Empire Veteran
Join Date: Jul 2012
Posts: 5,708
# 11
11-03-2012, 01:08 AM
Originally Posted by shimmerless View Post
We call her the 'green diaper' round these parts.
Well I wasn't referring to Reverse Shield Polarity as much as the other shield heals, like TSS or Science Team.

Originally Posted by virusdancer View Post
Something to take into account regarding shield healing in S7 - comes about with the various changes taking place...

Change in SDO/BFI will require more active healing.
Change in the endgame sets will require more active healing.
Reputation passives will require less active healing if taken.

There's also the increase in hull damage that's going to be done in S7. How much of a change is that going to require - how much is that going to cut into shield healing?

So while the potential for dropping a huge overheal might sound nifty - it's an overheal.

I'm curious as to how the rest is going to play out with healing in S7
That's true, instead of BFI being a 'push it and forget it' heal, it's much more of a 'use it when I need it' heal, if that makes any sense. And I personally enjoy it a lot.

I hadn't thought of that though, about what kinds of hull healing changes we might have in season 7.

Overheal...good term actually. Too much of a good thing, as it were.

Agreed, as only time will tell.

Originally Posted by p2wsucks View Post
You left out the Sci console changes.


5x Shield emitters w/2.5% shield repair proc + 3 part reman set proc ...
I had forgot about all that. I don't know how much of a boost the new sci consoles will give (if someone does, feel free to say so).

On top of that, I forgot about another one: Development Lab Scientist. 3 purples can give an extra 30 to Shield Emitters, bringing our total to at least 414 now.


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