Serisously totally OP BS ship gets released for 5000 zen invalidating all previous ships of its class. (see oddy) and we congratulate them on finally fixing runabouts maybe at some time, just not the fleet version as there are no T5 starbases yet?????
Because they are still testing, without the testers having access to the ship, boy do they value actual play-tested feedback.
BTW, where is Gecko in all these balance debates. Brandon is a marketing bunny, but where is the guy who is responsible for these releases and changes? I would love to hear how we are all to stupid to spec into resists, or what is the excuse this time? What about "there are always counters?"
when i said id be happy about a runabout nerf, i didnt mean id be happy about an unnerfed vesta also. that needs to happen too.
I dislike nothing more then reading pages of dialog telling me the obvious (usually writtin in my quest log anyway) when I just want to get on with the actual gameplay.
If you want a static story - then watch an episode or read a book.
MMO content should be interactive and the players should be the ones creating the story.
This is where STO really fails, players have no effect at all on the universe.
Our actions have no consequences. Our PvP has no point or goals, our PvE has no replayability because it is completely static...
... although this topic is meant to be about ship balance, does it really matter when in the end it is all pointless?
All that said, I can understand why some people want featured episodes and story content. Fine, just don't make it static. Make new content a dynamic system with consequences (for example: the overall average of a faction captain's renowns influence content/story/space ownership/friends and enemies - and make PvP also affect renown in some way).
>>> UniqueOne - Providing you with easy PVP kills since Feb 2012 <<<
Last edited by realuniqueone; 11-01-2012 at 05:23 AM.
Each comes with 1. Buy the pack and you'll have 3 total. They may have intended you use all 3 together? Though you'd screw over your sci powers if aux was always drained from cannonfire.
Originally Posted by dontdrunkimshoot
that blog destroyed quite a few of my brain cells, so i might have got this wrong, gonna double check. the impression i got though was that 2 of the ships came with consoles, and 1 of them came with the cannons.
i see, there was 3 consoles. add that to the list of overpowering features, if you can equip the 3 you will get, you don't even need weapons energy. AT ALL. you can put everything in 3 of 4 subsystems and be impacted in 0 way. this ship is so over powered, its twice as good as the next best thing.
Even if you buy 1 ship, you can just put the DHC into your inventory and reclaim your ship to get another DHC.
So the item has to have the property of fitting only 1 on a ship. But that we only can check if we could see the tooltip
Ah, I see what you think my post says They've actually not got their hands on it yet The constructive feedback has come from the stats, as well as the discussions they've been having with the Devs -- actual testing of the ship will be happening very soon; you might even see one while your on Tribble soon and have the chance to challenge one to PvP or run alongside one in an STF, event, ETC.
Excellent that their will be some testing.
However, (like before) wrong order of things.
First do proper testintg, see how your idea's function in practice --> adjust stuf --> retest
Then anounce the ship with all its specs on the website.