Captain
Join Date: Jun 2012
Posts: 626
# 231
10-31-2012, 07:29 PM
Quote:
Originally Posted by levi3 View Post
They really need to up the hull to 33k at least - 27.8 is just insanely low for a ship this size. i mean the escorts have as much as 25% more hull!!

What gives guys??
It's a science vessel. Science vessel hulls are an alloy of tin foil and tracing paper, but they have very good shields to make up for it, and this ship will be able to sport and even better than better shield.

I am very much looking forward to this ship. I am a science captain with an unapologetic love for science vessels, and this will be genius for me. My current primary ships are a Luna and an Armitage, this ship might just be able to take the place of BOTH (being able to switch between science heavy for probe catching and tac heavy for smashing will be great, and fighters are nice to have. To think i was thinking of getting a Nova for the ltc tac). I feel sorry for my power tray, though. Both of the aforementioned ships max out my power tray due to the extra commands available and this one will have subsystem targeting and carrier commands plus up to four console based powers alone. I think I might need more hotkeys.

of secondary concern: will we be seeing more aux based weaponry? One gun that uses aux power is an intriguing device, but not ultimately very useful, having a full set of weaponry that uses aux, on the other hand, would be awesome for science vessels even if they cause a power draw.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 232
10-31-2012, 07:30 PM
that could work quite nicely for a dread if you are indeed able to use multiples of the aux cannons , could make using the lance and rapid firing a lot more effective
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Lt. Commander
Join Date: Jun 2012
Posts: 108
# 233
10-31-2012, 08:34 PM
Soooo the ADHC utilize Aux power, is their damage based on aux, or does it just drain from aux?

also what is the quality of these ADHC? Are they just gonna be plane ole white without any modifiers?

Last edited by allmytee; 10-31-2012 at 08:44 PM.
Captain
Join Date: Jun 2012
Posts: 1,642
# 234
10-31-2012, 08:41 PM
Quote:
Originally Posted by raptor63549 View Post
It's a science vessel. Science vessel hulls are an alloy of tin foil and tracing paper, but they have very good shields to make up for it, and this ship will be able to sport and even better than better shield.

I am very much looking forward to this ship. I am a science captain with an unapologetic love for science vessels, and this will be genius for me. My current primary ships are a Luna and an Armitage, this ship might just be able to take the place of BOTH (being able to switch between science heavy for probe catching and tac heavy for smashing will be great, and fighters are nice to have. To think i was thinking of getting a Nova for the ltc tac). I feel sorry for my power tray, though. Both of the aforementioned ships max out my power tray due to the extra commands available and this one will have subsystem targeting and carrier commands plus up to four console based powers alone. I think I might need more hotkeys.

of secondary concern: will we be seeing more aux based weaponry? One gun that uses aux power is an intriguing device, but not ultimately very useful, having a full set of weaponry that uses aux, on the other hand, would be awesome for science vessels even if they cause a power draw.
Well they can't limit it to just 1 Using Aux or the others will be useless - it you have Aux maxed and weapons low you would get good results from 1 and crappy from the other 2.

If you max weapons you would get good results from 2 and crappy results from 1. They either have to leave it as it is and have 3 Aux cannons all using Aux or get rid of the thing all together. So I certainly hope the Dev's understand that if they make changes to make it only 1 per ship - it might as well not be there - and that just killed the whole idea - which would not be a good move.
Starfleet Veteran
Join Date: Jun 2012
Posts: 20
# 235
10-31-2012, 08:46 PM
Well its a neat ship. I'm still laughing a bit though at the Sympathetic Fermion Transceiver though. marcfalcone said it best so I'll just quote him.

Quote:
Originally Posted by marcfalcone
I can't believe you guys. You have all of Paramount to fall back on and you can't figure out the Fermion device? It's in the series. And it's because they are a long-range exploration ship. The fermion vibration matches a fermion vibration at Starfleet's labs (it's an experimental system) so that they can instantaniously contact Starfleet and vice versa from just about anywhere. THAT is what impressed LaForge. *sigh* Oh well. At least you used it in some other way.
Which essentially makes it a quantum entanglement communication device linking the Fermion particles on the Vesta with the ones at Starfleet so they're never out of contact no matter the range. That's it, its a fancy 2-way radio not some healing field.
Captain
Join Date: Jun 2012
Posts: 626
# 236
10-31-2012, 09:01 PM
Quote:
Originally Posted by allmytee View Post
Soooo the ADHC utilize Aux power, is their damage based on aux, or does it just drain from aux?
Dev blog says utilizes axillary power. it doesn't specify what that means, but I think it's safe to assume that means DPS is based off how high your aux level is. I would be willing to bet this also means that multiple aux based weapons (assuming they let you mount multiples) drain aux power like regular weapons drain weapon power.

