What have you prepared to entice Federation players to enter these open pvp/ warzones? How will you avoid making Klingons into a lonely faction with no one to fight but themselves? Many Klingon players agree that they rather fight the enemy that they are at war with instead of their own brothers in arms.
Zoberraz: There were mentions of a particular focus on PvP advancement for Klingons, but it's never been clearly established wether this meant an absence of player-vs-environment content. Could you elaborate clearly on what the Klingons will have by launch in that regard?
Zoberraz: It's been stressed before that on the Starfleet side of the game, there's always something for the player to do. In regards to the Klingon faction, what measures are taken to help keep a klingon player engaged? Are they left by their lonesome to decide or are there outside factors that come into play to spur them on?
Balance issues aside, the primary way in which CO's PvP fell short was in itemization: most items, and the entire crafting system, were unavailable to players who didn't also do PvE. How will this be handled in STO? Also, if the solution to that is to simply add the items to stores, are there any plans to balance those versus occasional PvE players who can head to fleet actions/etc. "early" and get more advanced gear?
Thanks for this information, it cleared things up for me at least.
As Klingons will not have access to PvE persistent content in the same way as the Federation, how will "looting" work for the Klingons? Will they need to research more alien stuff to get access to the same tech as the federation?
Are death penalties the same for Klingons and the Federation? As Klingons PvP more, they will probably die more often.
Would it be possible for two Klingons to duel each other to farm xp? How will this be avoided? If there is a 5 minute timer a group of Klingons could still go "round-robin".
Has anyone shaved their Klingon house-mark onto Craigs goat?