Ensign
Join Date: Feb 2013
Posts: 13
Hey all,

I'm not new to the game, but I'm still fairly terrible in some areas at understanding the mechanics of the game.

So why is the Kumari such a glass cannon? I am using the ship and love the dps (all plasma DHC and a plasma torp) but I feel way more squishy then I did in my standard Retrofit Defiant.

So why is this, is it purely the BOFFs, if so what abilities should I make sure I have for eng and universal (science) boff.

Also what escorts are considered tanky? As I want to get a second escort to try out now I have some spare zen.

Thank you.
Republic Veteran
Join Date: Aug 2012
Posts: 512
# 2
03-06-2013, 08:12 PM
You can't make an invincible ship. Just not fair to the game at all. There has to be balance. Kumari does amazing damage if built correctly so to balance it out it has to have a weakness and that weakness is it can be taken out pretty easy. If you give a ship like that a massive hull and a big shield modifier, it could wipe out any other ship in the game and that's just not fair.

On a side note, you can use human BOffs to help with hull repair if you feel it's needed. If you use 3-4, you will notice a difference.
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Ensign
Join Date: Feb 2013
Posts: 13
# 3
03-06-2013, 08:20 PM
Quote:
Originally Posted by olivia211 View Post
You can't make an invincible ship. Just not fair to the game at all. There has to be balance. Kumari does amazing damage if built correctly so to balance it out it has to have a weakness and that weakness is it can be taken out pretty easy. If you give a ship like that a massive hull and a big shield modifier, it could wipe out any other ship in the game and that's just not fair.

On a side note, you can use human BOffs to help with hull repair if you feel it's needed. If you use 3-4, you will notice a difference.
I don't remember asking for a invincible ship, purely am I using it wrong, and an explanation as to what makes it squishy.
Also that Human boff thing has been confirmed to not be true.
Captain
Join Date: Jun 2012
Posts: 989
# 4
03-06-2013, 08:24 PM
It's a Glass Cannon is regards of it's self-healing capabilities. That's reflected in it's Bridge Stations and Console slots. So it packs a huge punch but has a glass jaw.
Ensign
Join Date: Feb 2013
Posts: 13
# 5
03-06-2013, 08:28 PM
Okay, I wondered if its shield modifier and hull had any impact, so its mostly boff stuff?
Commander
Join Date: Nov 2012
Posts: 445
# 6
03-06-2013, 08:35 PM
Quote:
Originally Posted by cozzybc View Post
I don't remember asking for a invincible ship, purely am I using it wrong, and an explanation as to what makes it squishy.
Also that Human boff thing has been confirmed to not be true.
The "human boff thing" i.e. the Leadership has actually been fixed and confirmed true...note all the threads complaining how it's actually too powerful now. So before calling BS on someone, do some research.

As to what to do about your survivability - make sure you are using decent armor consoles, remember to cycle EPtS, and before anyone else can help you we'll need to see your build, which variant you are flying, and what your skills look like. Same goes for us saying whether its the ship or your build, or you.

And try to be a bit more pleasant in your responses. Being rude won't get you lots of help.
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 7
03-06-2013, 08:36 PM
Quote:
Originally Posted by cozzybc View Post
an explanation as to what makes it squishy.
Quite simple, how many healing abilities you can have?

THREE!

The Defiant have 4, the extra Science one makes the difference because you can slot a TSS or a PH, in a Kumari that "universal" is going to have a Sci BO on it with HE because you cannot really fly a ship without HE.

That leaves what? a ET and EptS , maybe a Aux2S or even a RSP but that not exactly different that of the Defiant but the extra sci at Lt. level makes a diference.


Quote:
Also that Human boff thing has been confirmed to not be true.
By who?

There are a LOT of outdated, and so now false, information around, this is why people put EPS Flow Regulator consoles to offset "power drain" despite they no longer doing so for quite a while.

Bridge Officer Leadership trait didnt work, past tense ... it does now, I have no idea were you got the strange idea that its "not to be true" when it is true NOW.
Career Officer
Join Date: Jun 2012
Posts: 2,167
# 8
03-06-2013, 08:36 PM
Quote:
Originally Posted by cozzybc View Post
Hey all,

I'm not new to the game, but I'm still fairly terrible in some areas at understanding the mechanics of the game.

