Captain
Join Date: Jun 2012
Posts: 2,143
# 111
10-31-2012, 11:34 PM
There are always going to be the doomsayers, nothing new there and it's not even worth responding to.
I like the Vesta lineup, I'm likely to get an Aventine when it becomes available but I doubt I'll be going for the 3 pack, 50 bucks is just a bit too big a pill when all I want is the consoles for 1 ship, so If I do get others it will be spread out.
I like the sleek design, frankly after seeing the Chimera which despite it's capabilities has an appearance that reminds me too much of a fat goldfish, I was afraid that the next offering was going something equally cumbersome looking, so seeing a true tier 5 science vessel with the sharp streamlining I've come to love has me anticipating it's release.
I would like to see more variety on the high end ships and I'm not referring to repecs of TV ships that are 10-30 years old, we have Oddys all over the place and it would be nice if there were also different hull variants, reskins, kitbashes, whatever that would allow us to really build a unique T5 ship.
Captain
Join Date: Jun 2012
Posts: 598
# 112
10-31-2012, 11:38 PM
Quote:
Originally Posted by pwebranflakes View Post
We do But I'll pass along your message.

There is a group of PvPers that were invited for the focus testing of the Vesta and are already providing very constructive feedback. These are also PvPers that most of you all know and post in these forums often.

Cheers,

Brandon =/\=
Thanks for responding rapidly, Branflakes. I am glad to hear that PvP folks were invited to these tests. It would be interesting to hear their feedback on the Vesta--or perhaps we already have, they just can't say they were part of the test group.

I hope that among this test group were some KDF pvpers . . . bceause I have to say, that, if there were, they probably wouldn't have recommended a hanger full of danubes=)

@gradstudent1
PvP Boot Camp Project Leader Emeritus

Last edited by gradstudent1; 10-31-2012 at 11:40 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,796
# 113
10-31-2012, 11:45 PM
Quote:
Originally Posted by virusdancer View Post
It's funny thinking about it. I haven't got that adrenaline bounce in PvP like I do in STO since Shadowbane. EVE never did that. Heck, even UO didn't. Not AC, AO, WoW, WAR, RIFT, EQ, AA, etc, etc, etc...

...when there's a good clean match - legs start bouncing as the adrenaline starts pumping. Don't even notice it - stuck in a trance - fingers flying on the keyboard, mouse turning looking around the field of battle - and just lost in that beautiful dance that can be PvP in STO.

Don't need any napkins handy, but I'll usually go for a smoke after a good fight... win or lose - it's just that much fun - it's that good.
Yeah, even long matches become captivating and something you almost don't want to end.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 114
10-31-2012, 11:45 PM
Quote:
Originally Posted by gradstudent1 View Post
Thanks for responding rapidly, Branflakes. I am glad to hear that PvP folks were invited to these tests. It would be interesting to hear their feedback on the Vesta--or perhaps we already have, they just can't say they were part of the test group.

I hope that among this test group were some KDF pvpers . . . bceause I have to say, that, if there were, they probably wouldn't have recommended a hanger full of danubes=)
Ah, I see what you think my post says They've actually not got their hands on it yet The constructive feedback has come from the stats, as well as the discussions they've been having with the Devs -- actual testing of the ship will be happening very soon; you might even see one while your on Tribble soon and have the chance to challenge one to PvP or run alongside one in an STF, event, ETC.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Captain
Join Date: Jun 2012
Posts: 1,427
# 115
10-31-2012, 11:48 PM
I would bet all my energy credits (not that there's much of them... lol, the pauper's life) in the world that the Vesta will not be changed in the slightest by the time of release. Forgive me but the dev blog post was not a set of possible patch notes, it was a marketing announcement.

Like someone else said, we're hitting so many balls out of the park lately that it's starting to make me wonder if the devs are actively doing these things to spite us. I mean, the Danubes by default? Of all the things in the world they could've slotted in there (why not Work Bees or just shield repair drones... either would make more sense)?

