Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Klingon Info/Ask Cryptic
12-17-2009, 02:15 PM
We've got some great new Klingon information ready for you - check it out here. What's more, after you read up on that, we're holding a special, Klingon-centric Ask Cryptic. Just send in your questions via this post's comment thread, and we'll get them answered by the development team. So read up and fire away!


Link to the news article.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-17-2009, 02:17 PM
*pokes* The links don't seem to be working, Rekhan.

Or rather the node they lead doesn't seem to exist.

edit: it's fixed now. All good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-17-2009, 02:20 PM
lol took me right to the front page
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-17-2009, 02:23 PM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-17-2009, 02:24 PM
its up now.

but, its the same words from that other article from earlier. Oh well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-17-2009, 02:31 PM
Ok i'm a little stupid, but what your saying Cryptic is that the Klingon faction DOES have PvE, just not as indepth, or as much as the federation faction within STO?

Also will there be more ships added to the Klingon side later on in the game?

Will there possibly be a Romulan faction added later to STO?

These are the main questions im concerned with!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-17-2009, 02:32 PM
There are loads of things I'd love to ask, but the ones I've been wondering about most recently relate to klingons and cloaking.

In almost all the Star Trek shows the ships only ever raise shields right before combat (often only after the enemy has locked weapons). One huge advantage of a cloaking device was/is therefore to be able to attack an enemy before they raise shields by surprising them. Does STO have any sort of system/mechanism in place to simulate this or should we expect players to fly around with shields at maximum all the time?

We already know that science vessels will have ways of detecting cloaked ships, but it would be great if we could get some details on how this works. Will it be similar to the shows where the crew is able to detect anomalies that might be cloaked ships, and if so will there also be other anomalies and/or sensor ghosts/glitches that give similar readouts but that aren't cloaked ships?

In several different episodes of TNG, and also in DS9, we see examples of ships using their cloaking device to de-cloak, fire off one or two shots and then rapidly re-cloak before the ship under attack is able to lock weapons on them. While I can see that this would not make for a fun pvp experience I am curious if the game attempts to model this process of acquiring a target and locking weapons. For example, if I target a ship while cloaked and start attacking (making myself visible) will the enemy have to target me, will this take time (faster with a better bridge officer skill etc), or will it be like most MMOs where, as soon as I attack, the game autotargets me back?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-17-2009, 02:34 PM
Very interesting read. A little different than what I bet people were expecing, but I'm interested in seeing how an all pvp race/class changes an MMO.

Looking forward to it!

Edit: Mispelled a word.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-17-2009, 02:34 PM
1) Will there be "Episodic" missions available to Klingons at launch?

And I know it's a long shot, but I gotta ask:

2) Will there be any Klingon-language content? Ever? Please?

Great stuff so far, ladies and gentlemen!
Lt. Commander
Join Date: Dec 2007
Posts: 120
It only states Bird of Prey being capable of cloak in battle, what about other Klingon ships cloaking in battle??

Why would you make the exception for only BoP to cloak during battle??

How will cloak provide any element of surprise if PvP is setup, que'd, by consent, etc...??
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