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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Note also that he indicated that the ability to equip multiple Aux DHCs is subject to change. And if they do turn out to be as overpowered as people are expecting that ability will likely be one of the first to go.
In the News Thread discussing the Vesta, Branflakes said "yes" that you could equip more than 1 ADHC. Just that nobody knows yet if you can buy one and recall it to get more than 1, or you need all 3 versions to fully equip.
We also don't know how they work.
As some have noted, they'd be pretty balanced if, as some have theorized, they draw POWER from Aux but their damage scales from Weapons power.
In that case, they'd just be a nice feature for someone who already runs high Weapons/high Aux and has a few weapons power hogs.
R.I.P. Caspian Division.
An expensive lesson that one compromised account can undo the hours of work and hundreds of dollars spent in good faith by a fleet.
I've ran into some very annoying and fustrating sci ships in the past few days that manage to completley shut me down constantly forcing me to run if I was still able too, or die.
As for pve, unfortunatley a pure sci ship build isn't all that useful, there has to be some dps to go along with it. The tactical oriented sci ships like the Fleet Recon, Fleet Nova, Wells, and carriers are much more useful then the more engineer and sci oriented ships like the Deep Space Sci Vessel, Intrepid, Nebula, and Research Sci Vessel.
The Vesta will do near escort level DPS while having a massive shield tank, escort level mobility, carrier pets, and a couple of extremely useful high level science slots (ie gravity well). That's not even counting console toys.
Using it as a jumping off point to sell the idea that sci ships are terrible is really dumb, it's probably going to be one of the very top PvE ships in the game, especially the tactical variant.
Pure Science ships have their problems, but FFS don't try and use the Vesta as a platform for pointing it out.
Sounds overpowered, another way to break an already broken game.
Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.
Agreed,
The upcoming Vesta is pretty much an Escort -1 weapon slot and only 3 fore guns. So it might be more effective than current Science Vessels, but it's still lacking in comparison.
This is a way to make Science Vessels more viable, but it does nothing to give "Science" Vessels per se some more power.
-> I would like Cruisers to rock as Cruisers an Science Vessels to rock as Science Vessels.
But this would require a lot of changes to ships and the game, it's not very likely to happen!
Sci ground abilities haven't been massively nerfed, just space, which is why so many people are disillusioned to the current (lack of) effectiveness of most space sci abilities.
Science ships and science officers are not meant to be front and center. They are designed from the ground up to be Crowd control and Debuffers. They are NOT DPS centric, but they don't need to be. A good science vessel doesn't kill you outright, they just put you in a position to be killed and make you wish you were dead already. If you play like that, if you play the class the way it is suppose to be played, you will kick ass.
Sure, you may not peek any scoreboards, but you dont need to. You make the Escorts job easier, allowing them to blow through a full target in one pass instead of four, you can heal them as needed, and you can keep the little flies off their back so they can focus on the objective. You HELPED. you HELPED reach the objective.
I exclusively fly science vessels and I intend to continue to.