"its a big ship it should have bigger hull!" - no mention of the turning speed
"its a big ship it should turn slower" - no mention of the relatively small hull.
"omg this ship is too science oriented wdf" - no way. a SCIENCE SHIP is too SCIENCE oriented? what's it like being a rocket scientist?
in any event, i agree that its current layouts somewhat make it a tad "overpowered". however, i see this as the ship that finally puts science vessels on fairly even ground with escorts and cruisers. say what you will about your "super awesome science build", an escort or (in certain cases) a cruiser can produce the similar necessitated result in a far more efficient manner.
ok, now i feel like cartman in that post you edited.
balance implications- you eliminate the need for weapons power, you only need to worry about 3 of your 4 of your subsystems, and not give a second thought to weapons power. and thats on ALL ships that can use DHC, dismissing and reclaiming would get you a 4th.
if the devs in charge of introducing new things in game, and balancing the game, think that for even a second this is a good idea, they are not qualified, incompetent really.
for them to remain employed they should be made to learn their own game better, and the only good way to do that is to que up for pvp, were balance maters, and truly learn. its unacceptable that they arent all top tier pvp'ers, those that deal with balance. it can be balanced and awesome at the same time, really it can. its your job to put enough effort into this to make sure that its both, or your not doing your job, and damaging the game long term.