to choose from use them.
You know the birds of prey parked outside DS9 too, right?
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 20
11-01-2012, 09:54 AM
Quote:
Originally Posted by squishkin View Post
[*]I feel like you want a mix of offensive and defensive buffs/debuffs so that if you use the frigates in 'attack' mode, they'll go and use their debuffs on your target, and if you use them in escort mode they'll use their buffs on you.
[*]Offensive:[/list]Charged Particle Burst
Photonic Shockwave
Subnucleonic Beam
Feedback Pulse
Aceton Beam
Scramble Sensors
Jam Targeting Sensors

Defensive:
Transfer Shield Strength
Extend Shields
Scattering Field
Engineering Team
Science Team
Work Bee Hull Repair Beam

Maybe Charged Particle Burst and Aceton Beam combined with Engineering Team and Transfer Shield Strength?
That does sound like an awesome support pet.

On the list of possible offensive powers scramble sensors is VERY buggy and would make PVP hellish, SubNuke would be far too powerful.
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