Career Officer
Join Date: Jun 2012
Posts: 546
# 21
11-01-2012, 08:30 AM
Note also that he indicated that the ability to equip multiple Aux DHCs is subject to change. And if they do turn out to be as overpowered as people are expecting that ability will likely be one of the first to go.
Commander
Join Date: Jul 2012
Posts: 372
# 22
11-01-2012, 09:02 AM
Quote:
Originally Posted by zenzenarimasen View Post
Science vessels are faster than cruisers, get awesome shields, and almost as many weapon slots. Making them quite awesomely tanky beam boats.

That is all.
Not faster no, but they do turn better. Any sci ship with at least a Lt. tac slot can also make a nice torp boat tank.
Career Officer
Join Date: Jun 2012
Posts: 5,019
# 23
11-01-2012, 09:07 AM
Quote:
Originally Posted by azurianstar View Post
In the News Thread discussing the Vesta, Branflakes said "yes" that you could equip more than 1 ADHC. Just that nobody knows yet if you can buy one and recall it to get more than 1, or you need all 3 versions to fully equip.
We also don't know how they work.

As some have noted, they'd be pretty balanced if, as some have theorized, they draw POWER from Aux but their damage scales from Weapons power.

In that case, they'd just be a nice feature for someone who already runs high Weapons/high Aux and has a few weapons power hogs.
Captain
Join Date: Jun 2012
Posts: 2,874
# 24
11-01-2012, 09:29 AM
I've ran into some very annoying and fustrating sci ships in the past few days that manage to completley shut me down constantly forcing me to run if I was still able too, or die.

As for pve, unfortunatley a pure sci ship build isn't all that useful, there has to be some dps to go along with it. The tactical oriented sci ships like the Fleet Recon, Fleet Nova, Wells, and carriers are much more useful then the more engineer and sci oriented ships like the Deep Space Sci Vessel, Intrepid, Nebula, and Research Sci Vessel.
Lieutenant
Join Date: Jul 2012
Posts: 59
# 25
11-01-2012, 09:33 AM
Quote:
Originally Posted by xantris View Post
The Vesta will do near escort level DPS while having a massive shield tank, escort level mobility, carrier pets, and a couple of extremely useful high level science slots (ie gravity well). That's not even counting console toys.

Using it as a jumping off point to sell the idea that sci ships are terrible is really dumb, it's probably going to be one of the very top PvE ships in the game, especially the tactical variant.

Pure Science ships have their problems, but FFS don't try and use the Vesta as a platform for pointing it out.
Sounds overpowered, another way to break an already broken game.
Commander
Join Date: Jun 2012
Posts: 284
# 26
11-01-2012, 10:29 AM
Quote:
Originally Posted by issueman1 View Post
Since pvp is all but dead, and pve is dominated by escorts. The science ships have fallen behind. I find it funny that they add the Vesta as a science ship but yet, in a pve game science is lacking. An escort can do pve better and faster.
Agreed,
The upcoming Vesta is pretty much an Escort -1 weapon slot and only 3 fore guns. So it might be more effective than current Science Vessels, but it's still lacking in comparison.

This is a way to make Science Vessels more viable, but it does nothing to give "Science" Vessels per se some more power.

-> I would like Cruisers to rock as Cruisers an Science Vessels to rock as Science Vessels.
But this would require a lot of changes to ships and the game, it's not very likely to happen!
Captain
Join Date: Jul 2012
Posts: 1,391
# 27
11-01-2012, 10:57 AM
I would say Sci has a very good place in this game and don't just look it it from the space pov .What about ground missions?
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USS WARRIOR NCC 1720 Commanding Officer
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Commander
Join Date: Jul 2012
Posts: 372
# 28
11-01-2012, 11:00 AM
Sci ground abilities haven't been massively nerfed, just space, which is why so many people are disillusioned to the current (lack of) effectiveness of most space sci abilities.
Lt. Commander
Join Date: Jul 2012
Posts: 172
# 29
11-01-2012, 11:08 AM
Quote:
Originally Posted by age03 View Post
I would say Sci has a very good place in this game and don't just look it it from the space pov .What about ground missions?
Because ground combat is the most annoying aspect of this game, and wouldn't be missed if it was removed 100%
Captain
Join Date: Jun 2012
Posts: 772
# 30
11-01-2012, 11:57 AM
*sigh*.... Idiots all...

Science ships and science officers are not meant to be front and center. They are designed from the ground up to be Crowd control and Debuffers. They are NOT DPS centric, but they don't need to be. A good science vessel doesn't kill you outright, they just put you in a position to be killed and make you wish you were dead already. If you play like that, if you play the class the way it is suppose to be played, you will kick ass.

Sure, you may not peek any scoreboards, but you dont need to. You make the Escorts job easier, allowing them to blow through a full target in one pass instead of four, you can heal them as needed, and you can keep the little flies off their back so they can focus on the objective. You HELPED. you HELPED reach the objective.

I exclusively fly science vessels and I intend to continue to.
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