This'll probably be the last time I ever post about anything still under development... I'm not kidding either, I don't want any more of the things I might say to become self-fulfilling prophecies.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 598
# 116
10-31-2012, 11:55 PM
Quote:
Originally Posted by pwebranflakes View Post
Ah, I see what you think my post says They've actually not got their hands on it yet The constructive feedback has come from the stats, as well as the discussions they've been having with the Devs -- actual testing of the ship will be happening very soon; you might even see one while your on Tribble soon and have the chance to challenge one to PvP or run alongside one in an STF, event, ETC.

Cheers,

Brandon =/\=
Oh I seee. For some reason I thought that there was a group of people already putting the Vesta through its paces. Okay, so there is still room for feedback to influence stats, etc., which makes me a bit more optimistic.

Now that I have you here, Branflakes, please check out the PvP Boot Camp post. It is right up your alley in terms of Community Development:

http://sto-forum.perfectworld.com/sh...d.php?t=429771

We need your support to get this thing going. THx.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Empire Veteran
Join Date: Jun 2012
Posts: 3,069
# 117
10-31-2012, 11:56 PM
Quote:
Originally Posted by pwebranflakes View Post
Ah, I see what you think my post says They've actually not got their hands on it yet The constructive feedback has come from the stats, as well as the discussions they've been having with the Devs -- actual testing of the ship will be happening very soon; you might even see one while your on Tribble soon and have the chance to challenge one to PvP or run alongside one in an STF, event, ETC.

Cheers,

Brandon =/\=
I can't wait till construction begins on something to give constructive feedback too.. for the KDF
Empire Veteran
Join Date: Jun 2012
Posts: 7,179
# 118
11-01-2012, 12:16 AM
Quote:
Originally Posted by pwebranflakes View Post
Ah, I see what you think my post says They've actually not got their hands on it yet The constructive feedback has come from the stats, as well as the discussions they've been having with the Devs -- actual testing of the ship will be happening very soon; you might even see one while your on Tribble soon and have the chance to challenge one to PvP or run alongside one in an STF, event, ETC.

Cheers,

Brandon =/\=
man, i know the hanger is cool and all, but thats the straw here, nay, its the steal girder that is breaking the camels back. thats just too much. this ship is mold breaking, it can contribute in every way a cruiser, escort, sci ship, and dedicated carrier can contribute at the same time.

its 1 thing if the vesta is a fleet recon sci as far as movment, that thas the real nice ody/vet ship style station setup, thats the tineiest bit op but still ok, its something that costs money.

when you add something to that, then you really start makeing a problem. giveing it DHC ability, along with a WAY to good 13 turn is creating a monster. 3 DHC with just CRF 1 is about 3-5 times the spike a sci ship has ever been able to do in this game. thats damage that makes an 8 weapon cruiser blush, and becase its spike damage its twice as useful damage.

so right there we have crossed the line, by a lot. here you start makeing the vast majority of other sci ships avalable in gaem, includeing all the fleet sci ships, inferior by an order of magnitude. this is very short sighted, and damageing to the game future. it makes us think there isnt a future, becase they dont seem to have it in mind.

now we are getting to the hanger. runabouts are the most overpowered pet in the game. they have spawn cooldowns more similar to low hitpoint fighters, yet they have 20k hitpoints and a tractor beam that lasts something like 10-15 seconds. and you have about 5 seconds before another runabout chain tractors you. all the other non frigate pets in this game can be easily dealt with, if you have EWP or TBR, you are immune to siphon drones. against a group of runabouts, the only good way to kill them is a tac buffed CRF3 for most of its duration. by the time your done doing that, the runabout user is seconds away from tractoring you again.

controlling movement in pvp is the same as winning in pvp. the chain tractoring of runabouts, a pet and not a player ship, are the best thing in game at controlling movement. they have more then the weight of another player in terms of movement control and kill setting up. i already mentioned why the vesta is op without the hanger, now add that in with the most overpowered pet in the game, and you have a flying pvp ruining disaster.


i propose these changes to the vesta.

