Ensign
Join Date: Aug 2012
Posts: 10
# 1 Curious about the 10% rule
10-30-2012, 09:55 PM
Can someone elucidate? I have heard about it but have no clue what this rule pertains to. Thanks
Rihannsu
Join Date: Jun 2012
Posts: 807
# 2
10-30-2012, 10:34 PM
In the Elite version of the STF Infected (Space), the Nanite spheres don't spawn from the gate until the first Nanite Generator is destroyed, if the nanite spheres heal the Nanite Transformer at all you fail the optional automatically, so an easy way to avoid that is to blow up the generators all at once, then quickly take out the Transformer before the nanite spheres reach it. The easiest way to do that is for everyone to pick a generator and work it down to around 10% health and then when each one is ready, shoot them all at once. Once the transformer on that side is down. Then you clear all the remaining spheres, move on to the transformer on the other side and repeat.
Ensign
Join Date: Aug 2012
Posts: 10
# 3 I see
10-30-2012, 10:45 PM
I just stand there by the gate and destroy any nanite probes and company that spew out of the gateway while the rest just pound away at the generators and transformer. But this 10% rule I would surmise would only work if these team mates actually cooperate with each other; and I haven't observed that lol. But thanks for shedding some light on the subject.
Career Officer
Join Date: Jun 2012
Posts: 538
# 4
10-30-2012, 10:56 PM
Quote:
Originally Posted by oncara View Post
I just stand there by the gate and destroy any nanite probes and company that spew out of the gateway while the rest just pound away at the generators and transformer. But this 10% rule I would surmise would only work if these team mates actually cooperate with each other; and I haven't observed that lol. But thanks for shedding some light on the subject.
Sounds like you play on Normal.

Only Elite, the probes are replaced with Spheres, which are considerably more resistant to dying than regular spheres, and definitely tougher than mere probes.
Career Officer
Join Date: Jun 2012
Posts: 127
# 5
10-30-2012, 11:02 PM
Quote:
Originally Posted by oncara View Post
I just stand there by the gate and destroy any nanite probes and company that spew out of the gateway while the rest just pound away at the generators and transformer. But this 10% rule I would surmise would only work if these team mates actually cooperate with each other; and I haven't observed that lol. But thanks for shedding some light on the subject.
I'm going to assume you're doing ISN (Infected Space Normal) where apparently none of the elite rules apply. Early in my STF career for an alt toon I suggested we 10% and I got shot down with someone saying that this isn't elite. Well I said it still should apply because we failed the optional by everyone doing whatever they wanted.

Needless to say, I just bypassed normal and went straight to elite because at least there is somewhat of a team atmosphere because of the difficulty thus succeeding in optionals. I also was able to get my prototech-shield about 6 runs in.

ISE (Infected Space Elite) is the easiest among the space STF's as long as you follow the 10% rule for nanite generators. I suggest you do elite instead. Tips never go out on your own and don't try to "one man army" things and when in doubt just do what the others are doing.

Last edited by saltypineapple; 10-30-2012 at 11:12 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,732
# 6
10-30-2012, 11:04 PM


There is no need for any specialized strategy in Elite for beating Infected.

If you don't have a completely fail build and/or a team full of fail build players, then you can destroy the transformer before the nanites even make it to the transformer.

I've done it like that many times. It's only fail build users that have to rely on such rules and nonsense.

Use the guides in my siglink to learn how to make a proper build.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 10-30-2012 at 11:06 PM.
Career Officer
Join Date: Jun 2012
Posts: 127
# 7
10-30-2012, 11:11 PM
Quote:
Originally Posted by snoge00f View Post


There is no need for any specialized strategy in Elite for beating Infected.

If you don't have a completely fail bulid and/or a team full of fail build players, then you can destroy the gen before the nanites even make it to the gen.

I've done it like that many times. It's only fail build users that have to rely on such rules and nonsense.

Use the guides in my siglink to learn how to make a proper build.
That might work if your in a private que with people you know and they are all employing cannon escort builds, but if your pugging that's a sure fire way to loose the optional and piss your team off.
Captain
Join Date: Jun 2012
Posts: 1,043
# 8
10-31-2012, 02:31 AM
Quote:
Originally Posted by oncara View Post
I just stand there by the gate and destroy any nanite probes and company that spew out of the gateway while the rest just pound away at the generators and transformer. But this 10% rule I would surmise would only work if these team mates actually cooperate with each other; and I haven't observed that lol. But thanks for shedding some light on the subject.
well, if you did not know what the 10% rule was, how could you observe it being applied to the game?

on elite most players do know about it, and in not all games one actually cries out for the 10% rule, because everyone knows it (though to be on the safeside many do write 10% to the chat as a menatl reassurance, that the game we are about to embark on is not a complete failure)
Captain
Join Date: Jun 2012
Posts: 735
# 9
10-31-2012, 08:09 AM
I think he meant that he doesn't observe PUG teams cooperating very heavily--far too often everybody wants to be the the one in charge or else to do their own thing. Very frequently (maybe 1/3 of the time), I have seen an attempt to apply the 10% rule, but one or two players ignore the attempts of the rest and just kill the generators one by one. The worst is when the players can't even agree whether to do the left or right side first and try both at once, so there is no concentration of fire on a single set of generators or transformer, which makes the "kill it before the Nanite Spheres touch it" goal all but impossible.
How many Starfleet Engineers does it take to exchange an Anti-positronic Photon Emitter?
Career Officer
Join Date: Jun 2012
Posts: 4,297
# 10
10-31-2012, 08:38 AM
It's a good rule, no doubt - and have succeeded ISE, optional and overall, 90% of the time using it.

Saying that, I don't think it necessarily need apply if you find yourself in a team with obvious excellent overall DPS - which can be established before you even get to the transformers/generators.

I've been in (PuG) instances where the Tac cube went down in mere seconds, the first two spheres were brushed aside with ease, and the whole mission finished with six minutes to spare. In that particular instance the 10% rule would have just slowed us down.

These instances are rare though.

Though, whilst this is just a personal observation, I do find that they usually tend to be better when Klingon ships are on the team.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
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