So why is the Kumari such a glass cannon? I am using the ship and love the dps (all plasma DHC and a plasma torp) but I feel way more squishy then I did in my standard Retrofit Defiant...
The simple answer is that the Dev's designed the ship to be a 'Glass Cannon'...
Quote:
While many other recent ships, such as the Armitage and the Jem?Hadar Heavy Escort Carrier, strike a balance between offensive firepower and defensive strength, the Andorian Escort line focuses exclusively on dealing damage. It?s what players might call a ?glass cannon? ? formidable offense at the cost of versatility and survivability.
http://sto.perfectworld.com/news/?p=821871
Commander
Join Date: Jun 2012
Posts: 460
# 9
03-06-2013, 08:44 PM
I chose the science variant of the ship, though engineer works as well.

Commander Tac: Tactical Team I, Attack Pattern Delta I, Cannon Rapid Fire II, Attack Pattern: Omega III
Lt. Cmdr. Tac: Tactical Team I, Attack Pattern Delta I, Cannon Rapid Fire II
Lieutenant Sci: Hazard Emitters I, Transfer Shield Strength II
Ensign Eng: Emergency Power to Shields I
Lieutenant Universal: Engineer, Emergency Power to Shields I, Rotate Shield Polarity I

My ship setup is designed for solo PvP, but it works equally well in solo/group PvE. Tactical Team * 2 to keep my shields strong against heavy fire. Emergency Power to Shields I * 2 allows me to keep 100% uptime on the power (keeps me at about 70 shield power and reduces damage to my shields by 18% as long as I keep cycling the two copies of the power). Transfer Shield Strength II further boosts my shields' damage resistance as well as immediate healing and healing over time. Rotate Shield Polarity + Tactical Team if **** hits the fan. Hazard Emitters to keep my hull up.

If you're doing elite STFs only and not hopping into PvP, you could get away with just one tac team, though what other point is there for Ensign Tactical slots? None for me at least, as I don't use beams or torpedoes, it's purely dual heavy cannons/turrets. You could also sub in Attack Pattern Delta with Attack Pattern Beta. The only reason Delta is so popular in PvP is because Beta's debuff is cleared by tactical team.

Consoles are also important. You'll want two Neutronium Alloy consoles in your engineer slots. If you picked the Engineer version of the Kumari, you can put a third in, or go with RCS accelerators to boost your turn rate if you need to make a very quick getaway. In your science consoles, put any c-store ship consoles you'll use there and dump Field Generators (which you can get from the dilithium store below your map) into the rest.

Most importantly! Press P to open your skills tray up and put "Distribute Shield Power" somewhere on your tray where you can press it often. Doing this will boost the effectiveness of your shield heals by 4x due to the way shield distribution mechanics work. If one shield facing is at 30% while the rest are at 100%, only that one shield facing will get healing from your powers. If you balance beforehand and bring them all down to 60%, each facing will be healed, while simultaneously bringing up your badly damaged shield.

Staying alive is all about keeping your shields up. Enemy torpedoes (unless they're the insanely broken borg STF torpedoes) don't do much damage to you when your shields are up.

(for duty officers, I use Shield Distribution Officers. Activating Brace for Impact with them boosts my shields.)
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Ensign
Join Date: Feb 2013
Posts: 13
# 10
03-06-2013, 08:46 PM
Quote:
Originally Posted by jornado View Post
The "human boff thing" i.e. the Leadership has actually been fixed and confirmed true...note all the threads complaining how it's actually too powerful now. So before calling BS on someone, do some research.

As to what to do about your survivability - make sure you are using decent armor consoles, remember to cycle EPtS, and before anyone else can help you we'll need to see your build, which variant you are flying, and what your skills look like. Same goes for us saying whether its the ship or your build, or you.

And try to be a bit more pleasant in your responses. Being rude won't get you lots of help.
Fair does, clearly usual issue, a million threads saying X and one thread saying Y where Y is true, I don't think I was being rude, just I had seen confirmations all over that it was false.

As for varient I have the Kumari, as I said in the thread title, so its very tact heavy, as the above said it must just be amount of doff heals.

So can anyone answer my question of what escort is considered tanky?
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