1.2 shield mod, its not a pure sci ship, its shield mod should be diluted as such, not higher.


give the winners 30k hull, like hull hitpoints make much of a difference. 90% of defense is out healing damage, max hitpoints are just a spike damage soak.


the 10 consoles can stay due to it having 3 console powers.


11 turn rate, this ship is nearly the same volume as the soverign, it should not turn twice as well. ether that or the soverign and all the other way to slowly turning fed cruisers need at least a +2 to thier turn. 1 13 turn rate with DHC use will let the vesta use narrow arc DHCs trouble free. kdf cruisers with 2 or 3 turn consoels can use DHC trouble free already, and thier turn is 9-11.


no hangers. the will scream bloody murder i know, but there is no justifiaction for this ship to have a hanger, vs ships like the ody, sov, or galaxy. look here at just how large the main hanger is on a galaxy http://reocities.com/Area51/rampart/5407/deck04.htm

or nerf runabouts. i actually would prefer this. cur thier hit points in half, and give them tractor beam 0.5 and they would mearly be as op as kdf siphon drones and advanced interceptors. if this is done, it can keep its hanger, it wont single handily double a vesta's threat and control capability anymore.


this brings the vesta down to sane levels, it would still be the best sci ship by far, but it doesn't practically invalidate every other ship regardless of type in game like the currently proposed vesta does. seriously, im not exaggerating that last part. you should let me test the thing on tribble. i'll prove what im saying is accurate.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 14,580
# 119
11-01-2012, 12:22 AM
Quote:
Originally Posted by zeuxidemus001 View Post
I can't wait till construction begins on something to give constructive feedback too.. for the KDF
Zilant, Talon, Slavemaster? Non-dread battleships...eh?

Then again, that might have to wait for the Typhoon, eh?

Maybe one "sooner" and then two with the Typhoon?
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 120
11-01-2012, 12:45 AM
Quote:
Originally Posted by gradstudent1 View Post
Oh I seee. For some reason I thought that there was a group of people already putting the Vesta through its paces. Okay, so there is still room for feedback to influence stats, etc., which makes me a bit more optimistic.

Now that I have you here, Branflakes, please check out the PvP Boot Camp post. It is right up your alley in terms of Community Development:

http://sto-forum.perfectworld.com/sh...d.php?t=429771

We need your support to get this thing going. THx.
There's absolutely some room

As for your Boot Camp post, it's something I read this morning and have been thinking about. I really, really want to help out and support it. I think it could be really fun and I have some great ideas that I'd like to share to add to it, too.

The major concern I have is opening up those players to the "PvP" that goes on in this forum lol. It's like a warzone in here; there is so much rule-breaking going on and players are constantly are being trolled and harassed -- it's really unfortunate that a few individuals are ruining it for the rest of those who like to use this forum and provide constructive (positive or negative), civil feedback. I've been working on a thread that I've been wanting to post in here that comes from the heart as a fellow player, as well as the Community Manager. I'm hoping to have it posted soon. Basically, the trolling and harassing has to stop -- it's not good for the community, and it really doesn't help the cause.

Personally, I really enjoy PvPing -- I have played with a few of the best teams out there and always have a great time. They also share feedback and I pass it along often. I also read the threads and posts in this forum and know the feelings of the community towards the current state of PvP. We (the players, the STO team, Cryptic and Perfect World) want it to be a great experience. We've got some ways to go, but if we all work together, I think we can get to a point where PvP is something we'll see more players wanting to participate in. We won't get there overnight, but I hope that the increased Dev involvement in this sub-forum is a sign and a starting point.

Quote:
Originally Posted by dontdrunkimshoot View Post
or nerf runabouts. i actually would prefer this. cur thier hit points in half, and give them tractor beam 0.5 and they would mearly be as op as kdf siphon drones and advanced interceptors. if this is done, it can keep its hanger, it wont single handily double a vesta's threat and control capability anymore.
There's a great discussion going on right now about the Runabouts with those who are testing the Vesta. Some REALLY good feedback coming in that may even help bring a couple changes to how they work. Everything is still in discussion, so I won't say anything further than that.

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment

Last edited by pwebranflakes; 11-01-2012 at 12:47 AM.
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