Captain
Join Date: Jun 2012
Posts: 2,228
# 51
11-05-2012, 07:59 AM
Quote:
Originally Posted by bitemepwe View Post
Awesome! Then no more threads from Fed Cruiser fans complaining about the KDF Battle Cruisers higher turnrate and ability to use cannons.
.... or that BOP battle cloak + energy syphon + ace. assimi. + Kafri Frigate etc etc etc story they got going
Starfleet Veteran
Join Date: Jun 2012
Posts: 7
# 52
11-05-2012, 02:24 PM
My question is even though this ship primarily runs off of Aux, will it be suited for all class types or just Sci Captains.
Captain
Join Date: Jun 2012
Posts: 1,048
# 53
11-05-2012, 02:50 PM
Quote:
Originally Posted by asfsadfhklj View Post
My question is even though this ship primarily runs off of Aux, will it be suited for all class types or just Sci Captains.
If you respec to have more Aux power skills than most Eng/Tacs have you can make up the Aux power that a Sci captain (which should have skilled into it) would have in it. Without that, still no particular reason that a Eng or Tac couldn't get good use out of it (other than not being used to Sci powers for the Commander). I probably wouldn't get it if your captain is not Sci and go for an escort instead. I'm getting it for my Sci captain, but will definitely give it a whirl on my Eng too since it's an account unlock(no Tac Fed side for me, ATM).
Starfleet Veteran
Join Date: Aug 2012
Posts: 62
# 54
11-06-2012, 09:48 AM
Quote:
Originally Posted by asfsadfhklj View Post
My question is even though this ship primarily runs off of Aux, will it be suited for all class types or just Sci Captains.
According to the "What Aux power actually does for your powers" thread (circa Season 3), it will enhance these powers with significant gains:

Sci BO abilities:
Charged Particle Burst: Increases shield drain
Feedback Pulse: Increases damage reflected
Hazard Emitters: Increases heal and damage resistance
Polarize Hull: Increases damage resistance
Tachyon Beam: Increases shield drain
Transfer Shield Strength: Increases shield healing and increases shield resistance
Tyken's Rift: Increases damage and power drain

Eng BO Abilities:
Auxiliary to Emergency Battery: Increases power buff
Auxiliary to Inertial Dampners: Increases resistances and speed/turn rate strengths
Auxiliary to Structural Integrity Field: Increases Heal and Resistance

Sci Captain Abilities:
Sensor Scan: Increases resistance debuff
Starship Dampening Field: Increases resistance buff

It also seems to affect carrier hangar recharge times (which applies to the Vesta and Atrox in this case).



These abilities get additional benefit, but it isn't as great of an effect:

Sci BO Abilities:
Energy Siphon: Increases buff/debuff duration
Gravity Well: Increases damage and repel strength
Jam Sensors: Decreases fragility
Scramble Sensors: Increases duration
Tractor Beam Repulsors: Increases repel

Sci Captain Abilities:
Subnucleonic Beam: Increases recharge time debuff

Things to keep in mind is that the data is old, so it may not affect these abilities as greatly, or possibly more than what is stated.
Captain
Join Date: Aug 2012
Posts: 3,553
# 55
11-06-2012, 12:49 PM
Quote:
Originally Posted by ortsim View Post
Things to keep in mind is that the data is old, so it may not affect these abilities as greatly, or possibly more than what is stated.
Yeah, as useful as those threads are, they are in sore need of an update.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Aug 2012
Posts: 62
# 56
11-06-2012, 03:42 PM
True... I have like 7 respec tokens, so I think I'll hop on tribble and see if I can grab some updated numbers. I'd love to see a number crunching breakdown on what affects what abilities, etc. If I work it out myself, I'll share it on the forums.
Career Officer
Join Date: Jun 2012
Posts: 85
# 57
11-06-2012, 06:06 PM
oh my the ship didn't even come out yet.Give it some time!! and i really dont see the point in kdf players complaining. they have been kicking our a!! since launch. what im seeing is that starfleet is trying to kick out more ships that don't seem to work kdf have so much that i don't see the need to complain .may i remind you battle cloak , acton assimulator, isometric charge, the works. now the fed have a ship that looks somewhat hard to cut threw its a problem its the feds turn to cause a little destruction or the kdf's will find some way to blow up the vesta. so just wait till it launch then cry about it.
Lt. Commander
Join Date: Jun 2012
Posts: 246
# 58
11-06-2012, 07:25 PM
I'm pretty sure I'm going to get the three pack of ships. I only run one sci cap, so I'll try it out on that one first. I currently run the kitty carrier on that toon and have 2 beams fore and aft with the soviergn refit 180 degree quantum and the ferengi 180 degree rockets. I park it, face to fire off gravity well, broadside and shoot everything I have, then rotate and fire gravity well. (I like defending the kang in stf's) I'm very courious about this ship and how well a combo of the quantums, rockets, the borg cutting beam comming out, the aux cannons and 2 beam arrays. Depending on how the borg beams work, i'd toss 3 on the vesta, and see how much damage I can do to shields while purely shield tanking on my own and attempting to just wear down shields and then wreck hull. A more moble and wider fire arc torp boat where I can kick all the power out of weapons for all intensive pourposes.
Career Officer
Join Date: Jun 2012
Posts: 22
# 59
11-07-2012, 04:52 AM
Quote:
Originally Posted by khayuung View Post
Nope, Vestas aren't OP. They have a lot of toys, are very shiny, and can be refitted to do many things, especially doing 2 things well all at once.

However, a cruiser will outtank them, an escort will outshoot them, and a full carrier will outspam them.

Just as all 3 Oddys are the best cruisers in the game, Vestas are the best science vessels in the game. Every admiral should have all 3. But they are only best at doing sciency magic while doing a little something else as a part time job.

Because, really, the only OP ship in this game is the Attack Bug. Everything else is just a wannabe.

I wander if an oddy can tank all 4 spawns of Mirror Event Level 50 - My Wells science vessel can.

Sorry a bit off topic on the reply however It all really depends on how you build your character - your bridge officers abilities - duty officer on duty and Most of all - YOU
Commander
Join Date: Jun 2012
Posts: 463
# 60
11-07-2012, 06:41 AM
I can tank all 4 groups of the mirror event simultaneously with my Dreadnought or Regent on my engineer, not really all that difficult except you're going to get random subsystems taken offline, but even that isn't that big of a deal.

So to answer your question, yes, an Odyssey (Superior tanking cruiser over Dread and Regent) can do it.

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