I do kind of wonder how regular weapons and aux weapons will mix with regards to power drain. If aux based weaponry doesn;t affect weapons power drain and vice versa, it could help mitigate DPS loss from running low weapon power with multiple energy weapons firing, which is good for science vessels since they don't have power to spare if you want to maximize your aux abilites.

Quote:
also what is the quality of these ADHC? Are they just gonna be plane ole white without any modifiers?
3 mods would seem to indicate very rare (purple) quality, though that can't be counted on since there are some special weapons with a rarity one higher than the number of affixes would indicate.

Quote:
Originally Posted by levi3 View Post
Well they can't limit it to just 1 Using Aux or the others will be useless - it you have Aux maxed and weapons low you would get good results from 1 and crappy from the other 2.

If you max weapons you would get good results from 2 and crappy results from 1. They either have to leave it as it is and have 3 Aux cannons all using Aux or get rid of the thing all together. So I certainly hope the Dev's understand that if they make changes to make it only 1 per ship - it might as well not be there - and that just killed the whole idea - which would not be a good move.
Exactly my point. If you have weapons whose DPS is determined by different power levels, you won't be able to maximize damage. if you can't fit a (mostly) full set of aux based weapons, you might as well just ditch them and keep doing what good science captains do already: either run a power agnostic torpedo build or have a high weapons DPS power setting and a high aux caster power setting and swap between them as needed.
===
On a side note, I am a bit miffed that the deflector dish phaser beam thing is a console locked to this one ship. I was sort of hoping for the future they would just add that as a new science power (or generic universal console at the least) to give science a bit of a boost. it isn't really something unique to the Vesta since we say the Enterprise do the same thing in the Best of Both Worlds.
Career Officer
Join Date: Jun 2012
Posts: 5,448
# 237
10-31-2012, 09:01 PM
Quote:
Originally Posted by khayuung View Post
That as much so be an obvious YES!

Defiants cloaked with full aux power, decloaking and suffering minimal DPS loss when they do.

Right now I cope by using Tech doffs and Aux2batt to quickly turn all that Aux power into firepower. Imagine not needing to do that and just go straight up 3 subnuc doffs and 2 BFI doffs.

Scary thought.
You would lose out on your turrets as a trade off unless they introduce Aux Turrets.
Captain
Join Date: Jun 2012
Posts: 626
# 238
10-31-2012, 09:02 PM
Quote:
Originally Posted by chrisansler View Post
Well its a neat ship. I'm still laughing a bit though at the Sympathetic Fermion Transceiver though. marcfalcone said it best so I'll just quote him.



Which essentially makes it a quantum entanglement communication device linking the Fermion particles on the Vesta with the ones at Starfleet so they're never out of contact no matter the range. That's it, its a fancy 2-way radio not some healing field.
Hell, the transceiver part should have clued everyone into it being some sort of communication device.
Career Officer
Join Date: Jun 2012
Posts: 5,448
# 239
10-31-2012, 09:05 PM
Quote:
Originally Posted by rrincy View Post
well christ , colour me shocked
thought for sure it'd be one a ship like the other weapons
My calculating business self says that each of the three ships should have a unique Aux DHC.

Y'Know:

Aux DHC Dmgx2 Acc (Unique) - Avantine
Aux DHC Dmg CritD Acc (Unique) - Vesta
Aux DHC Dmg CritH Acc (Unique) - Rademaker

That way to fully deck out a Vesta, you'd need to buy all three. And if you tried on an escort, you'd need to settle for less than 4 or toss a torpedo or something in the 4th slot.

Yes, what I'm suggesting is not really in players' interests but it would strike me as the balanced route.
Captain
Join Date: Jun 2012
Posts: 860
# 240
10-31-2012, 09:07 PM
is it just me or does it look like the shuttle is bigger than the bay doors in the pic ?
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