Join Date: Aug 2012
Posts: 15,495
# 81
11-01-2012, 11:09 PM
Originally Posted by shimmerless View Post
But it really is, though... as dumb as it sounds, the Vesta basically is the Fleet Recombolomba despite its massive bulk.

That may be in favor of the RSV though, I mean can you imagine the pivot on this thing? It'd make the Raptor look like kicking a hot dog down a tunnel.
What's the inertia on the FLRSV? I did a comparison of the Vesta to the regular RSV in another thread... and well - yeah, a better RSV with a hangar and a variety box full of bags of chips.
I'm just another poster on the forums with my own ideas and opinions.

Join Date: Aug 2012
Posts: 15,495
# 82
11-01-2012, 11:22 PM
BTW, something else came up in another thread:

KDF in a Jem.
MACO shields
2.5% to proc kinetic that ignores shields
+30 to weapon training
2 piece Borg secondary set Omega
probably other stuff I'm forgetting the tactical in the duo targeting the Vesta.

I'm just another poster on the forums with my own ideas and opinions.

Join Date: Jun 2012
Posts: 1,427
# 83
11-01-2012, 11:35 PM
A bug with proper support doesn't really care what its target is, I don't think that's ever been a matter of dispute.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Join Date: Aug 2012
Posts: 15,495
# 84
11-01-2012, 11:40 PM
Originally Posted by shimmerless View Post
A bug with proper support doesn't really care what its target is, I don't think that's ever been a matter of dispute.
Was just a case of them being available again (yellow spammage galore) through the 15th - and - the changes with S7.

The guy had asked about the KDF getting MACO while having Plasmonic - and - I was kind of dismissive of it in favor of all the stuff I could see one doing with a Vesta. I hadn't thought about what he was saying in regards to a a Jem until I logged back in to see more yellow spammage.
I'm just another poster on the forums with my own ideas and opinions.

Join Date: Jun 2012
Posts: 321
# 85
11-02-2012, 12:40 AM
Well with half the server in Bug ships we wont be hearing about how OP the vesta is nearly as much.
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 86
11-02-2012, 08:41 AM
People thought the Odyssey was unsinkable. I remember the tears from those players crying for their money back because Minimax was one shotting them in kerrat. The Vesta looks squishy as hell besides a decent shield modifier.
Career Officer
Join Date: Jun 2012
Posts: 514
# 87
11-02-2012, 10:01 AM
I bet the vesta is just as easy as a ship to kill as any other :p

Oh im so scared of the DHC Dmg x2 hax!!!! lulz
Lt. Commander
Join Date: Sep 2012
Posts: 152
# 88
11-02-2012, 10:01 AM
I'm going to go ahead and post this here, for those that are still going off about the Vesta without really thinking about it:

Quite frankly, I'm not impressed with this thing. In the end, no one in their right mind is going to actually slot all of the consoles on this ship because, just like the Odyssey, you'll gimp yourself far, far too much by doing that in return for a few abilities (That I can only assume, probably quite accurately, will all be on fairly high cooldowns, considering what they are) that will never make up for what you could slot in their place. The Phaser Lance isn't integral, as on the Dreadnaught, so its automatically bad on its own (When its integral you don't lose anything by using it). The Fermion console likely won't be anything special other than being an AOE heal (that again, will likely be on a high cooldown and likely won't last long). And the MWFA console likely won't be anywhere near as effective as it sounds.

Out of the three consoles, only the Fermion and MWFA would be the only ones to ever be seriously considered, and only because they could possibly be able to be justified to take the place of a better console.

And as for the rest of it, its basically what the Fleet Odyssey should/could be, with the difference that it can slot cannons and is a science semi-carrier. Low weapon power, only 3 weapons fore and aft (meaning its all cannon or you may as well slot beams, meaning low weapon power gets worse), and the best variant for DPS being a poor man's Temporal Destroyer, all results in a very weak, very squishy ship that can fart pets and throw Sci abilities around.

Its powers are so all over the place that very few builds will actually make efficient use of it all without forcing it to adhere to something that honestly, a lot of other ships can do far better. Escorts will do FAR better DPS, and Cruisers will tank far better. It might outclass a lot of science ships, but Sci in general is all over the place atm (and for that matter quite weak), so throwing another square in a box of circles and triangles isn't going to change much.

All in all, I think people are severely overblowing this ship because they can't recognize the difference between advertising and actual abilities. It's easy to make a ship seem OP when its accompanied by clear red flags (that I can't blame anyone for catching, like Cannons and the Hangar) and such a tantalizing advertisement that almost makes this ship sound like its one of the NPC Super Ships that are meant to copy the awesomeness of ships out of the shows. IE, the REAL Enterprise rather than the less than stellar original Galaxy or Sovereign that we get to fly.

EDIT: I would also imagine with virtually everyone going off their rockers over this ship that it'll get nerf-bombed anyway, so all in all, not worth the buy no matter how you spin it.
Join Date: Jun 2012
Posts: 1,544
# 89
11-02-2012, 12:03 PM
Originally Posted by thishorizon View Post
attack pattern omega 3 up all the time bro. im free of your tractors and plasma.

i also run hazzards.

and 4 neutroniums or whatever armor suits the situation.

pew pew tea!

let the piloting games begin!
Viral Matrix 1 on global cool down with Viral Doff says No.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 7,272
# 90
11-02-2012, 01:14 PM
Originally Posted by gthaatar View Post
I'm going to go ahead and post this here, for those that are still going off about the Vesta without really thinking about it:
i couldn't disagree more with that assessment. lets take a look at what the vesta actually is.

it has the movement, hull and shield mod +.05 of a recon sci. a ship not regarded as a push over correct? but it also has an ody/vet ship style station setup, i could create exactly the station setup the recon has, or something more like the nebula, or something heavily tactical, wile still being able to have 3 eng powers if i likes. that alone might not make it op, but its certainly a premium product for a premium price.

then you go adding in to major mold breaking extras never before seen on a sci ship, DHC use and a hanger for the most op pet by fir, the runabout.

sci ships are meant to set up a kill, but cant spike to save their lives, they are a component in a team effort. the vesta, not only can it set up the kill, it can do at least 3/4 the damage of an additional escort to the target it has befuddled. an extra source of DHC spike when it is needed will vastly increase the chances of the team getting that kill.

and more runabout holds for everyone, making all of this easier to do with a free extra long and chain able hold.

and the consoles? i forgot what they do, i agree they arent that impotent. they will surly just add to the annoyance of trying to fight one of these things wile they chain hold you befuddle you, nuk and scan you and finally spike you.

if you can get a ship with 13 turn to use DHCs trouble free, especially with the runabout handycap, you need to go back to piloting school and put together a build that doesn't suck so bad.
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