Captain
Join Date: Aug 2012
Posts: 12,245
# 91
11-02-2012, 02:31 PM
I have to wonder about the folks saying people haven't thought about the Vesta, when so much thought has been given into all the evil fun somebody could have with them while alone or in groups.

Folks that fly RSVs or Sci are like...oooooohhhhhhhh.
Folks that fly Escorts and have thought about flying Sci are like...oooooohhhhhhh.

Perhaps folks that fly Cruisers are thinking - I don't remember Kirk or Picard flying one, so it must not be that special...

...I mean, c'mon.

I'd feel dirty flying a Vesta.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 1,064
# 92
11-02-2012, 08:01 PM
Quote:
Originally Posted by webdeath View Post
Viral Matrix 1 on global cool down with Viral Doff says No.
grrrrrrrr.......
Commander
Join Date: Jun 2012
Posts: 273
# 93
11-03-2012, 12:18 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
and the consoles? i forgot what they do, i agree they arent that impotent. they will surly just add to the annoyance of trying to fight one of these things wile they chain hold you befuddle you, nuk and scan you and finally spike you.
AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

At least, that's what the brochure said.
Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 94
11-03-2012, 03:59 AM
Quote:
Originally Posted by corsair114 View Post
AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

At least, that's what the brochure said.
annoying, like i thought. theres so many they will sort of be able to save the user when used within the standard heal and resist rotation, and without significant spike around should lead back to near invincibility. i mean the runabouts already got you held, during that time your not dealing much damage to the vesta and its healing, VM and other sci goodies are screwing up your damage dealing up time too. really, dueling this thing would be futile.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Rihannsu
Join Date: Jun 2012
Posts: 1,465
# 95
11-03-2012, 07:04 AM
Quote:
Originally Posted by thishorizon View Post
grrrrrrrr.......
I win! YAY!!
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 1,064
# 96
11-04-2012, 01:55 PM
Quote:
Originally Posted by webdeath View Post
I win! YAY!!
*grabs fleet vorcha with aux2batt hax*
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 97
11-04-2012, 08:35 PM
Quote:
Originally Posted by corsair114 View Post
AoE group heal Console, Beam Overload Console, Kinetic Damage FBP console, and a 3-piece bonus that disables all your weapons (not, apparently, Science or Engineering powers) but makes your shields and hull 100% Immune to all incoming damage when used with Aux power maxed out.

At least, that's what the brochure said.
So the basically snuck metaphasic shieling in?
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Commander
Join Date: Jun 2012
Posts: 273
# 98
11-04-2012, 08:51 PM
Quote:
Originally Posted by bitemepwe View Post
So the basically snuck metaphasic shieling in?
Metaphasic shields?

*heads to Memory-Alpha and does reading*

Okay, sort of, except that your hull is also made invulnerable, so shield-bypassing attacks are rendered equally worthless.
Captain
Join Date: Jun 2012
Posts: 1,764
# 99
11-04-2012, 10:00 PM
Doesn't dps as well as the Armitage. Or the Jemmie.

It's annoying, but not owning.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Empire Veteran
Join Date: Jun 2012
Posts: 351
# 100
11-05-2012, 02:33 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
it has the movement, hull and shield mod +.05 of a recon sci. a ship not regarded as a push over correct? but it also has an ody/vet ship style station setup, i could create exactly the station setup the recon has, or something more like the nebula, or something heavily tactical, wile still being able to have 3 eng powers if i likes. that alone might not make it op, but its certainly a premium product for a premium price.
i would use the fleet recon for comparison. they are both ships you pay for and the fleet recon shares the console layout of the tac vesta. they have the same turn but the vesta has less shield (1.35 vs 1.43) and hp (27800 vs 29700).
in the boff layout the vesta wins of course. which choices for the universal stations will prove useful remains to be seen but having a choice is always nice.

Quote:
Originally Posted by dontdrunkimshoot View Post
then you go adding in to major mold breaking extras never before seen on a sci ship, DHC use and a hanger for the most op pet by fir, the runabout.

sci ships are meant to set up a kill, but cant spike to save their lives, they are a component in a team effort. the vesta, not only can it set up the kill, it can do at least 3/4 the damage of an additional escort to the target it has befuddled. an extra source of DHC spike when it is needed will vastly increase the chances of the team getting that kill.
well DHC's do nice dmg but i think a major part are abilities life CRF. now you don't have that many tac stations unless you want your lt cmdr tac. in that case you are kind of an escort with less dps i suppose. kind of like a mvae with less dps and a bit more sci.
3 DHC's with CRF1 and 4 tac consoles, well i don't know how much dmg that is but with a fleet recon you could have 3 DBB with BO2 with 4 tac consoles which should also produce a little spike dmg.
also if you use DHC's you loose your targeting subsystem unless you choose to run something like 2 DHC 1 DBB or maybe one beam in the rear and just turn to use them.

as for the pets.... well i dont get why the vesta has pets AND 10 consoles.
remove one tac console form each variant or remove the hangar bay and i think it would be fine
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