Captain
Join Date: Jun 2012
Posts: 1,059
# 51
10-31-2012, 02:23 PM
i don't think the servers will go down. they will stop making content for this game very soon though.

hell, FFXI online servers are still up with 75k users.
Lt. Commander
Join Date: Jul 2012
Posts: 182
# 52
10-31-2012, 02:24 PM
Quote:
Originally Posted by orondis View Post
That was my first thought as well.

Okay it was my second thought. My first thought was "Wha... What!? Ha...ha ha... HAHAHAHAHAH!"
That was my first thought also, my Second was that this ship will turn me into a pugger since more of my fleet seems to be leaving the game..

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory
Captain
Join Date: Aug 2012
Posts: 11,946
# 53
10-31-2012, 02:32 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
how about some insane build crafting?
Insane? Heh, that's right up my alley!

MME: Rademaker Class

Sci Captain, 2 SDO, 2 DLS, 1 GS

LCDR Tac: TT1, APB1, DPB2
LT Tac: THY1, TS2
LT Eng: EPtS1, AtS1
CMDR Sci: TSS1, HE2, ST3, GW3
EN Sci: PH

Fore: 2x Rapid Trans, 1x Breen Cluster
Aft: 1x Breen Cluster, 1x Trans Mine, 1x Tric Mine

AKHG set (available S7)

Tac Con(3): TC x2, Borg
Eng Con(3): Neut x2, MDWFAM
Sci Con(4): FG x2, SFT, QFFC

S7 Passives:
+3% Crit
5% Placate on Crit
+100 Sci Stats
+0.5% Hull Regen
5% proc Kinetic w/100% Shield Pen

That would be along the lines of my "insane" build... but I'm Mr. Fail, so nothing to see here.

edit: Regarding power settings...

25 Wep/75 (80) Shield/25 Eng/75 (85) Aux before skills, etc, etc, etc.

Last edited by virusdancer; 10-31-2012 at 02:39 PM.
Captain
Join Date: Jun 2012
Posts: 1,169
# 54
10-31-2012, 02:34 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
it just comes with 1.
Each comes with 1. Buy the pack and you'll have 3 total. They may have intended you use all 3 together? Though you'd screw over your sci powers if aux was always drained from cannonfire.
Lt. Commander
Join Date: Jul 2012
Posts: 182
# 55
10-31-2012, 02:35 PM
Quote:
Originally Posted by thishorizon View Post
i don't think the servers will go down. they will stop making content for this game very soon though.

hell, FFXI online servers are still up with 75k users.
Wait if they stop making Content how are we gonna get our season 17 pvp update?

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory
Empire Veteran
Join Date: Jul 2012
Posts: 476
# 56
10-31-2012, 02:38 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
-X-/Pandas - Pheo

Last edited by pwebranflakes; 10-31-2012 at 02:51 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,519
# 57
10-31-2012, 02:43 PM
Quote:
Originally Posted by rodentmaster View Post
Each comes with 1. Buy the pack and you'll have 3 total. They may have intended you use all 3 together? Though you'd screw over your sci powers if aux was always drained from cannonfire.
that blog destroyed quite a few of my brain cells, so i might have got this wrong, gonna double check. the impression i got though was that 2 of the ships came with consoles, and 1 of them came with the cannons.

...

i see, there was 3 consoles. add that to the list of overpowering features, if you can equip the 3 you will get, you don't even need weapons energy. AT ALL. you can put everything in 3 of 4 subsystems and be impacted in 0 way. this ship is so over powered, its twice as good as the next best thing.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by pwebranflakes; 10-31-2012 at 02:51 PM.
Captain
Join Date: Jun 2012
Posts: 757
# 58
10-31-2012, 02:45 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
that blog destroyed quite a few of my brain cells, so i might have got this wrong, gonna double check. the impression i got though was that 2 of the ships came with consoles, and 1 of them came with the cannons.

...

i see, there was 3 consoles. add that to the list of overpowering features, if you can equip the 3 you will get, you don't even need weapons energy. AT ALL. you can put everything in 3 of 4 subsystems and be impacted in 0 way. this ship is so over powered, its twice as good as the next best thing.
Didn't even think about that.

Go with 3 Transphasics up front and TBR 3. Pop off your Aux-powered Cannon to burn through shields AND eat up your Aux to TBR 3 can melt them.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Captain
Join Date: Jun 2012
Posts: 2,228
# 59
10-31-2012, 02:56 PM
I will no longer participate in PvP.

There's no point to this joke of a game anymore.
Lieutenant
Join Date: Sep 2012
Posts: 93
# 60
10-31-2012, 03:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i really don't see how they could have made a more overpowered ship, i don't think its possible. well, unless they did silly things like give it a 2.0 shield mod, 20 turn, 60K hitpoints. i mean without grossly exceeding stat parameters it isn't possible to make anything better then this. it has literally everything. the best pet, the best weapon, the moat crippling skills available, the most synergistic station and console setup possible, and BS console powers.

heres what a vesta that would neatly fit with in the game in a balanced way would look like

Rank Required: Vice Admiral
Hull Strength: 27,800
Shield Modifier: 1.30
Crew: 750
Weapons: 3 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Engineering, 1 Commander Science, 1 Ensign Universal, 1 Lieutenant Commander Universal
Base Turn Rate: 10 degrees per second
Impulse Modifier: 0.16
Sensor Analysis
Subsystem Targeting
Can Equip Cannons
0 Hangar Bays
+15 Power to Auxiliary Systems
Console Modifications: 3 Tactical, 2 Engineering, 4 Science
I agree.

Hangar bays were really too much... Seriously. Let me guess, they'll make it able to slot Danubes too.
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